| Name | Requirements | Short Description | Rewards |
|---|---|---|---|
| Across The Dunes Of Arrakeen | Level 2 | Retrieve the spice box and escape across treacherous dunes | 1 feat, Box of Sapphire Spice with 1d6 uses: Grants "Precognition, Offensive" lasting for one encounter when ingested, Box of Ruby Spice with 1d6 uses: Grants "Precognition, Defensive" lasting for one encounter when ingested, Box of Emerald Spice with 1d6 uses: Grants "Prescience, Offensive" lasting for one encounter when ingested |
| Basilisk Cave | Level 2 | Defeat the Basilisk | 1 feat, One Basilisk blood potion per character. |
| Blackout 1: Drunk On Water | Level 1, Not having dealt with the water elemental | Get drunk on watery beer | 1 retrain one feat, known ability like spells + 1 more if you are sickened , wizards robe and a identify scroll if you steal it from the unconscious wizard |
| Blackout 2: I Swear I Fought A Dragon | Level 2 | You have drunk to much and it lead to a great adventure! | 1 retrain one feat, known ability like spells , Pet pseudodragon that can be milked for poison (creates three vials) if you steal it from the unconscious wizard |
| Blackout 3: A Boy Cried Dragon | Level 3 | You have drunk to much and it lead to a great adventure! | 1 retrain one feat, known ability like spells , If saved, John creates one good wonderous item for you worth up to 2k sp. If it is from strange sources, they will decline. , The dragon can be beaten up for normal loot. Can they tho? , If you drink the big pint, you can even respec your race really. , If the dragon dealt damage to you in melee none will call you a liar and drunk. |
| Butcher | Level 2 | Defeat the Butcher | The Butchers cleaver. +2 two handed axe which also increases the strength bonus during rage by +2. , Two potions of heal moderate wounds per character. , 1 feat |
| Cave Of Troglodytes | Level 1 | Defeat the troglodytes | 1 feat, Cloak of resistance +1, 1 potion of cure light wounds per character |
| Cellar Dwellers 1: Ratout | Level 1 | Defeat rats | Nonmagical items, worth at most 200 sp. , 1 feat |
| Cellar Dwellers 2: The Gnawing | Level 1, You can only bring one of your items to this challenge | Defeat rats | The Miller familiy barbeque pitch fork. It is +1 and flaming improvised two handed weapon. , 1 feat |
| Cellar Dwellers 3: Ambush In Waste Mountain | Level 1 | Defeat the ratman | 1 feat, 1 potion of invisiblity |
| Citizenship | Level 1 | Convince the council to make you a citizen | 1 feat , If you rolled a total of 55 on the checks for Griswald the blacksmith, you get a masterwork light or medium armor or weapon of choice. On 65 the item is +1. , 1 skill point per level |
| Dojo | Level 1, Not being caught cheating in a challenge | Become member of the dojo | 1 feat, 3 random martial scrolls for the first degree |
| Fireball | Level 1 | Survive fireball | Ring of fire resistance 5. , 1 feat |
| First Aspiration To Ascendancy | Level 3 or lower, One or more characters | Do some challenges! | Access your moderate archetype powers, +1 thundering longsword and +2 large shield, +1 thundering great sword or +1 thundering spellcaster longsword, 1 random greater minor item per completed trial |
| Ghoul Party | Level 2 | Survive a night with your ghoul friends during a deadly blizzard. | 1 feat, 1 Potion: Immunity to paralysis per character, 1 Ring of cold resistance 5 per character if you went through the blizzard., 1 Bracelet of Ghoul Friendship per character if you kept the ghouls happy. It grants immunity to ghoul stench and ghoul paralysis., 1 Ghoul Hide Armor (+1 leather that grants a +2 bonus on Intimidate checks) per character if you killed the ghouls |
| Hobgoblin Hill | Level 1 | Defeat the Hobgoblins on the hill | 1 feat , 4 attribute buy points , One +1 bow of choice per character , A wand of cure light wounds with 4 charges per hobgoblin. |
| Insane Lich | Level 2 | Defeat the lich | 1 feat, Full plate + 2, Shield + 2 |
| Knive Throwing Contest | Level 1, Two characters | Entertain the crowd in a deadly knive throwing contest | 1 feat , 1 skill point per level , +1 non exotic throwing weapon of choice |
| Lion Challenge | No equipment, Level 1 | Defeat the lion | Longspear +1 , 1 feat , 4 attribute buy points |
| Lion Challenge 2 | No equipment, Level 2, Solo | Defeat the lion | You can take one of the items out of the arena. , 1 feat |
| Mage Guild | Level 1, Citizenship challenge succeeded, Not being caught cheating in a challenge | Join mage guild | Mage guild amulet, +1 level 1 spell slot, only usable by spell casters , 4 attribute buy points |
| Marsh Lands | Level 1 | Find your way out of the marsh lands | 1 feat, Cloak of resistance +1, 1 potion of cure light wounds per character |
| Necromancers Maze | Level 1 | Defeat the necromancer | 1 feat , Headband of Intelligence +2 |
| Orc Invasion | Level 1 | Survive orc invasion | 1d6 minor magical melee weapons per character. , 1 feat, level 2 |
| Ornulu | Level 2 | Deal with Ornulu | 1 feat |
| Qlippoth Cult | Level 3 | Stop the Acolytes before it is too late | 1 feat , 4 attribute buy points, 1 medium wonderous item per character |
| Remorhaz Queen | Level 3 | Use the Queens flames to forge a powerful blade | 1 feat , 4 attribute buy points , Crafted item(s), at most one per player |
| Sewers | Level 2 | Clean the sewers | 1 feat, 1 random minor magical item per player |
| Shark Tank | Level 2, No armor | Survive in the shark tank | 1 feat, 1 skill point per level |
| The Brewery | Level 1, One or two characters | Defeat the water elemental | 1 feat , A potion of cure light wounds. , A potion with a level 1 spell of choice (that does not have XP or other costs). , A potion of snakes swiftness. |
| The Elemental Alchemist'S Crucible | Level 2 | Activate an alchemical device and survive the elemental onslaught | 1 feat, Potion of elemental resistance (10 to fire, cold, acid, and electricity) per player, A set of masterwork alchemist's tools (+1 to related skill checks) |
| The Goblin | Level 1, No equipment | Defeat the goblin | 1 feat , Dagger |
| The Ogre | Level 1, One or two characters | Defeat the ogre | 1 feat , Great club + 1 , Dagger |
| Tomb Raider | Level 1 | Defeat the ghuls | 1 feat, 4 attribute buy points, 1 minor wonderous item per character |
| Trapped Under Ice | Level 1 | You are trapped under ice | 1 feat , Potion of water breathing |
| Trial Of Ascendancy: Body | Level 2, Solo | Do some challenges! | 4 attribute points for physical attribute, If your body is an armor, such as with the Leatherskin feat, it gains a +1 armor bonus or +2 if you succeeded 3/3 tasks. |
| Trial Of Ascendancy: Mind | Level 2, Solo | Do some challenges! | 4 attribute points for mental attribute |
| Werewolf Village | Level 1 or 2, Solo | Find the werewolf and organize a torch wielding mob | 1 skill point per level, 1 feat |
| Winter Village | Level 3 | Keep the Village alive through a harsh winter | 1 feat , 4 attribute buy points, 1 skill point |