Name |
Requirements |
Short Description |
Rewards |
Across The Dunes Of Arrakeen |
Level 2 |
Retrieve the spice box and escape across treacherous dunes |
1 feat, Box of Sapphire Spice with 1d6 uses: Grants "Precognition, Offensive" lasting for one
encounter when ingested, Box of Ruby Spice with 1d6 uses: Grants "Precognition, Defensive" lasting for one
encounter when ingested, Box of Emerald Spice with 1d6 uses: Grants "Prescience, Offensive" lasting for one
encounter when ingested |
Basilisk Cave |
Level 2 |
Defeat the Basilisk |
1 feat,
One Basilisk blood potion per character.
|
Blackout 1: Drunk On Water |
Level 1, Not having dealt with the water elemental |
Get drunk on watery beer |
1 retrain one feat, known ability like spells + 1 more if you are sickened
,
wizards robe and a identify scroll if you steal it from the unconscious wizard
|
Blackout 2: I Swear I Fought A Dragon |
Level 2 |
You have drunk to much and it lead to a great adventure! |
1 retrain one feat, known ability like spells
,
Pet pseudodragon that can be milked for poison (creates three vials) if you steal it from the
unconscious wizard
|
Blackout 3: A Boy Cried Dragon |
Level 3 |
You have drunk to much and it lead to a great adventure! |
1 retrain one feat, known ability like spells
,
If saved, John creates one good wonderous item for you worth up to 2k sp. If it is from
strange sources, they will decline.
,
The dragon can be beaten up for normal loot. Can they tho?
,
If you drink the big pint, you can even respec your race really.
,
If the dragon dealt damage to you in melee none will call you a liar and drunk.
|
Butcher |
Level 2 |
Defeat the Butcher |
The Butchers cleaver. +2 two handed axe which also increases the strength bonus during rage by
+2.
,
Two potions of heal moderate wounds per character.
,
1 feat
|
Cave Of Troglodytes |
Level 1 |
Defeat the troglodytes |
1 feat, Cloak of resistance +1, 1 potion of cure light wounds per character |
Cellar Dwellers 1: Ratout |
Level 1 |
Defeat rats |
Nonmagical items, worth at most 200 sp.
,
1 feat
|
Cellar Dwellers 2: The Gnawing |
Level 1, You can only bring one of your items to this challenge |
Defeat rats |
The Miller familiy barbeque pitch fork. It is +1 and flaming improvised two handed weapon.
,
1 feat
|
Cellar Dwellers 3: Ambush In Waste Mountain |
Level 1 |
Defeat the ratman |
1 feat, 1 potion of invisiblity |
Citizenship |
Level 1 |
Convince the council to make you a citizen |
1 feat
,
If you rolled a total of 55 on the checks for Griswald the blacksmith, you get a masterwork light or medium armor or weapon of choice. On 65 the item is +1.
,
1 skill point per level
|
Dojo |
Level 1, Not being caught cheating in a challenge |
Become member of the dojo |
1 feat, 3 random martial scrolls for the first degree |
Fireball |
Level 1 |
Survive fireball |
Ring of fire resistance 5.
,
1 feat
|
First Aspiration To Ascendancy |
Level 3 or lower, One or more characters |
Do some challenges! |
Access your moderate archetype powers, +1 thundering longsword and +2 large shield, +1 thundering great sword or +1 thundering
spellcaster longsword, 1 random greater minor item per completed trial |
Ghoul Party |
Level 2 |
Survive a night with your ghoul friends during a deadly blizzard. |
1 feat, 1 Potion: Immunity to paralysis per character, 1 Ring of cold resistance 5 per character if you went through the blizzard., 1 Bracelet of Ghoul Friendship per character if you kept the ghouls happy. It grants immunity to ghoul stench and ghoul paralysis., 1 Ghoul Hide Armor (+1 leather that grants a +2 bonus on Intimidate checks) per character if you killed the ghouls |
Hobgoblin Hill |
Level 1 |
Defeat the Hobgoblins on the hill |
1 feat
,
4 attribute buy points
,
One +1 bow of choice per character
,
A wand of cure light wounds with 4 charges per hobgoblin.
|
Insane Lich |
Level 2 |
Defeat the lich |
1 feat, Full plate + 2, Shield + 2 |
Knive Throwing Contest |
Level 1, Two characters |
Entertain the crowd in a deadly knive throwing contest |
1 feat
,
1 skill point per level
,
+1 non exotic throwing weapon of choice
|
Lion Challenge |
No equipment, Level 1 |
Defeat the lion |
Longspear +1
,
1 feat
,
4 attribute buy points
|
Lion Challenge 2 |
No equipment, Level 2, Solo |
Defeat the lion |
You can take one of the items out of the arena.
,
1 feat
|
Mage Guild |
Level 1, Citizenship challenge succeeded, Not being caught cheating in a challenge |
Join mage guild |
Mage guild amulet, +1 level 1 spell slot, only usable by spell casters
,
4 attribute buy points
|
Marsh Lands |
Level 1 |
Find your way out of the marsh lands |
1 feat, Cloak of resistance +1, 1 potion of cure light wounds per character |
Necromancers Maze |
Level 1 |
Defeat the necromancer |
1 feat
,
Headband of Intelligence +2
|
Orc Invasion |
Level 1 |
Survive orc invasion |
1d6 minor magical melee weapons per character.
, 1 feat, level 2 |
Ornulu |
Level 2 |
Deal with Ornulu |
1 feat |
Qlippoth Cult |
Level 3 |
Stop the Acolytes before it is too late |
1 feat
, 4 attribute buy points, 1 medium wonderous item per character |
Remorhaz Queen |
Level 3 |
Use the Queens flames to forge a powerful blade |
1 feat
,
4 attribute buy points
,
Crafted item(s), at most one per player
|
Sewers |
Level 2 |
Clean the sewers |
1 feat, 1 random minor magical item per player |
Shark Tank |
Level
2, No armor |
Survive in the shark tank |
1 feat, 1 skill
point per level |
The Brewery |
Level 1, One or two characters |
Defeat the water elemental |
1 feat
,
A potion of cure light wounds.
,
A potion with a level 1 spell of choice (that does not have XP or other costs).
,
A potion of snakes swiftness.
|
The Elemental Alchemist'S Crucible |
Level 2 |
Activate an alchemical device and survive the elemental onslaught |
1 feat, Potion of elemental resistance (10 to fire, cold, acid, and electricity) per player, A set of masterwork alchemist's tools (+1 to related skill checks) |
The Goblin |
Level 1, No equipment |
Defeat the goblin |
1 feat
,
Dagger
|
The Ogre |
Level 1, One or two characters |
Defeat the ogre |
1 feat
,
Great club + 1
,
Dagger
|
Tomb Raider |
Level 1 |
Defeat the ghuls |
1 feat, 4 attribute buy points, 1 minor wonderous item per character |
Trapped Under Ice |
Level 1 |
You are trapped under ice |
1 feat
, Potion of water breathing |
Trial Of Ascendancy: Body |
Level 2, Solo |
Do some challenges! |
4 attribute points for physical attribute, If your body is an armor, such as with the Leatherskin feat, it gains a +1 armor bonus
or +2 if you succeeded 3/3 tasks. |
Trial Of Ascendancy: Mind |
Level 2, Solo |
Do some challenges! |
4 attribute points for mental attribute |
Werewolf Village |
Level 1 or 2, Solo |
Find the werewolf and organize a torch wielding mob |
1 skill point per level, 1 feat |
Winter Village |
Level 3 |
Keep the Village alive through a harsh winter |
1 feat
, 4 attribute buy points, 1 skill point |