Name Prerequisites Short Description
Barbarianmonk Level 1 and not higher, Martial Artist You combine the classes Martial Artist and savage.
Demonhunter Level 1 and not higher, Class with Ranger Spells Trade your spellcasting capabilities for divine powers.
Name Prerequisites Short Description
A Hundred Scars Berserker or Runescarred Berserker, level 3 You gain additional negative hitpoints equal to your constitution modifier.
Abhorrent Company Dread, level 5 One of your abhorrent nightmares stays active after summoning.
Adapting Armaments Eterneal Warrior, Base wisdom 21+ Change the power of your soulmelds as the situation requires.
Arcane Guard Sage Of The Serpent, Acrobatics score 10+ Arcane strike provides AC.
Arcane Well Arcanist, base charisma 25+ You gain one slot of every level you can cast in.
Astrologer Stargazer, level 4 Your augury is improved.
Aura Of Conviction Crusader, base charisma 21+, base wisdom 21+ Learn the Conviction aura.
Aura Of Fanatism Crusader, base wisdom 21+ You learn the Fanatism aura.
Avalanche Mystical, Blade Meditation(Glacial Chill), Survival ranks 7+ Your maneuvers deal bonus cold damage versus staggered opponents
Awesome Footwork Warrior Take 3m step as immediate action
Bane Curse Hexblade Curse, One Mental Attribute 21+ Apply a bane when using your curse
Battle Clarity Elf or Warrior, Level 3, base wisdom 15+ or intelligence 15+ You may reallocate attack rolls after seeing the results.
Battle Command Ability to use battle cry, base charisma 21+ You can use a special warcry which provides virtual levels to your allies.
Battle Order Ability to use battle cry, base charisma 17+ You can use a special warcry which provides temporary hitpoints to your allies.
Bears Endurance Bearserker, base constitution 17+ Receive cold and fire resistance.
Betrayer Scoundrel, level 5 Backstab also works against creatures, that see you as ally.
Blizzard Hyperborean, base strength 19+ The damage from your icestorm Ultimate power doubles and it stays for 3 turns.
Blood Drinker Berserker, level 3 Killing enemies fuels your rage.
Blood Rush Butcher, level 4, base constitution 21+ Receive butchery points for killing multiple enemies.
Bloodbath Berserker, Blood Drinker, Deed (see special) You always count as bloodied for beneficial effects.
Bolstered Enchantments Priest or Magician or Blackmage or Sorcerer. Leave spell slot unprepared to gain a bonus on AC
Breath Of Fire Drunken Master, base Constitution 21+ or base Wisdom 19+ You apply a drunken effect after using your ultimate.
Broadened Horizon Naturalist +1Cl When drugged.
Burning Rage Living, being killed by fire and brought back, Savage You become immune to fire during you rage.
Burning Truth Tongue of Fire utterance, improved goad or demoralize combat maneuver Your Tongue of Fire can be used with goad, demoralize combat maneuvers and certain utterances.
Camouflage base wisdom 21+ You can hide in any terrain.
Channeled Resistance Channel Divine Energy, base Charisma 15+, Level 3 You can channel divine energy to briefly highten the robustness of your allies.
Cold Blooded Rage Living, being killed by cold and brought back, Savage You become immune to cold during you rage.
Combat School Warmage or Bravado, base intelligence 15+ You qualify for more combat feats.
Combat Studies Professional Alchemist, Alchemist Improve any weapons by your Intelligence modifier.
Combined Arise Harbinger of the Phoenix, Arise from the Ashes An ally Arises with you
Constant Connection Wild soul, base Wisdom 17+ Always benefit from wild soul.
Convincing Smite Avenger, base Charisma 21+ Your smite lowers your foes elemental resistance.
Crazed Butcher, level 3, base Wisdom 9- When failing a will save versus some compulsion effect the effect comes in one turn late.
Cup Game Mirage knight, level 4, base Intelligence 17+ Receive a another double.
Daisho Level 1 and not higher Have two chosen weapons.
Deadeye base dexterity 15+, Skillfocus(perception) Receive bonus to weapon damage based on the number of perception feats you posses.
Deceptive Strike Sublimal, base Intelligence 19+ Saving throws are higher versus targets that lose their dexterity to AC.
Devoted To The Raven Claw White Raven, Devoted Spirit, Tiger Claw Gain an additional readied maneuver.
Diamond Dragon Heart Diamond Mind, Stone Dragon, Iron Heart Gain an additional readied maneuver.
Diamond Hymn Bard, base constitution 21+ diamond hymn.
Dirty Cleave Butcher, base Dexterity 15+ When you perform a cleave as the feat, the attack qualifies dirty fighting.
Divine Armor Channel Divine Energy, base Charisma 13+, base Constitution 13+ Trade will saves for damage reduction.
Divine Healing Channel Divine Energy, base Charisma 15+ Improve heal spells and heal skill check for channel energy uses.
Divine Indulgence base Wisdom 21+, inquisitor, True believer Cast spell immunity for two channel energy charges.
Divine Metamagic Channel Divine Energy, Level 4 Use metamagic at the cost of channel energy.
Divine Might Channel Divine Energy, base Charisma 13+, base Strength 13+ Receive charisma on weapon damage or +2 caster level.
Divine Purification Channel Divine Energy, Level 5 Improve heal spells and heal skill check for channel energy uses.
Divine Wave Of Energy Channel Divine Energy, base Charisma 15+, Level 3 You can channel divine energy to heal nearby creatures.
Double Cleave Cleave feat as class ability Your cleaves can also cleave
Dragon Slayer Chevalier You receive your bonus versus unworthy creatures versus dragons aswell.
Drink Like A Demon Drunken Master, base Constitution 21+, base Wisdom 19+ Use beverage as potions.
Drunken Haze Drunken Master, base Constitution 23+ or base Wisdom 21+ You apply a drunken effect after using your ultimate.
Earthbound Geomancer, base Strength 17+ Improved slam attack
Ecstasy Of Battle Ecstatic During combat ecstatic frenzy can be used multiple times.
Ectoplasmic Armageddon Architect Greatly improves ectoplasmic swarm
Edict Fate Seer, base Wisdom 21+, ability to reroll dices You receive a +2 bonus on rerolls.
Eldritch Metamagic None Use Metamagic feats on invocations
Eldritch Necromancer Warlock, base charisma 21+ Your undead creatures can now cast
Elemental Awe Mystical monk Gain bonus damage with elemental attacks.
Elemental Infused Strikes Archetype connected to some element, Spell infused strikes, Ability to cast 3th grade spells Convert weapon damage to elemental damage.
Elemental Rage Rage, Race connected to some element, Level 4 While raging your weapons deal 1d6 elemental damage.
Emotional Tide Class connected to Emotions Moral bonus and penalties are increased by one.
Empty Mind Monk, level 3, Base wisdom 17+ Receive a bonus to d20 rolls.
Energy Aptitude base Intelligence 21+, Archetype dedicated to one or more energy types Gain a bonus based on your selected energy type.
Epic Agony Phantom, Base Charisma 21+ You can shortly use ghostform.
Epic Battle Clarity Warrior, base wisdom 19+ or intelligence 19+ Your second attack smacks just like the first.
Epic Bears Endurance Bearserker, Bears Endurance, base constitution 21+ Receive cold and fire resistance.
Epic Bombs Base Intelligence 19+ Choose a discovery that improves bombs that requires level 8.
Epic Butchery base constitution 23+ Your damage bonus increases by one point per butchery point.
Epic Claws Of The Beast Atavist, base constitution 21+ The beast claws power receive the full fuel for fire bonus damage.
Epic Deadly Aim base primary attribute or base dexterity 23+, Deadly Aim The critical hit chance versus your marked prey increases.
Epic Divine Might Channel Divine Energy, Divine Might, base Charisma 21+, base Strength 21+ The divine might damage bonus becomes heavy damage.
Epic Healing Healing abilities, Improved Healing, base Charisma 19+ Your fast-healing spells heal 2 more hitpoints per round per level. Your cure spells heal 4 more hitpoints per level. Your psionic powers heal 2 more hitpoints per power point spent.
Epic Hunter Of Mages base wisdom 21+, Scout, Mage Slayer Style, Track, Swift Tracker You ignore invisiblity of your marked prey.
Epic Leading With Strong Hands Special, Warrior or Sentinel or Savage, Leading with strong Hands, base strength 23+ When speaking for your party your diplomacy and intimidate checks are improved.
Epic Melee Mage Warmage, base intelligence 19+ You can combine attacking and casting more effective
Epic Pact Of The Blade Pact of the Blade, base wisdom 21+ Improve Pact of the Blade
Epic Pact Of The Chain Pact of the Chain, base wisdom 21+, Eldritch chain blast shape Improve Pact of the Chain
Epic Pact Of The Tome Pact of the Tome, base wisdom 21+ Improve Pact of the Tome
Epic Psionic Refreshment Manifester You regain your power points faster
Epic Pyromancy Pyromancer, Environment aptitude While you are in a burning environment all your spells are stronger.
Epic Righteous Smite Smite ability, base wisdom 21+ Your smite is stronger.
Epic Sneak Attack Scoundrel or Sublimal, below full base attack bonus, Improved Sneak Attack, base primary attribute 23+ or base dexterity 23+ Your sneak attack damage increases.
Epic Wardance Bard, Perform(Dance) score 15+, Wardance Dance while making melee attacks.
Epic Warding Warding, Improved Warding, One Mental Attribute 21+ Warding also provides temporary hitpoints for a short duration.
Epic Warmage Warmage, base intelligence 19+ Receive +2 DC for spells and abilities that only deal damage or spells that increase the damage an enemy takes.
Epic Wild Fury Naturalist, base Charisma 21+ Your wild fury is improved.
Epic Wildmagic Wildmage level 6, Infinite Power! (maybe...), Deed (see special) Get +2CL after rolling maximum value upon CL determining check
Exploit Weakness Scoundrel, Insight ranks 5+ Qualify for sneak attack more easily.
Extra Arcane Spell Knowledge Arcana ranks 10+ Learn another arcane spell
Extra Bardic Ability None You learn one bardic ability
Extra Channel Energy Channel Divine Energy, base Charisma 15+ You gain 2 additional uses of Channel Energy
Extra Favored Enemy base wisdom 15+, Favoured Enemy You select an additional favored enemy.
Extra Favored Weapon Warrior, level 4 You get another favored weapon group
Extra Invocation None You learn one invocation
Extra Mimicry Hustler(Charlatan), level 4 You may use your moderate archetype class feature two additional times per day.
Extra Utterance None You learn one Utterance
Faithless Claws Demoniac, Deed (see special) activate your Ultimate Spell on a natural 20 on attack rolls.
Fast As Lightning Thunder Caller When using haste you infuse the weapons of your allies with lightning.
Fast Aura Recovery Crusader, base Wisdom 15+ Recover dispeled auras in 1d4 rounds.
Fast Refreshment Sorcerer, base casting attribute 23+ You regain your spells faster
Favourite Form Transmuter, Base Intelligence 17+, Base Constitution 17+ Don't gain penalties while polymorphed.
Fertilizer Bloom invocation, Knowledge(nature) score 10+, level 5 You can use the bloom invocation as a swift action.
Fighters Legacy Fighter, Base wisdom 21+ or base Intelligence 21+ Learn some feat impossible to learn.
Fire Attunement Pyromancer, level 3 Your fire spells are more easily affected by metamagic
Fire Elemental Specialization Fire Elemental Focus, Ability to summon fire elementals, Pyromancer or access to fire domain , level 3 The normal attacks of your fire elementals deal pure fire damage.
Fire God'S Blessing Divine Class, Worshiper of a god of fire Heal when dealing fire damage in combat.
Flagship Sentinel, level 3 Redirect damage from charging ally to yourself.
Flexible Auras Patron, Level 3 You can change more than one aura at a time
Fluid Motions Specialized Training(Gymnast) You receive gymnast bonuses when you provoke an attack of opportunity but the opponent does not seize it.
Formation Movement base Intelligence 21+, Praetorian When using the special praetorian bodyguard feature, allies may still perform full-round actions in their turn.
Fortress Bastion, Knowledge(Architecture) score 10+ Defensive Stance provides additional bonuses.
From The Hellfire Academy Hellfire Warlock, level 3, Knowledge(Devils) ranks 6+, Knowledge(Arcana) ranks 6+ Use use magic device via intelligence.
Frost Armor Hyperborean, level 3, Medium Armor Proficiency Enemies attacking you must succeed a saving throw or be slowed
Frost Wall Hyperborean, base constitution 21+ Your icewall slows
Furious Level 1 and not higher, base wisdom 9- You receive a rage ability.
Ghostlike Double base charisma 23+, Haunting, Deed (see Special) The Double becomes quasi real and deals damage
Ghostwalk Phantom, level 4 You can shortly use ghostform.
Gift Of The Moon Stargazer or Starlight Elf or Moon Elf, beastshape or similar feature When using a polymorph ability to shape into a beast your weapons damage deal your level cold damage as bonus damage.
Glacial Stamina Mystical, level 4, Blade Meditation(Glacial Chill), Survival ranks 7+ You are better if they stay
Go With A Boom! Harbinger Of The Phoenix, Item which causes an explosion on yourself when used. You may activate your self explosion item in the very moment you used arise from the ashes.
Guard Of The Truth Sentinel or Inquisitor, base Wisdom 19+ You see filthy lies.
Hard As Stone Specialized Training(Hardened) Your natural dr becomes resilience.
Hard Hitting Truth base constitution 15+, Sentinel, Skillfocus(Insight) Receive bonus to weapon damage based on the number of insight feats you posses.
Heavy Mettle Sentinel, Deed (see Special), One Mental Attribute 19+ You and anyone who is under your warding receives the mettle ability.
Holy (Frost, Fire Or Shock) Crusader, base charisma 21+ Your elemental aura now deals divine damage
Holy Trinity Fanatic, Extremist, base Wisdom 25+, Knowledge Religion ranke 9 Receive a third domain
Holy Warrior War domain Receive level on weapon damage.
Hot Elementals Fire Elemental Focus feat, Pyromancer or Fire Domain Fire Elementals deal more damage
Ice Sculptor Hyperborean, craft weapon and armor score 20+ Change the armor type of the ice armor
Improved Butchery Butcher, level 3, base constitution 19+ Your damage bonus increases by one point per butchery point.
Improved Defensive Stance Bastion, base Constitution 23+ Defensive Stance provides additional bonuses.
Improved Elemental Aura Crusader, base strength 21+ for fire or base dexterity 21+ for shock or base constitution 21+ for frost Increase the effect of your elemental aura
Improved Healing Healing abilities, base Charisma 15+ Your spells or powers heal more.
Improved Protection Aura Crusader, Base Wisdom 21+ Increase the effect of your elemental aura
Improved Rage Savage Moral bonuses to attributes from rage increase by 2.
Improved Righteous Smite Smite ability, base wisdom 17+ Your smite is stronger.
Improved Sneak Attack Sneak attack class feature, level 3, base primary attribute 17+ or base dexterity 17+ Your sneak attack damage increases.
Improved Strained Shot Strained Marksman, base intelligence 19+ You threaten 4.5m with snapshot.
Improved Totemic Rage Totemist, Base constitution 21+ Increase the essentia granted by your rage by 1.
Improved Warding Warding, Sentinel level 4, One Mental Attribute 15+ Warding also provides temporary hitpoints for a short duration.
Infinite Power! (Maybe...) Wildmage, base charisma 25+ Add another d6 to your CL after rolling maximum value
Instinctive Proficiency Beastman or Savage or Naturalist or Scout Determine the number of skills using your wisdom instead of intelligence modifier.
Iron Grip Of Death Ability to cast Death Bell or Reavers aura, base charisma 15+ Deathbell does not allow a saving throw anymore.
Last Man Standing Butcher If there is only one enemy left, you receive more butchery points.
Last Will Hard to get down Free attack when dropping unconsciousness
Leading With Strong Hands Special, Warrior or Sentinel or savage, base strength 17+ When speaking for your party your diplomacy and intimidate checks are improved.
Learn Aura Aura ability You learn one additional aura
Legendary Dreadnought Defence Base Constitution 23+ During unstoppable use your damage reduction to reduce any damage.
Legendary Dreadnought Offence Athletics score 20+ Increase the crash damage by your strength.
Legendary Wildmage Wildmage, Infinite Power! (maybe...), Epic Wildmagic, Deed Use d8 to determine your CL
Let Me Take This change position, Dwarf or Off the Shelf Warforged or Sentinel Swap places with an allie to tank their attack
Lifelines Psionic Augment, Sublimal, level 2 When using psionic augment with melee attacks pay less power points.
Long Lasting Double Haunting, base charisma 23+ The duration of your major image increases by one round
Long Wind Dragon Warrior More area with breath weapons.
Magic Repellent Layer Spell infused Defense, Ability to cast 3th grade spells Gain spell resistance when using spell infused defense.
Magic Shield Defense Mage Smith, base intelligence 19+ You can combine shield bearer and spell infused defense.
Martyr Class Feature to cast divine spells, heavy armor proficiency Cure wounds and inflict wounds are increased by 3 points/SL
Masterful Combination: Transmuter, level 3, Base Intelligence 19+, Base Dexterity 17+ Gain special qualities of another creature when polymorphed.
Masterful Training Martial Artist Receive +2 on your focused attribute.
Megablade Blademaster, level 3, monkey grip Use too large weapons.
Metamagic Ritual base intelligence 21+ Use Metamagic for Incantations.
Mighty Mask Haunting, level 4, Intimidate score 15+ You can emit a lesser version of another mask effect
Missionary Workers Base wisdom 19+, diplomacy score 15+, Hospitaler Share aura benefits with characters of same alignments.
Mystic Resilience Mystical monk You receive 5 resistance versus every element.
Natures Wrath Wild soul, base Wisdom 13+ Trade wild soul uses for caster level.
Nimble Spellthief Spellthief steal one more spell per round
Olam Dwarf You receive additional benefits if your boon is a dwarf.
Omega Fake Signature weapon Your fake blades become very realistic.
Onslaught Deathbringer, level 3, Power Attack During cleaves, your threat range doubles.
Otherworldly Blast Warlock, Primary base attribute 23+ Apply your main attribute twice to the eldritch blast.
Persistent Roots None Better roots.
Phantom Touch None Convert telepathy power into touch spells to remove any verbal component/display.
Physical Education Martial Artist or Martial Hero, Physical Attributes 15+ You receive a bonus to damage rolls based on the number of acrobatics feats you possess.
Primitive Weapon Mastery Primitivity +1 on attack and damage rolls with all primitive weapons.
Psychometabolistic Compression Psychic Warrior or Egoist Use size increase powers to not really increase your size.
Psychoportation Assault Access to any one psychoportation power, skirmish You gain skirmish bonuses until the start of your next turn if you use a psychoportation power.
Pulse Bomb Tracer, base intelligence 21+ When the energy time bomb is attached to a target it deals maximum damage.
Rage Of Legends Rage class feature, level 6, Deed Your rage ability receives a certain bonus.
Rayflection Mastery Monk, Base wisdom 23+, Deflect Missle Return a missle to the origin.
Ready To Master Of The Nine Master of Nine, base Wisdom 17+ Used maneuvers still count as being readied for master of nine bonuses.
Reflect Arrows Base wisdom 19+, Base dexterity 21+, Deflect Missle Return a missle to the origin.
Refreshing Agony Harbinger of the Phoenix or Mystical, level 4, Blade Meditation(Phoenix Tear), Heal ranks 7+ Get your maneuvers back under 50% HP
Renegades Legwork Renegade, level 3 You always flank.
Resilient Auras Crusader, base Wisdom 19+ Your auras caster level counts as two level highers versus dispel attempts.
Restless Berserker Berserker, base constitution 21+ Your berserker rage provides you the benefits of haste.
Rhetoric Doctor Thesis Perform Rhetoric score 15+, at least five times Rhetoric Master Thesis, base intelligence 25+ Improve all your thesises
Rhetoric Master Thesis Perform Rhetoric score 10+, at least five times Rhetoric Thesis Improve all your thesises
Rhetoric Thesis Perform Rhetoric score 5+, truenamer Improve one Utterance
Ritual Scarring Runescarred Berserker, level 5, Base Constitution 21+ You gain another bonus spell slot.
Savage Critical Savage Easier to deal critical hits when using power attacks
Setting The Desert Hand Desert wind, Setting sun, Shadow Hand Gain an additional readied maneuver.
Shield Guardiance Combat Expertise, Sentinel Use shields via constitution.
Shrunken Heads None Create a nice fetish.
Sign Shift Stargazer, level 4 Switch the star sign of your aura.
Solo Inspire Courage Use inspire on a single person for an +2 bonus
Spellburglar Spellthief, Deed (see special) +1 CL for stolen Spells
Spirits Of The Wild Summoning Naturalist, base Charisma 23+, base Wisdom 21+ Your summons are imbued with a wild soul.
Streetsmart Hustler, level 3 You gain one additional Maneuver.
Stronger Elemental Form Shapeshift, Elemental form 1, base charisma 21+ You can become medium sized elemental.
Studies Of Dark And Light Monk or Sacred Fist, base wisdom 23+ Pierce alignment damage reduction.
Studies Of Diamond Martial Artist, base constitution + base wisdom 45+ Pierce adamantium damage reduction.
Studies Of Wood And Metal Martial Artist, level 3, base constitution 19+, base wisdom 15+ Pierce some damage reduction.
Sudden Strike One Shadow Hand Stance While you are in a shadow hand stance any strike maneuver is automatically a sneak attack.
Superior Wand Usage Ability to use own caster level or DC for wands Add spellcaster items bonus to a wand without the need to draw it.
Swift And Eloquent Hustler, base dexterity + base charisma 45+ You have two swift actions every turn
Swift Tracker base wisdom 19+, Track Track fast without penalty.
Team Building Enchanter You can use your teamwork feats with enchanted opponents.
The Firm Grip Of Justice Breathstealer or Sentinel or Inquisitor, level 4, base Wisdom 15+ When successfully grabbing an opponent it may not lie.
Three Fiery Feathers Harbinger of the Phoenix or Mystical, Arise from the Ashes, Heal ranks 9+, two Phoenix Tear maneuvers You can perform 2 new tactics
Three Points Ahead One Black Lotus Stance, base Wisdom 21+ You may use the three-point-death technique without using one of your stance slots.
Thunderclap Mirth of the Mountain, base strength 21+, Power Attack Turns Thunderstrike into melee AoE
Tidal Rage chopping ability Your first attack in rage creates a torrent.
Tongue Of Sun And Moon Monk, base wisdom 21+ Speak all languages
Troll Blood Level 1 and not higher You heal faster. If you have a troll shape ability it is stronger.
True Architect Architect Greatly improves ectoplasmic construcst
True Fanaticism Fanatic, base Wisdom 21+ You receive the greater domain ability.
True Replication Illusionist, base casting attribute 25+ You create a perfect replicate of one ally.
True Zen Archery Martial Artist, Zen Archery You may use flurry of blows and your ultimate with bows.
Turbulence Tempest, whirlwind attack Move while using whirlwind attack.
Two Weapon Wilder Wilder, psionic weapon Use psionic weapon with two weapons.
Ultimate Coward Gnoll or renegade Combine racial and class power.
Underhanded Tactics Scoundrel The scoundrel gains flanking bonus against all opponents that he may use dirty fighting against.
Undying Rage Living, being killed and brought back, Savage, Deathless Rage class feature For your deathless rage ability you count as being two levels higher.
Unheard Silent Entry Half penalties on stealth checks.
Unknown Arcana Arcanist You gain a 4th level spell slot.
Unlocked Wayfarer or Nomad You evade Dimensional Locks.
Unnatural Combination Transmuter, level 5, Base Intelligence 19+, Base Strength 17+ Gain special qualities of two creatures when polymorphed.
Unravel The Arcane Mysteries base intelligence 21+ Learn incatations of higher level.
Unstable Augmentation Psionic Augment, Overchannel Overchannel works for your psionic augment just as if it were a power.
Up From Behind Harbinger of the Phoenix or Mystical, level 4, Heal ranks 7+ Deal or heal more under 50% HP
Vengeance Smite ability, Base Wisdom 13+ Deal elemental damage with smite
Vitality Is Power Vitalist, base Intelligence 21+ You base your psionic powers over consitution.
Wardance Bard, Perform(Dance) score 10+ Dance while making melee attacks.
Warrior Of The Gods base Wisdom 19+, Heir of the Allfather, Immunity to Aging Effects, Allfather figure as patron Resurrecting you through magical means does not require any marterial components.
Warriors Arsenal Battle Cunning, Extra Favoured Weapons Learn some feat impossible to learn.
Ways Of The Ninja One Black Lotus Stance If you would normally trigger a trap you may do a reflex saving throw to avoid triggering it.
Wind Walk Blademaster, Deed (see special) Once per encounter you may spend a swift action to hide in plain sight.
Zeal Smite ability, base wisdom 19+ Attack twice instead of a smite.
Name Prerequisites Short Description
Ability Specialization base dependent attribute 19+, Level 4 Increase damage dice of one specific combat ability.
Agile Spear base Strength 13+, base Dexterity 15+ Use spears as finesse weapons
All Out Blow level 5, Power Attack Give up your move action to receive a DC and damage boost.
Awesome Footwork Warrior Take 3m step as immediate action
Awesome Strike BAB 1+ Attack once, receive +2 attack.
Battle Command Ability to use battle cry, base charisma 21+ You can use a special warcry which provides virtual levels to your allies.
Battle Order Ability to use battle cry, base charisma 17+ You can use a special warcry which provides temporary hitpoints to your allies.
Beast Style base wisdom 13+ Take a penalty to AC but add Wisdom bonus to natural weapon damage against attackers.
Beastly Focus base wisdom 13+, Beast Style, Beastly Vengeance, base attack bonus +4 You do not need to take -2 to armor class to use this style.
Beastly Vengeance base wisdom 13+, Beast Style, base attack bonus +2 Gain bonuses on natural weapon attacks against enemies who hit you
Beastly Wrath base wisdom 13+, Beast Style, Beastly Vengeance, base attack bonus +5, wild soul or stunning fist ability Expend an ability to improve your vengeance
Berserker Assault Viking, level 3 If you use berserker gang you gain an attack of opportunity
Brutal Base Strength 15+ Your melee damage is increased by one point.
Combined Arms Weapon focus(any ranged weapon), Weapon focus(any melee weapon) When you hit an opponent with a ranged weapon allies get bonus on melee and vice versa
Critical Focus BAB 4+ +4 on crit confirms
Crossbow Sniper Weapon focus (any Crossbow), Point Blank Shot Receive benefits of precision within 18m.
Deadly Defense None Fighting defensively with a light or finesse weapon you gain extra precision damage.
Deadly Offense BAB 3+, base Strength 15+, Power Attack Bonus damage on strength based attacks while wielding light armors
Double Cleave Cleave feat as class ability Your cleaves can also cleave
Double Dash Dash ability, Level 4 Dash as a move action.
Epic Ability Specialization Ability Specialization, base dependent attribute 25+ Increase damage dice of one specific combat ability.
Epic Deadly Defense None Fighting defensively with a light or finesse weapon you gain extra precision damage.
Epic Power Attack Power Attack, Base Strength 23+ When you are strong enough, you power at a discount.
Epic Power Lunge base constitution 21+, Power Lunge Provoke more attacks of opportunity to add twice your strength modifier to damage when you perform a charge.
Epic Sneak Attack Scoundrel or Sublimal, below full base attack bonus, Improved Sneak Attack, base primary attribute 23+ or base dexterity 23+ Your sneak attack damage increases.
Fencing base dexterity 15+, base intelligence 13+ Utilize your dexterity.
Flee The Scene Sneak attack, Mobility, base dexterity 17+ Withdraw after a sneak attack
Ghost Buster BAB 3+, base wisdom 15+ Roll miss chance against incorperal creatures twice
Greater Bull Rush BAB 6+, Improved Combat Maneuver(Bull Rush) Being knocked back by you provokes attacks of opportunity.
Greater Demoralize Intimidate ranks 9+, Improved Combat Maneuver(Demoralize) Demoralized opponents wont attack you.
Greater Dirty Trick BAB 6+, Improved Combat Maneuver(Dirty Trick) Your Dirty Tricks are always severe.
Greater Disarm BAB 6+, Improved Combat Maneuver(Disarm) Move weapons away from your enemies.
Greater Feint Bluff ranks 9+, Improved Combat Maneuver(Feint) Move opponents with feint.
Greater Goad Diplomacy ranks 9+, Improved Combat Maneuver(Goad) Goad lasts 3 turns
Greater Grab BAB 6+, Improved Combat Maneuver(Grab) Your grab makes your foe unable to use his dexterity.
Greater Trip BAB 6+, Improved Combat Maneuver(Trip) Being knocked down by you provokes attacks of opportunity.
Grudge Fighter Orc or Drow or Tiefling Gain a combat maneuver bonus against creatures that have attacked you.
Guerrilla Tactics Terrain Master, Scout, level 4
Head Over base strength 17+, base dexterity 13+ You may bull rush as a swift action.
High Kicks Improved Unarmed Strike, Acrobatics ranks 5+ Use kicks as two handed unarmed weapon.
Hoplite BAB 3+, base Dexterity 15+ Your melee attacks bypass your allies.
Improved Awesome Strike BAB 5+, Awesome Strike Attack once, receive +4 attack.
Improved Combat Maneuver BAB 1+, Power attack for strength based maneuvers else combat expertise Choose one combat maneuver, from now on it does not provoke attacks of opportunty and you receive a bonus.
Improved Martial Focus Martial focus +1 DC for maneuvers from school
Improved Shield Bashing Shield Bashing, BAB 4+ Use shield bash as part of a charge or standard attack action.
Improved Two Weapon Fighting BAB 4+, two-weapon fighting, base Dexterity 17+ Your offhand makes attacks when your mainhand does.
Last Will Hard to get down Free attack when dropping unconsciousness
Little Man, Big Axe Small, ability to rage You can fight with a two handed axe for medium sized creatures without penalty.
Longstaff BAB 1+ Wield the quarterstaff as two handed and receive the reach trait and increase its damage to 1d8.
Martial Focus Ability to initiate maneuvers +1 DC for maneuvers from school
Needler BAB 4+, Skirmish ability Get +1AC and +1d6 damage from skirmish.
Offense Is The Best Defense base Strength 13+ Lose your shield bonus for a damage boost.
One Man Army BAB 1+, Power Attack, Point Blank Shot Receive more damage when performing only one attack.
One-Handed Mastery BAB 4+, base strength 15+ Stay defensive while using combat maneuvers.
Onslaught Deathbringer, level 3, Power Attack During cleaves, your threat range doubles.
Oversized Two-Weapon Fighting Two Weapon Fighting, Base Strength 17+ When wielding a one-handed weapon in your off hand, you take only -2 penalties for two weapon fighting.
Perfect Tool BAB 3+ Combat maneuver DC's are higher with the right weapon.
Power Attack BAB 1+, base Strength 13+ Trade attack rolls for damage.
Power Lunge base constitution 17+ Provoke more attacks of opportunity to add half your strength modifier to damage when you perform a charge.
Precious Ivory Ganesh, base strength 17+, base dexterity 15+, Level 3 Attack also with your gore when charging.
Precise Strike base dexterity 13+, base attack bonus +1 Deal additional precision damage when flanking with an ally who also has this feat.
Renegades Legwork Renegade, level 3 You always flank.
Shield Barging Shield Bashing, BAB 4+ Use combat maneuvers while shield bashing.
Shield Bashing BAB 1+, base Dexterity 13+, Shield Focus, Proficiency with a Shield Once per turn when making a full-attack you may perform a shield bash once.
Shield Guardiance Combat Expertise, Sentinel Use shields via constitution.
Steady Strikes BAB 3+ Gain +2 on attack rolls, but can't do critical hits.
Step Up BAB 6+, Dodge, Mobility, 10,5m or more movement speed When doing a 1.5m step move additional 1.5m.
Swiftblade BAB 1+, Chronomancer Haste, swift, grants an attack.
Tanky base Strength 17+ +4 crit protection
Tree Hanger Acrobatics Score 8+, Vanara Gain bonuses against trip attacks and hang from objects.
Two-Handed Mastery BAB 4+, base strength 15+ When using two handed weapon fighting, your heavy damage is multiplied by 2 instead of 1.5.
Two-Weapon Finesse Two Weapon Fighting, Base Dexterity 13+ You may use your dexterity modifier to attack and damage rolls if you have a very light weapon in your offhand.
Name Prerequisites Short Description
Greater Bull Rush BAB 6+, Improved Combat Maneuver(Bull Rush) Being knocked back by you provokes attacks of opportunity.
Greater Demoralize Intimidate ranks 9+, Improved Combat Maneuver(Demoralize) Demoralized opponents wont attack you.
Greater Dirty Trick BAB 6+, Improved Combat Maneuver(Dirty Trick) Your Dirty Tricks are always severe.
Greater Disarm BAB 6+, Improved Combat Maneuver(Disarm) Move weapons away from your enemies.
Greater Feint Bluff ranks 9+, Improved Combat Maneuver(Feint) Move opponents with feint.
Greater Goad Diplomacy ranks 9+, Improved Combat Maneuver(Goad) Goad lasts 3 turns
Greater Grab BAB 6+, Improved Combat Maneuver(Grab) Your grab makes your foe unable to use his dexterity.
Greater Trip BAB 6+, Improved Combat Maneuver(Trip) Being knocked down by you provokes attacks of opportunity.
Improved Combat Maneuver BAB 1+, Power attack for strength based maneuvers else combat expertise Choose one combat maneuver, from now on it does not provoke attacks of opportunty and you receive a bonus.
Name Prerequisites Short Description
Bloodbath Berserker, Blood Drinker, Deed (see special) You always count as bloodied for beneficial effects.
Daredevil Nap deed(see special) Regain powers from falling unconscious.
Doctor Title 6+ ranks in the related skill, deed (see special) You have proven to be a specialist in your subject.
Ember Tusks Natural weapons attached to your head, Deed (see special) Your natural weapons glow with heat
Epic Wildmagic Wildmage level 6, Infinite Power! (maybe...), Deed (see special) Get +2CL after rolling maximum value upon CL determining check
Faithless Claws Demoniac, Deed (see special) activate your Ultimate Spell on a natural 20 on attack rolls.
Ghostlike Double base charisma 23+, Haunting, Deed (see Special) The Double becomes quasi real and deals damage
Heavy Mettle Sentinel, Deed (see Special), One Mental Attribute 19+ You and anyone who is under your warding receives the mettle ability.
Learned Spell Defence Deed (see Below) You learned to resist a certain spell better.
Legendary Wildmage Wildmage, Infinite Power! (maybe...), Epic Wildmagic, Deed Use d8 to determine your CL
Rage Of Legends Rage class feature, level 6, Deed Your rage ability receives a certain bonus.
Spellburglar Spellthief, Deed (see special) +1 CL for stolen Spells
Strength Of Weakness Deed (see special) Add +1 point of damage to your weapon damage rolls.
Name Prerequisites Short Description
Channeled Resistance Channel Divine Energy, base Charisma 15+, Level 3 You can channel divine energy to briefly highten the robustness of your allies.
Divine Armor Channel Divine Energy, base Charisma 13+, base Constitution 13+ Trade will saves for damage reduction.
Divine Healing Channel Divine Energy, base Charisma 15+ Improve heal spells and heal skill check for channel energy uses.
Divine Metamagic Channel Divine Energy, Level 4 Use metamagic at the cost of channel energy.
Divine Might Channel Divine Energy, base Charisma 13+, base Strength 13+ Receive charisma on weapon damage or +2 caster level.
Divine Purification Channel Divine Energy, Level 5 Improve heal spells and heal skill check for channel energy uses.
Divine Wave Of Energy Channel Divine Energy, base Charisma 15+, Level 3 You can channel divine energy to heal nearby creatures.
Epic Divine Might Channel Divine Energy, Divine Might, base Charisma 21+, base Strength 21+ The divine might damage bonus becomes heavy damage.
Extra Channel Energy Channel Divine Energy, base Charisma 15+ You gain 2 additional uses of Channel Energy
Holy Warrior War domain Receive level on weapon damage.
Name Prerequisites Short Description
Holy Warrior War domain Receive level on weapon damage.
Name Prerequisites Short Description
Ability Enhancer Spell Focus (Transmutation) or Psionic Focus (Psychometabolism), base casting attribute 25+ or 23+ and the base from the attribute you want to enhance 21+ Spells and powers provide a +2 higher bonus to ability scores.
Adapting Armaments Eterneal Warrior, Base wisdom 21+ Change the power of your soulmelds as the situation requires.
Arcane Conductor Dwarf, base constitution 23+ or base intelligence 19+, spell resistance While wearing heavy armor your spell resistance might become higher.
Arcane Master Thesis base Knowledge (arcana) score 25, ability to cast arcane spells, Arcane Thesis You arcane thesis now provides a caster level bonus of +3.
Arcane Well Arcanist, base charisma 25+ You gain one slot of every level you can cast in.
Art Of War Hobgoblin or Warchild or Warforged, Base Knowledge(Engineering) Score 10+ More critical hits with strikes and chopping ability.
Aura Of Conviction Crusader, base charisma 21+, base wisdom 21+ Learn the Conviction aura.
Aura Of Fanatism Crusader, base wisdom 21+ You learn the Fanatism aura.
Avalanche Mystical, Blade Meditation(Glacial Chill), Survival ranks 7+ Your maneuvers deal bonus cold damage versus staggered opponents
Awesome Footwork Warrior Take 3m step as immediate action
Battle Command Ability to use battle cry, base charisma 21+ You can use a special warcry which provides virtual levels to your allies.
Beastly Wrath base wisdom 13+, Beast Style, Beastly Vengeance, base attack bonus +5, wild soul or stunning fist ability Expend an ability to improve your vengeance
Better Oven Steam Powered Warforged Your maximum amount of heat stacks increases by 2.
Blizzard Hyperborean, base strength 19+ The damage from your icestorm Ultimate power doubles and it stays for 3 turns.
Bloodbath Berserker, Blood Drinker, Deed (see special) You always count as bloodied for beneficial effects.
Bolstered Enchantments Priest or Magician or Blackmage or Sorcerer. Leave spell slot unprepared to gain a bonus on AC
Boon Of The Fortuneless None Receive +2 on all d20 checks.
Breath Of Fire Drunken Master, base Constitution 21+ or base Wisdom 19+ You apply a drunken effect after using your ultimate.
Burning Rage Living, being killed by fire and brought back, Savage You become immune to fire during you rage.
Camouflage base wisdom 21+ You can hide in any terrain.
Carpe Noctem Human You may choose another bonus from your moderate archetype power at each dawn.
Chivalric Ranks Highborn, Combat Expertise You receive bonuses if you cannot be flanked.
Cold Blooded Rage Living, being killed by cold and brought back, Savage You become immune to cold during you rage.
Combat School Warmage or Bravado, base intelligence 15+ You qualify for more combat feats.
Combined Arise Harbinger of the Phoenix, Arise from the Ashes An ally Arises with you
Comeback Orc or Shadar-Kai, base constitution 21+ You do not suffer Death's Toll too often.
Convincing Smite Avenger, base Charisma 21+ Your smite lowers your foes elemental resistance.
Cumbrous Fortitude Great Fortitude Receive +6 on a single saving throw, but receive a drawback.
Cumbrous Reflexes Lightning Reflexes Receive +6 on a single saving throw, but receive a drawback.
Cumbrous Will Iron will Receive +6 on a single saving throw, but receive a drawback.
Diamond Hymn Bard, base constitution 21+ diamond hymn.
Divine Indulgence base Wisdom 21+, inquisitor, True believer Cast spell immunity for two channel energy charges.
Dreamsight Changeling or Dream dwarf, base wisdom 19+ You can see ethereal beings.
Drink Like A Demon Drunken Master, base Constitution 21+, base Wisdom 19+ Use beverage as potions.
Drunken Haze Drunken Master, base Constitution 23+ or base Wisdom 21+ You apply a drunken effect after using your ultimate.
Dwarven Defensive Stance Dwarf, base constitution 23+, scaling class defense ability Your defense abilities are improved.
Ectoplasmic Armageddon Architect Greatly improves ectoplasmic swarm
Edict Fate Seer, base Wisdom 21+, ability to reroll dices You receive a +2 bonus on rerolls.
Eldritch Necromancer Warlock, base charisma 21+ Your undead creatures can now cast
Elemental Absorption Genasi, base constitution 21+ Elemental damage heals you.
Elemental Awe Mystical monk Gain bonus damage with elemental attacks.
Elemental Merger caster, Ability to summon elementals Your elementals can merge to get larger.
Elemental Prowess Genasi Your elemental weapon damage is higher.
Elitist Education System Sun Elf or Githyanki, base Intelligence 19+ You can see ethereal beings.
Elven Weapon Training Elf or Drow of Eilistraee, Base Dexterity 21+ Your dexterity counts as two points higher to determine attack rolls, combat maneuvers and damage.
Energy Aptitude base Intelligence 21+, Archetype dedicated to one or more energy types Gain a bonus based on your selected energy type.
Epic Ability Specialization Ability Specialization, base dependent attribute 25+ Increase damage dice of one specific combat ability.
Epic Agony Phantom, Base Charisma 21+ You can shortly use ghostform.
Epic Bears Endurance Bearserker, Bears Endurance, base constitution 21+ Receive cold and fire resistance.
Epic Bombs Base Intelligence 19+ Choose a discovery that improves bombs that requires level 8.
Epic Butchery base constitution 23+ Your damage bonus increases by one point per butchery point.
Epic Claws Of The Beast Atavist, base constitution 21+ The beast claws power receive the full fuel for fire bonus damage.
Epic Collective Of Minds Dromite, Collective of Minds, base intelligence 21+ If you are not flat-footed, your allies are neither.
Epic Constant Inertial Armor Constant Inertial Armor, Ability to manifest Inertial Armor, base manifester attribute 21+ While psionically focused, you can maintain the psionic power inertial armor.
Epic Deadly Aim base primary attribute or base dexterity 23+, Deadly Aim The critical hit chance versus your marked prey increases.
Epic Deadly Defense None Fighting defensively with a light or finesse weapon you gain extra precision damage.
Epic Demonhunter Demonhunter, Base Casting Attribute 21+ Receive another elemental aura
Epic Divine Metamagic Knowledge(Nature, Religion) ranks 9+, Metamagician, Divine Might or Natures Wrath Combine Divine Might and Natures Wrath with the epic metamagician feat.
Epic Divine Might Channel Divine Energy, Divine Might, base Charisma 21+, base Strength 21+ The divine might damage bonus becomes heavy damage.
Epic Environment Aptitude Caster, Environment Aptitude, Base constitution 21+ When in an environment fitting to your spell, cast them with even more power.
Epic Healing Factor Weretouched, base constitution 21+ You receive fast healing equal to your consitution modifier.
Epic Hunter Of Mages base wisdom 21+, Scout, Mage Slayer Style, Track, Swift Tracker You ignore invisiblity of your marked prey.
Epic Leading With Strong Hands Special, Warrior or Sentinel or Savage, Leading with strong Hands, base strength 23+ When speaking for your party your diplomacy and intimidate checks are improved.
Epic Melee Mage Warmage, base intelligence 19+ You can combine attacking and casting more effective
Epic Metamagician Base Casting Attribute 25+ or 23+ and another attribute base attribute 23+, Metamagician, Skill Focus(Knowledge Arcane) Choose a specific metamagic, this one metamagic is now cheap.
Epic Minion Mastery Minions, Base primary attribute 21+ if any or base charisma 19+ All your minions receive a bonus to attributes.
Epic Pact Of The Blade Pact of the Blade, base wisdom 21+ Improve Pact of the Blade
Epic Pact Of The Chain Pact of the Chain, base wisdom 21+, Eldritch chain blast shape Improve Pact of the Chain
Epic Pact Of The Tome Pact of the Tome, base wisdom 21+ Improve Pact of the Tome
Epic Primordial Form Atavist, base constitution 21+ Natural weapon enchanting powers receive 2 free power points which can be used for augmentation.
Epic Psionic Refreshment Manifester You regain your power points faster
Epic Pyromancy Pyromancer, Environment aptitude While you are in a burning environment all your spells are stronger.
Epic Righteous Smite Smite ability, base wisdom 21+ Your smite is stronger.
Epic Sneak Attack Scoundrel or Sublimal, below full base attack bonus, Improved Sneak Attack, base primary attribute 23+ or base dexterity 23+ Your sneak attack damage increases.
Epic Suppressing Dispel None Counter spells prohibit the target from casting spell from that one school again.
Epic Wardance Bard, Perform(Dance) score 15+, Wardance Dance while making melee attacks.
Epic Wildmagic Wildmage level 6, Infinite Power! (maybe...), Deed (see special) Get +2CL after rolling maximum value upon CL determining check
Essential Poison Natural Born Killer, Essence of your Enemy When you are prepared your poisons are more deadly.
Faerie Dust Feyfolk Use feynt instead of an attack.
Faithless Claws Demoniac, Deed (see special) activate your Ultimate Spell on a natural 20 on attack rolls.
Fast Aura Recovery Crusader, base Wisdom 15+ Recover dispeled auras in 1d4 rounds.
Fast Refreshment Sorcerer, base casting attribute 23+ You regain your spells faster
Favored Of Fate Base Charisma 30+ You are not hit as hard by unfortunate situations.
Fearless Fighter Halfling with Fearless or Troll Optimism, Base wisdom 19+ Once per day as immediate action you may reduce the damage of an attacker to its minimum.
Fighters Legacy Fighter, Base wisdom 21+ or base Intelligence 21+ Learn some feat impossible to learn.
Fluid Motions Specialized Training(Gymnast) You receive gymnast bonuses when you provoke an attack of opportunity but the opponent does not seize it.
Fools Scepter Nilbog Clubs, great clubs, and quarter staffs improve your magic abilities.
Formation Movement base Intelligence 21+, Praetorian When using the special praetorian bodyguard feature, allies may still perform full-round actions in their turn.
From Hell Abyssian You receive +4 on intimidate checks and may use the command spell.
Frost Wall Hyperborean, base constitution 21+ Your icewall slows
Fusion Schematics Steam Powered Warforged, Heater, Better Oven, base Strength 21+ You may double the heat generated during your turn for more strength.
Genius Base Intelligence 30+ You pick up new skills incredibly fast.
Ghostlike Double base charisma 23+, Haunting, Deed (see Special) The Double becomes quasi real and deals damage
Go With A Boom! Harbinger Of The Phoenix, Item which causes an explosion on yourself when used. You may activate your self explosion item in the very moment you used arise from the ashes.
Guard Of The Truth Sentinel or Inquisitor, base Wisdom 19+ You see filthy lies.
Hard As Stone Specialized Training(Hardened) Your natural dr becomes resilience.
Hard To Hit Lightning Reflexes, base dexterity 23+ Ignore partial effects on reflex saving throws
Hard To Kill None Take only 5 times normal damage on double 20
Heavenly Radiance Aasimar, Base charisma 21+ Your radiance is considered as daylight.
Heavy Mettle Sentinel, Deed (see Special), One Mental Attribute 19+ You and anyone who is under your warding receives the mettle ability.
Holy (Frost, Fire Or Shock) Crusader, base charisma 21+ Your elemental aura now deals divine damage
Holy Trinity Fanatic, Extremist, base Wisdom 25+, Knowledge Religion ranke 9 Receive a third domain
Immortal Living, being killed and brought back ten times or on all attributes 30+ You have surpassed mortality.
Improved Defensive Stance Bastion, base Constitution 23+ Defensive Stance provides additional bonuses.
Improved Elemental Aura Crusader, base strength 21+ for fire or base dexterity 21+ for shock or base constitution 21+ for frost Increase the effect of your elemental aura
Improved Enchanted Blade Mind blade, base wisdom 19+ You may choose stronger enchantmens for your mind blade
Improved Protection Aura Crusader, Base Wisdom 21+ Increase the effect of your elemental aura
Improved Rage Savage Moral bonuses to attributes from rage increase by 2.
Improved Shield Bashing Shield Bashing, BAB 4+ Use shield bash as part of a charge or standard attack action.
Improved Strained Shot Strained Marksman, base intelligence 19+ You threaten 4.5m with snapshot.
Improved Totemic Rage Totemist, Base constitution 21+ Increase the essentia granted by your rage by 1.
Indestructible Base Constitution 30+ Your Body heals extremely fast.
Infinite Power! (Maybe...) Wildmage, base charisma 25+ Add another d6 to your CL after rolling maximum value
Last Man Standing Butcher If there is only one enemy left, you receive more butchery points.
Legendary Dreadnought Defence Base Constitution 23+ During unstoppable use your damage reduction to reduce any damage.
Legendary Dreadnought Offence Athletics score 20+ Increase the crash damage by your strength.
Legendary Minion Mastery Minions, Base primary attribute 25+ if any or base charisma 23+ All your minions receive a bonus to attributes.
Legendary Wildmage Wildmage, Infinite Power! (maybe...), Epic Wildmagic, Deed Use d8 to determine your CL
Long Lasting Double Haunting, base charisma 23+ The duration of your major image increases by one round
Loyalty Islander or Gray Orc or Mountain Dwarf You do not run from battle.
Lumberjack Red Tree Chopper BAB 6+, base Dexterity 17+, Improved Trip, Lumberjack Style Your standard action attacks with two handed axes give more bonuses.
Master Of Beasts Class that grants animal companion, Handle Animal score 10+ Your level counts higher for companion and minion features.
Master Of Movement Base Dexterity 30+ You move too fast.
Masterful Training Martial Artist Receive +2 on your focused attribute.
Missionary Workers Base wisdom 19+, diplomacy score 15+, Hospitaler Share aura benefits with characters of same alignments.
Mundane Luck Three Luck feats, No class nor feat which gives the ability to cast, manifest, whatsoever no use magic device. Expend luck roll to gain +1d6 to d20 roll
Nimble Spellthief Spellthief steal one more spell per round
Omega Fake Signature weapon Your fake blades become very realistic.
Otherworldly Blast Warlock, Primary base attribute 23+ Apply your main attribute twice to the eldritch blast.
Perfect Control Minions, base intelligence 19+ Your Minions gain your teamwork feats.
Perfect Memory Ganesh, base wisdom 19+ Rememer a spell you have seen.
Pulse Bomb Tracer, base intelligence 21+ When the energy time bomb is attached to a target it deals maximum damage.
Rage Of Legends Rage class feature, level 6, Deed Your rage ability receives a certain bonus.
Rayflection Mastery Monk, Base wisdom 23+, Deflect Missle Return a missle to the origin.
Reflect Arrows Base wisdom 19+, Base dexterity 21+, Deflect Missle Return a missle to the origin.
Resilient Auras Crusader, base Wisdom 19+ Your auras caster level counts as two level highers versus dispel attempts.
Restless Berserker Berserker, base constitution 21+ Your berserker rage provides you the benefits of haste.
Rule Of Three Zelatarian, Base intelligence 19+ You receive +3 on knowledge checks and other benefits.
Run On Air base Wisdom 15+, Speed of Thought, Psionic Charge, Up the Walls, Tempest or zerth cenobite You can use one of your move actions to run across less than solid surfaces including air.
Signature Armor None You are more effective with one specific armor
Signature Shield None You are more effective with one specific shield
Signature Weapon None You are more effective with one specific weapon
Skill Master class with 4 or more skills per level Archieve Mastery in one skill
Skill Monkey class with 4 or more skills per level All class skill ranks count as one higher
Spellburglar Spellthief, Deed (see special) +1 CL for stolen Spells
Steadfast Determination Iron Will, Base wisdom 23+ Ignore partial effects of will saving throws
Stomper Jotunbrud, base strenth 21+ You can stomp more often
Stronger Elemental Form Shapeshift, Elemental form 1, base charisma 21+ You can become medium sized elemental.
Studies Of Dark And Light Monk or Sacred Fist, base wisdom 23+ Pierce alignment damage reduction.
Studies Of Diamond Martial Artist, base constitution + base wisdom 45+ Pierce adamantium damage reduction.
Superior Wand Usage Ability to use own caster level or DC for wands Add spellcaster items bonus to a wand without the need to draw it.
Swift And Eloquent Hustler, base dexterity + base charisma 45+ You have two swift actions every turn
Swift Tracker base wisdom 19+, Track Track fast without penalty.
Tanky base Strength 17+ +4 crit protection
Three Fiery Feathers Harbinger of the Phoenix or Mystical, Arise from the Ashes, Heal ranks 9+, two Phoenix Tear maneuvers You can perform 2 new tactics
Three Points Ahead One Black Lotus Stance, base Wisdom 21+ You may use the three-point-death technique without using one of your stance slots.
Thunderclap Mirth of the Mountain, base strength 21+, Power Attack Turns Thunderstrike into melee AoE
Toughness Of A Giant Giant folk, base strength 19+, base constitution 21+ Your constitution modifier counts as 2 points higher for everything except fortitude saves.
Transcendence Base Wisdom 30+ You are enlightened and in full control of your body.
True Architect Architect Greatly improves ectoplasmic construcst
True Fanaticism Fanatic, base Wisdom 21+ You receive the greater domain ability.
True Replication Illusionist, base casting attribute 25+ You create a perfect replicate of one ally.
Turbulence Tempest, whirlwind attack Move while using whirlwind attack.
Two Skies(Everlasting Battle) Githyanki, base constitution 19+ Receive attack rolls and caster level checks when not using swift actions.
Two Skies(Freedom And Mending) Githzerai, base wisdom 19+ Reduce the duration of debuffs.
Tyrannical Leadership Hobgoblin, Base Intimidate Score 10+ Your allies are protected from fear.
Ultimate Coward Gnoll or renegade Combine racial and class power.
Ultimate Empowerment base primary attribute 25+ Your Ultimate has more boom.
Ultimate Focus Ability focus(Ultimate ability) The DC for your Ultimate ability is increased by +2
Ultimate Grace Highelf, base charisma 21+ Combine racial and class power.
Ultimate Power Moroi, base dexterity 21+ Combine racial and class power.
Ultimate Prey Wolfen Combine racial and class power.
Ultimate Specialization None Your level is heightened by 2 for Ultimate powers.
Ultimate Spell Specialization Ultimate Specialization Your caster level is heightened by 2 for Ultimate powers.
Ultimate Split Vanara (Monkeyman), base wisdom 21+ Spawn distracting double gangers when using your ultimate.
Undying Rage Living, being killed and brought back, Savage, Deathless Rage class feature For your deathless rage ability you count as being two levels higher.
Unknown Arcana Arcanist You gain a 4th level spell slot.
Unstoppable Base Strength 30+ Nothing and nobody can stop you.
Warrior Of The Gods base Wisdom 19+, Heir of the Allfather, Immunity to Aging Effects, Allfather figure as patron Resurrecting you through magical means does not require any marterial components.
Way Of Four Winds Githzerai of the Wuzhou Style, base wisdom 19+ You can activate your racial powers as swift action when dealing a critical hit.
Way Of The Hand Razor Githzerai of the Long Fist, base wisdom 19+ Keen edge applies to all of your weapons.
Wicked Valor Tiefling, base wisdom 19+ If your spell resistance is hurt you deal bonus damage.
Wind Walk Blademaster, Deed (see special) Once per encounter you may spend a swift action to hide in plain sight.
Withstand Great Fortitude, base constitution 23+ Ignore partial effects on fortitude saving throws
Name Prerequisites Short Description
Bulky base Dexterity 9- You receive a hit point bonus based on your dexterity modifier.
Crazed Butcher, level 3, base Wisdom 9- When failing a will save versus some compulsion effect the effect comes in one turn late.
Dumb base Intelligence 7- You do not always obey compulsion effects.
Erratic base Wisdom 7- When subject to some compulsion effect you some times just act wierd instead.
Fell Knowledge base Wisdom 9- Gain knowledge bonus for negative wisdom.
Furious Level 1 and not higher, base wisdom 9- You receive a rage ability.
Gaunt base Strength 5- Your are so slender you receive some size bonuses.
Giantism Level 1 and not higher, base Dexterity 7- Your strength counts as 4 points higher to calculate damage, bull rush distance, lifting capacity and for strength checks.
Glass Cannon Level 1 and not higher, base Constitution 9- Receive a decent damage and attack rolls buff.
Pug Ugly base Charisma 7- You receive a bonus versus gaze attacks.
Untameable Rage, base Wisdom 7- Rage while confusion.
Name Prerequisites Short Description
Academic Knowledge Level 1 and not higher, Magician or Blackmage or Sorcerer You learn more spells
Agile Level 1 and not higher, base Dexterity 13+ You receive +1 reflex saves and fair reflex save base bonus.
Agile Bulwark Level 1 and not higher You may use your dexterity in the fattest armors.
Angelic Wings Level 1 and not higher, Seraphim or Cherubim or Ishim You gain a pair of gleaming feathered wings that grant a fly speed of 9m.
Apostate Level 1 and not higher Bonis against divine abilities.
Barbarianmonk Level 1 and not higher, Martial Artist You combine the classes Martial Artist and savage.
Barber Surgeon Level 1 and not higher Deal 1d8 damage with daggers, handaxes and better criting
Bastard Level 1 and not higher Receive a bonus with commoners and with bastard swords.
Beefy Level 1 and not higher Gain 1 point of resilience and more hitpoints.
Blessed Hands Level 1 and not higher All your healing abilities are improved.
Cloistered Upbringing Level 1 and not higher, Arcane Caster or Divine Caster Gain 1 cl for specific spells
Cosmopolitan Level 1 and not higher Gain more skill proficiencies
Daisho Level 1 and not higher Have two chosen weapons.
Demonhunter Level 1 and not higher, Class with Ranger Spells Trade your spellcasting capabilities for divine powers.
Determination Level 1 and not higher You receive +2 on will saves and reduce the effect of fear.
Dreadful Wrath Level 1 and not higher Emit a frightful presence.
Drink Like A Fish Level 1 and not higher Once per day, an alcoholic beverage heals you.
Early Armor Training Level 1 and not higher, base Strength 13+ You receive armor proficiency.
Focused Fighter Level 1 and not higher You receive +1 on attack rolls and your combat maneuvers are improved.
Furious Level 1 and not higher, base wisdom 9- You receive a rage ability.
Giantism Level 1 and not higher, base Dexterity 7- Your strength counts as 4 points higher to calculate damage, bull rush distance, lifting capacity and for strength checks.
Glass Cannon Level 1 and not higher, base Constitution 9- Receive a decent damage and attack rolls buff.
Good Soul Level 1 and not higher, Death Touched Positive energy doesn't harm you anymore.
Instilled Hatred Level 1 and not higher You receive favored enemy benefits versus one specific type.
Leatherskin Level 1 and not higher Your skin counts as a leather armor
Loaded With Power Level 1 and not higher Your powers posses more might.
Lone Wolf Level 1 and not higher Get bonuses fighting alone.
Luck Of Heroes Level 1 and not higher You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Mind Over Body Level 1 and not higher The strength of your mind determines how good you defy death.
One Trick Pony Level 1 and not higher You focus on one single ability.
Posthaste Level 1 and not higher, base Dexterity 13+ You receive +2 initiative, and more movement speed.
Precocious Level 1 and not higher Once per day, you use a minor Ultimate power.
Prodigy Level 1 and not higher You have a higher DC and more uses.
Ray Slinger Level 1 and not higher, Ability to use ray attacks Gain various bonuses when using ray attacks.
Slim And Shady Level 1 and not higher Gain lesser sneak attack
Special Heritage Race with diverse descent, Level 1 and not higher You decent from another race and receive a special bonus.
Specialized Fighter Level 1 and not higher Gain +2 damage with weapons
Spirit Animal Level 1 and not higher Gain familiar bonus from your totem animal
Tavern Brawler Level 1 and not higher Use unarmed strikes and improvised weapons
Thunder Twin Level 1 and not higher, Dwarf but no duergar Gain a couple of bonuses which only work with your twin.
Troll Blood Level 1 and not higher You heal faster. If you have a troll shape ability it is stronger.
Twin Sword Fighter Level 1 and not higher Gain +4 AC against a single enemy
Warchanter Level 1 and not higher, Perform ranks 1+ Once per day, you can boost your allies attack and damage rolls.
Name Prerequisites Short Description
Ability Enhancer Spell Focus (Transmutation) or Psionic Focus (Psychometabolism), base casting attribute 25+ or 23+ and the base from the attribute you want to enhance 21+ Spells and powers provide a +2 higher bonus to ability scores.
Abyssal Horde Caster, level 3, Spell focus conjuration Whenever you summon demons, you summon one additional dretch.
Against All Odds Character level 6, Any luck feat Turn a d20 roll into a natural one or twenty
Apprentice None Your Mentor may teach you feats and attributes.
Arcane Master Thesis base Knowledge (arcana) score 25, ability to cast arcane spells, Arcane Thesis You arcane thesis now provides a caster level bonus of +3.
Arcane Research ability to cast arcane spells, base Knowledge (arcana) score 5 You master one particular spell
Arcane Thesis base Knowledge (arcana) score 15, ability to cast arcane spells, Arcane Research 2 times The cl bonus and bonus to caps of all your arcane thesis spells increase to +2.
Big Fan None Increases the bonus from a specific bards solo feat by one
Break Through None You break through spell resistance more easily.
Burn The Unholy True believer feat with a god of fire Deal double fire damage agaisnt cold creatures.
Change Position None Swap places with an ally as 5 ft. step
Chopping Ability Level 2 Use a weapon to deliver a touch attack.
Chosen Foe None Gain bonuses against a single opponent but take penalties against others.
Combat Engineer BAB 0+, base dexterity 13+, base intelligence 15+ Use crossbows and rifles using your intelligence.
Coordinated Strike Wild Cohort or a similar follower, Handle Animal ranks 5+ or Ride ranks 5+ Gain +2 on attack roll when you and your pet attack the same target
Daredevil Nap deed(see special) Regain powers from falling unconscious.
Detective None You gain a +2 bonus on all Gather Information and Investigation skill checks
Dispel Specialization Ability to cast 3th grade spells, Spellcraft ranks 9+ You are specialized in nixing a certain spell
Drill Sergeant Any feat Teach a feat to two recruits and pay only one.
Emotion Reader base Wisdom 13+, class with at least 4 skill points per level, Sense motive ranks 5+ +2 on attack rolls and on opposed checks against foes affected by emotional condition.
Endurance None Gain +2 to endurance skill checks and +4 maximal negative hitpoints.
Environment Aptitude Caster, level 4, Base constitution 15+ When in an environment fitting to your spell, cast them with more power.
Epic Monster Hunter Monster Hunter (subtype) You are the enemy of a specific monster subtype.
Epic True Hybrid True Hybrid, Lower base attribute 19+, see description Receive up to +3 on attack rolls, DCs and caster level checks.
Epitaph Knowledge religion ranks 4+ Provide +1 on resurrection check to creature that died one round ago.
Extended Duration Ability to summon or create anything Increases the duration of summoning abulities by the factor 10
Extracurricular Skill base Intelligence 13+ Gain another class skill
Fill The Gap None You can complete a formation.
Force Bull Argent Savant Your force ability push enemies 3m further.
Formation Casting None Your self excluding spells exclude your formation.
Freeze The Unholy True believer feat with a god of cold Deal double cold damage against fire creatures.
Grand Epitaph Epitaph, Crusader or Cleric or Fanatic, Knowledge religion ranks 9+ Provide +x on resurrection check to creature that died one round ago.
Greater Break Through Break Through You break through spell resistance more easily.
Hellish Legion Caster, level 3, Spell focus conjuration Whenever you summon devils, you summon one additional lemure.
Hope Is Not Lost level 3 Receive +4 on saving throws that roll 16 and higher -4 otherwise.
Improved Toughness None Your hitpoint rate increases by one.
Intuitive Spell Knowledge Spell-like ability, Ability to cast spells You gain all your spell-like abilities on your spell list of spells known.
Keen Investigator None Gain +2 on investigate and insight checks
Leading With Strong Hands Special, Warrior or Sentinel or savage, base strength 17+ When speaking for your party your diplomacy and intimidate checks are improved.
Learn Incantation None You learn one incantaion
Learn Ritual Access to a scroll or a book of the ritual. You leanr one ritual
Master Of Beasts Class that grants animal companion, Handle Animal score 10+ Your level counts higher for companion and minion features.
Monster Hunter None You are the enemy of a specific monster subtype.
Mounted Fury Mounted Combat, Ride ranks 5+, rage class ability. Your mount gains your rage boni
Mounted Smite Special Mount class feature, Smite class feature Daze opponents with mounted smite charge
Natural Spell base wisdom 19+, shapeshift ability You can cast spells while shape shifting.
Padded Feet Class with medium armor proficiency Hide armors do not impose their armor penalty on stealth checks.
Plunderer Medium Armor proficiency, Endurance ranks 5+ Gain +2 to appraise checks and carry more.
Practiced Whatever 'Caster'-level 1 Gain +4 CL
Professional Alchemist Craft Alchemy score 5+ Use your alchemical weapons using your intelligence.
Psychoportation Assault Access to any one psychoportation power, skirmish You gain skirmish bonuses until the start of your next turn if you use a psychoportation power.
Saving Throw Focus Lightning Reflexes or Great Fortitude or Great Will Receive +2 on specific saving throws.
Shining Morning Star BAB 2+, Knowledge (religion) ranks 5, Channel Energy Ability, Weapon Focus
Signature Armor None You are more effective with one specific armor
Signature Shield None You are more effective with one specific shield
Signature Weapon None You are more effective with one specific weapon
Slayer Magic Favored enemies class feature, ability to cast spells or spell-like abilities Add favored enemy bonus to spell DC
Steady Rider Mounted Combat, Ride ranks 8+ Take 10 on ride checks
Sturdy Mount Special Mount class feature Your mount is tough and not as easy to kill
Thrilled In Court None Reroll skill check when performing in front of crowd.
Toughness Of A Dwarf +5 Base Fort Gain 6 Hp
True Hybrid None Receive up to +2 on attack rolls, DCs and caster level checks.
Ultimate Empowerment base primary attribute 25+ Your Ultimate has more boom.
Ultimate Focus Ability focus(Ultimate ability) The DC for your Ultimate ability is increased by +2
Ultimate Specialization None Your level is heightened by 2 for Ultimate powers.
Ultimate Spell Specialization Ultimate Specialization Your caster level is heightened by 2 for Ultimate powers.
Unholy Device BAB 2+, Chopping ability Use heavy cross bows for melee touch attacks
Wildfire BAB 1+, Shillelag spell or spell-like ability +1d6 fire damage for shillelag
Name Prerequisites Short Description
Path Of The Barbarianmonk Ability to rage or frenzy, concentration ranks 9+ Your mastery of meditation allows you to unlock new mental powers.
Name Prerequisites Short Description
Holy Four-Arms Athros follower, 3rd grade cleric or necromancy spells You may summon holy four arms.
Infecting Sleep None Sleep starts spreading from one creature.
Librarians Luck None You gain one Luck reroll. You can spend a luck reroll to reroll a knowledge check.
Padded Feet Class with medium armor proficiency Hide armors do not impose their armor penalty on stealth checks.
Path Of The Barbarianmonk Ability to rage or frenzy, concentration ranks 9+ Your mastery of meditation allows you to unlock new mental powers.
Prayer Smite Crusader, base Knowledge (Religion) 10 Deliver smite with prayer.
Thrilled In Court None Reroll skill check when performing in front of crowd.
Name Prerequisites Short Description
Against All Odds Character level 6, Any luck feat Turn a d20 roll into a natural one or twenty
Bestow Luck Human You are extremely lucky and sometimes your allies are as well.
Defiant Luck Human or Pandamen You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
Librarians Luck None You gain one Luck reroll. You can spend a luck reroll to reroll a knowledge check.
Mundane Luck Three Luck feats, No class nor feat which gives the ability to cast, manifest, whatsoever no use magic device. Expend luck roll to gain +1d6 to d20 roll
Pirates Luck None You can spend a luck reroll to reroll a Profession (sailor), Swim, or Escape Artist check.
Unbelievable Luck Luck reroll +2 to lowest save
Name Prerequisites Short Description
Confusing Spell None Creatures become confused after being influenced by your mind effecting spells.
Death Bells Ability to cast Death Bell You may cast Death bell with a 9m burst area effect centered on you.
Empower Spell None More effect to spells.
Epic Divine Metamagic Knowledge(Nature, Religion) ranks 9+, Metamagician, Divine Might or Natures Wrath Combine Divine Might and Natures Wrath with the epic metamagician feat.
Epic Metamagician Base Casting Attribute 25+ or 23+ and another attribute base attribute 23+, Metamagician, Skill Focus(Knowledge Arcane) Choose a specific metamagic, this one metamagic is now cheap.
Epic Suppressing Dispel None Counter spells prohibit the target from casting spell from that one school again.
Exploding Spell None Creatures get pushed away by your spells.
Extend Spell None Double duration.
Guarding Spell None Ready a spell over multiple turns.
Hidden Touch any metamagic feat Make touch attacks without anyone noticing
Infecting Sleep None Sleep starts spreading from one creature.
Iron Grip Of Death Ability to cast Death Bell or Reavers aura, base charisma 15+ Deathbell does not allow a saving throw anymore.
Less Displayed Spell None You can cast a spell without somatic or verbal component.
Metamagician Any metamagic feat, Knowledge Arcane or Nature or Religion score 15+ Choose a specific metamagic, this one metamagic is now cheaper for you.
Persistent Spell Extend spell One of your spells works all day long.
Quicken Spell None Cast a spell as swift action.
Spirits Of The Wild Summoning Naturalist, base Charisma 23+, base Wisdom 21+ Your summons are imbued with a wild soul.
Staggering Spell None Creatures become staggered by your spells.
Suppressing Dispel None Counter spells prohibit the target from casting that one spell again.
Thorny Spell None Your plant environment spells are thorny.
Widen Spell None You can cast your spells so that they occupy a larger space.
Name Prerequisites Short Description
Psychometabolistic Compression Psychic Warrior or Egoist Use size increase powers to not really increase your size.
Name Prerequisites Short Description
Infecting Sleep None Sleep starts spreading from one creature.
Magic Outfit Mage Armor spell, Spellcraft Always active lesser mage armor
Mighty Sleep Sleep The sleep spell is improved.
Whirling Blades Improved two weapon fighting Use the whirling blade spell with two weapons.
Name Prerequisites Short Description
Death Blade Mind blade, Living, being killed and brought back. Add +1d6 negative energy damage to your mind blade
Draining Blade Mind blade, BAB 4+ Drain power points upon critical hit
Dual Blade Mind blade You manifest two mind blades
Elemental Blade Mind blade, Elemental subtype You deal 1d6 bonus elemental damage with your mind blade
Enchanted Blade Mind blade, manifester, level 3 Your mind blade is enchanted
Family Blade Mind Blade, any Racial Weapon Your mind blade gains bonuses as if it were a racial weapon
Ghost Blade mind-blade Your mind blade gets the ghost touch modification
Improved Enchanted Blade Mind blade, base wisdom 19+ You may choose stronger enchantmens for your mind blade
Mind Blade Ability to manifest powers You gain the ability to form a mind blade
Mind Graft Mind Blade, Atavist or Drow of House Oblodra All your natural attacks are improved
Mind Rape Manifester, level 3, Two mind blade feats Any target you successfully damage with your mind blade suffers a -4 modifier on will saves and perception checks against you.
Quick Blade Mind blade You can manifest your mind blade as a free action
Soul Bow Mind blade Gain a ranged soul knife weapon
Superior Blade Mind blade Your mind blade gains enhancement bonus
Name Prerequisites Short Description
Babau Commando Ability to cast Summon Babau, Caster level 6 Summon an additional babau
Celestial Servant Aasimar, Animal companion or familiar or mount class feature Grant celestial template to animal companion, familiar or mount.
Epic Minion Mastery Minions, Base primary attribute 21+ if any or base charisma 19+ All your minions receive a bonus to attributes.
Equiping The Minions Minions, Signature Minion (feat), base charisma 21+ Teach your signature minion weapon proficiency.
Ferocious Minions Base strength 15+, Orc, Level 2 Grant ferocity to minions.
Huntmaster Handle Animal Score 8+, Either the animal companion or divine bond (mount) or mount class feature, Human or wolfen Gain bonuses with specific animal types and enhance animal companion or mount.
Legendary Minion Mastery Minions, Base primary attribute 25+ if any or base charisma 23+ All your minions receive a bonus to attributes.
Minion Mastery Minions, Base primary attribute 17+ if any or base charisma 15+ All your minions receive a bonus to attributes.
Perfect Control Minions, base intelligence 19+ Your Minions gain your teamwork feats.
Schir Charge Summon Schir with caster level 4, Knowledge Abyss ranks 5+ Schirs get +2 attack, +2d6 damage when charging in first round
Signature Minion None Choose one minion and get boni for that one
Signature Undead Minion Undead minions, base charisma 21+ Your animated dead never stay dead.
Name Prerequisites Short Description
Cold Heart Brand of the nine hells, Mark of Cania You gain 10 resistance to cold and fire.
Cold Mind Brand of the nine hells, Mark of Cania Gain SR against enchantment and mind influencing effects
Cold Shoulder Brand of the nine hells, Mark of Cania ?!?
Cold Soul Brand of the nine hells, Mark of Cania, Cold mind, Cold heart, Cold shoulder You can change elemental damage to cold or fire
Name Prerequisites Short Description
Constant Inertial Armor Ability to optain a psionic focus, base manifester attribute 15+ Gain armor bonus while psionically focused.
Emotional Tide Class connected to Emotions Moral bonus and penalties are increased by one.
Epic Constant Inertial Armor Constant Inertial Armor, Ability to manifest Inertial Armor, base manifester attribute 21+ While psionically focused, you can maintain the psionic power inertial armor.
Epic Primordial Form Atavist, base constitution 21+ Natural weapon enchanting powers receive 2 free power points which can be used for augmentation.
Epic Psionic Refreshment Manifester You regain your power points faster
Expanded Knowledge Manifester, level 3 You receive another psionic power.
Primordial Form Access to psychic powers. Natural weapon enchanting powers receive 2 free power points which can be used for augmentation.
Run On Air base Wisdom 15+, Speed of Thought, Psionic Charge, Up the Walls, Tempest or zerth cenobite You can use one of your move actions to run across less than solid surfaces including air.
Two Weapon Wilder Wilder, psionic weapon Use psionic weapon with two weapons.
Name Prerequisites Short Description
Boon Of The Fortuneless None Receive +2 on all d20 checks.
Mundane Luck Three Luck feats, No class nor feat which gives the ability to cast, manifest, whatsoever no use magic device. Expend luck roll to gain +1d6 to d20 roll
Name Prerequisites Short Description
Ace In The Hole Minaurosian You receive +2 on slight of the hand and may use spell traps.
Angelic Blood Aasimar Your blood protects you from evil.
Angelic Flesh Aasimar Receive a bonus depending on your metallic affinity of your flesh.
Angelic Wings Level 1 and not higher, Seraphim or Cherubim or Ishim You gain a pair of gleaming feathered wings that grant a fly speed of 9m.
Arcane Conductor Dwarf, base constitution 23+ or base intelligence 19+, spell resistance While wearing heavy armor your spell resistance might become higher.
Arcane Smug Elf or Minaurosian, Level 3, Base casting attribute 21+ You receive +1 on caster level with arcane spells.
Art Of War Hobgoblin or Warchild or Warforged, Base Knowledge(Engineering) Score 10+ More critical hits with strikes and chopping ability.
Battle Clarity Elf or Warrior, Level 3, base wisdom 15+ or intelligence 15+ You may reallocate attack rolls after seeing the results.
Bestow Luck Human You are extremely lucky and sometimes your allies are as well.
Better Oven Steam Powered Warforged Your maximum amount of heat stacks increases by 2.
Big Foot Powerful Build or similar ability, medium or larger size You do 3m steps instead of 1.5m steps.
Blood Mastery Moroi, base charisma 15+ The Moroi may use Blood Drain with bladed melee weapons, spells of the necromancy school and eldritch blasts.
Blood Vengeance Orc Receive +4 on attack rolls versus enemies that killed your allies.
Born Alone Orc Gain temporary hit points when defeating opponents.
Born Of Fury Orc, rage ability Receive +2 strength while raging.
Bureaucracy Gnome or Infernal Centaurs You receive +2 on skill and attribute checks that are in conjunction with bureaucratic tasks.
Carpe Noctem Human You may choose another bonus from your moderate archetype power at each dawn.
Cautious Fighter Halfling, level 3 Receive +2 AC and reflex saves when fighting defensively.
Celestial Servant Aasimar, Animal companion or familiar or mount class feature Grant celestial template to animal companion, familiar or mount.
Chivalric Ranks Highborn, Combat Expertise You receive bonuses if you cannot be flanked.
Collective Of Minds Dromite, base intelligence 17+ +2 on knowledge checks of mind-linked individuals.
Comeback Orc or Shadar-Kai, base constitution 21+ You do not suffer Death's Toll too often.
Conducting Powers LightningPoweredWarforged Use your power melee attack with other abilities.
Confusius Gnome or Half-Gnome, Stunning Fist ability You can use combat maneuvers while raging.
Connection Scheme Lightning Coil Your Ultimate power does not hit allies.
Conscript Avernian You receive better judicial powers.
Cultivation Plates Plant or abberation Your bonus versus critical hits increases by 2.
Defiant Luck Human or Pandamen You can sometimes defiantly shrug off spells and attacks that would kill a lesser creature.
Denial Of Heritage Ghul, Wisdom 21+, Discipline Remove features for discipline.
Despana Weapon Mastery Power Attack, Weapon Focus (any Despana Weapon), Drow Weapon Training Fight better with your summons.
Disciple Of The Weapon Githzerai Your favored weapons are an extension to your hand.
Disciplined Troglodyte or Ghul, Charisma or Wisdom 17+ You can suppress your Stench.
Dreamsight Changeling or Dream dwarf, base wisdom 19+ You can see ethereal beings.
Drow Commoner Weapon Mastery BAB 4+, Spellcraft ranks 2+, Weapon finesse, Weapon Focus (any Drow Commoner Weapon), Drow Weapon Training -2 on fortitude saves on succesfull sneak attack.
Drow Weapon Training Drow +1 damage and BAB with your houses weapon
Dual Boot Bauriaur Wear two pairs of boots simultaneously
Dwarven Defensive Stance Dwarf, base constitution 23+, scaling class defense ability Your defense abilities are improved.
Dwarven Weapon Training Dwarf You receive bonuses fighting with dwarven weapon familiarity weapons.
Eilservs Weapon Mastery BAB 3+, Spellcraft ranks 2+, Two Weapon fighting, Weapon Focus (any Elivers Weapon), Drow Weapon Training Activate Magic Staff on attack.
Elegant Armor Training Heavy Armor Proficiency, Base Strength 15+, High Elf or Drow You can use your dexterity partially when wearing heavy armors.
Elemental Absorption Genasi, base constitution 21+ Elemental damage heals you.
Elemental Prowess Genasi Your elemental weapon damage is higher.
Elemental Rage Rage, Race connected to some element, Level 4 While raging your weapons deal 1d6 elemental damage.
Elitist Education System Sun Elf or Githyanki, base Intelligence 19+ You can see ethereal beings.
Elven Parry Elf, Base Dexterity 17+, BAB 3+ Your racial defence boni improve.
Elven Weapon Training Elf or Drow of Eilistraee, Base Dexterity 21+ Your dexterity counts as two points higher to determine attack rolls, combat maneuvers and damage.
Epic Collective Of Minds Dromite, Collective of Minds, base intelligence 21+ If you are not flat-footed, your allies are neither.
Epic Healing Factor Weretouched, base constitution 21+ You receive fast healing equal to your consitution modifier.
Essence Of Your Enemy Natural Born Killer When you are prepared your actions are more deadly.
Essential Poison Natural Born Killer, Essence of your Enemy When you are prepared your poisons are more deadly.
Evensong And Flamesong Drow, follower of Eilistraee, Perform(Dance) score 10+ Music lets your weapon burn.
Expanded Resistances Native Outsider Type You receive additional energy resistance.
Faerie Dust Feyfolk Use feynt instead of an attack.
Faerzress Bender Drow, Use magic device as class skill, Knowledge Arcane ranks 5+ The enchantment bonus of all faerzress based drow items you use counts as one higher.
Family Clans Base Charisma 17+ or base Wisdom 17+, Firbolg or Batari Affect one more target with beneficial effects.
Fearless Fighter Halfling with Fearless or Troll Optimism, Base wisdom 19+ Once per day as immediate action you may reduce the damage of an attacker to its minimum.
Ferocious Minions Base strength 15+, Orc, Level 2 Grant ferocity to minions.
Ferocious Tenacity Orc, Diehard, level 3 You receive 5 points of damage reduction while below 0 hitpoints.
Fiendsight Tiefling You see in any kind of darkness.
Flame Heart Goblinoid, level 5 Gain fire resistance and improve fire-based abilities.
Focused Mind Githzerai, base wisdom 15+ You may obtain a psionic focus.
Focusing Blow Drow or Hobgoblin Allies can damage you to help break mind-affecting effects.
Foe Of The Large Goblin or Halfling or Dwarf or Gnome, level 3 Trade AC versus damage to big foes.
Fools Scepter Nilbog Clubs, great clubs, and quarter staffs improve your magic abilities.
From Hell Abyssian You receive +4 on intimidate checks and may use the command spell.
Front Loaded Warforged Your first attack each turn receives a +2 bonus to attack rolls.
Fur Is Fur Level 3 Your natruel fur works with fur armor.
Fusion Schematics Steam Powered Warforged, Heater, Better Oven, base Strength 21+ You may double the heat generated during your turn for more strength.
Genasi Versatility Genasi Add a spell to your list of SLA's
Gift Of The Moon Stargazer or Starlight Elf or Moon Elf, beastshape or similar feature When using a polymorph ability to shape into a beast your weapons damage deal your level cold damage as bonus damage.
Gift Of The Spider Queen Drow gain new uses for your SLA's
Githyanki Armor Experts Githyanki A creature with this feat may use heavy armors more easily.
Githzerai Mind Armor. Githzerai, base wisdom 17+, Focused Mind Your inertial armor boosts your normal armor.
Glitter Flitter Feyfolk, level 3 Add Glitterdust SLA.
Gnomen Spell Training Gnome, level 3, caster You make one of your spell to a gnomen spell.
Golden Hue Gold Dwarf or Sun Elf or Aasimar with golden skin, base Charisma 15+ Receive more shield bonis.
Good Soul Level 1 and not higher, Death Touched Positive energy doesn't harm you anymore.
Greenfinger Hinterlander or Sylvan Elf or Greenorc or Goblin You receive wild empathy and your animals fight stronger.
Grudge Fighter Orc or Drow or Tiefling Gain a combat maneuver bonus against creatures that have attacked you.
Half Heritage Half race or Special Heritage feat Receive one racial feats of the parent race.
Hardly Thinking Homunculus Receive a bonus against being stunned.
Head Over base strength 17+, base dexterity 13+ You may bull rush as a swift action.
Headlong Rush BAB 4+, Orc or half-orc Perform a powerful but risky charge attack.
Healing Factor Weretouched, level 3 Your fast healing stacks.
Heater Steam Powered Warforged, level 3 The range of your abilities increases to 6m and your fire damage to d8.
Heavenly Radiance Aasimar, Base charisma 21+ Your radiance is considered as daylight.
Human Edge Human, level 3 Receive a +1 inherent bonus to a single attribute.
Hunter Of The Past Death Touched Receive specific favored enemy.
Hunting Par Force Highborn, Track or a hired Tracker You receive a +2 bonus on damage rolls with bows.
Huntmaster Handle Animal Score 8+, Either the animal companion or divine bond (mount) or mount class feature, Human or wolfen Gain bonuses with specific animal types and enhance animal companion or mount.
Impish Touch Nilbog All your knock out abilities are a bit more Nilbogish
Improved Scare Tactics Bugbear, Power Attack, Cleave, Improved Combat Maneuver (Demoralize) Intimidate instead of cleaves.
Improvisation Base Intelligence 13+, Human Reroll untrained skills
Incarnum Combination Incarnum Resilience, Incarnum Speed Your incarnum speed and incarnum resilience ability now share the essentia applied to it.
Instinctive Proficiency Beastman or Savage or Naturalist or Scout Determine the number of skills using your wisdom instead of intelligence modifier.
Iron Skin Beastman or Goblinoid or Dwarf or Homunculus or Trollkin or Orc or Half-Orc or Goliath gain +1 natural armor class
King Of Roots Pinefolk, level 4 Add Entanging Roots to your spells.
Layer Of Ice Race connected to coldness, base wisdom 17+, Level 4 All your healing abilities receive the cold descriptors and provide temporary hitpoints.
Leeching From The Living Ghul or Wendigo You regain life from damage dealt.
Let Me Take This change position, Dwarf or Off the Shelf Warforged or Sentinel Swap places with an allie to tank their attack
Life Stealer Wendigo or Moroi Life drain abilities are stronger.
Lingering Invisibility Grey dwarf or grey gnome, Invisibility as a racial spell-like ability or spell Gain concealment after invisibility ends.
Lone With Wolf Goblin moderate archetype power, Ride ranks 5+, Animal Handling ranks 5+ Use movement abiities and stealth with your worg.
Loyalty Islander or Gray Orc or Mountain Dwarf You do not run from battle.
Lucky Halfling Halfling, level 3 Roll a saving throw for an ally.
Magicka Repelling Spikes Spiker The essentia you invest in your spikes increases your racial save bonus
Master Of Shadows Drow gain an additional use of your SLA's
Merciless Precision Sneak attack class feature, Kobold or Drow Increase sneak attack damage against afflicted targets.
Minor Changes Skinwalker, level 3 You receive an adjustable bonus.
Mo Boom Fo Ma Fiyya Goblin or Orc or Fire Jotun Your fire spells are more powerful.
Momentum Fighting Warforged, Improved Bull Rush Learn three combat maneuvers.
Monkey See Monkey Do Vanara (Monkeyman), Use Magic Device ranks 7+ You can copy a spell that someone else just cast additionally you become trained with using magic devices.
More Magics Ogre Mage Gain more uses of your SLA's.
Natural Born Changeling Changeling, Non-racial ability to shapechange You receive bonus hitpoints when using shapechange abilities.
Natural Charmer Avernian or Moroi Better charm effects.
Natural Make-Up Nymph, Base Charisma 15+, Level 3 Your makeup is bullet-proof.
Nimble Striker BAB 1+, Base dexterity 13+, Minaurosian or Catfolk No penalty on Lunge and Charge.
Nocturnal Predator Beastman You gain darkvision 18m
Olam Dwarf You receive additional benefits if your boon is a dwarf.
Only One Vulnerability Changeling or Feyfolk You receive one point of damage reduction.
Overload Metabolism Warforged, Base Fortitude +4 You can heal damage once per day.
Perfect Memory Ganesh, base wisdom 19+ Rememer a spell you have seen.
Personal Touch Corrosive Genasi Deliver touch attacks with your acid spit.
Power House Powerful Build or similar ability Your base attack bonus counts up to 2 higher to determine the power attack limit.
Precious Ivory Ganesh, base strength 17+, base dexterity 15+, Level 3 Attack also with your gore when charging.
Primitive Weapon Mastery Primitivity +1 on attack and damage rolls with all primitive weapons.
Resin Patch Tree Folk, Base Constitution 15+ Your barkskin regenerates even when you are hurt.
Rigor Mortis Death Touched When you are disabled you receive resistance and damage reduction.
Rude Songs Gobo or Gnoll, Performance ranks 5+ Your songs are most loved and hated.
Rule Of Three Zelatarian, Base intelligence 19+ You receive +3 on knowledge checks and other benefits.
Savagery race with special natural weapons +1 attack and +1 damage with natural weapons
Scare Tactics Goblinoid or Mountain Orc, Intimidate ranks 5+ Better fear DCs.
Shi'Quos Weapon Mastery BAB 4+, base dexterity 13+, Dodge, Mobility, Spring Attack, Drow Weapon Training Gain a free Trip attempt on Spring attacks and charges.
Shield Dwarf level 2, Mountain Dwarf Receive more shield bonis.
Sleep Venom Natural Venom Alter your venom to cause unconsciousness.
Snow Goblin Noise Snow Goblin Your sound based abilites have double range
Solar Powered Tree Folk, Base Charisma 17+ Recharge an ability while being exposed to the sun.
Special Heritage Race with diverse descent, Level 1 and not higher You decent from another race and receive a special bonus.
Steel Soul Dwarf You receive +2 on your spell resistance.
Stomper Jotunbrud, base strenth 21+ You can stomp more often
Summer Dust Fey of the Summercourt, level 5 Spread your Glitterdust.
T'Sarran Weapon Mastery base dexterity 13+, Combat reflexes, Drow Weapon Training, level 5 Gain an attack of opportunity against a foe that hit you.
Tantrum Gnome or Half-Gnome, rage ability You can use combat maneuvers while raging.
Tempestuous Temper Maenad You trigger outbursts very often.
Tenacious Survivor Base Constitution 13, Diehard, Orc, Endurance Linger after death for a short time, allowing for revival.
Thane Dwarf or Goliath You have a 1 higher caster level for any earth and lightning descriptor spell.
Thick-Skinned Beastman +2 armor AC +2 on Fortitude saves versus poison and diseases.
Thunder Twin Level 1 and not higher, Dwarf but no duergar Gain a couple of bonuses which only work with your twin.
Titan Fighting Dodge, Defensive training versus giants Designate one creature of at least two size categories larger than you and receive +4 defense bonus versus it.
Toughness Of A Giant Giant folk, base strength 19+, base constitution 21+ Your constitution modifier counts as 2 points higher for everything except fortitude saves.
Tower Of Iron Will Strong Mind Share your mind resistance.
Tree Hanger Acrobatics Score 8+, Vanara Gain bonuses against trip attacks and hang from objects.
Troll Optimism Troll or Trollkin Reroll fort save after one turn
True Incarnum Resilience Incarnum Resilience Gain +2 in saves from incarnum resilience
True Incarnum Speed Incarnum Speed Your incarnum speed ability also grants +2 initiative per point invested.
Two Skies(Everlasting Battle) Githyanki, base constitution 19+ Receive attack rolls and caster level checks when not using swift actions.
Two Skies(Freedom And Mending) Githzerai, base wisdom 19+ Reduce the duration of debuffs.
Tyrannical Leadership Hobgoblin, Base Intimidate Score 10+ Your allies are protected from fear.
Ultimate Coward Gnoll or renegade Combine racial and class power.
Ultimate Grace Highelf, base charisma 21+ Combine racial and class power.
Ultimate Power Moroi, base dexterity 21+ Combine racial and class power.
Ultimate Prey Wolfen Combine racial and class power.
Ultimate Split Vanara (Monkeyman), base wisdom 21+ Spawn distracting double gangers when using your ultimate.
Umbral Scion Drow, Base Wisdom 15+, Level 5 Gain additional SLAs.
Unnerving Presence Monstrous or Aberration type, Intimidate score 12+, Level 4 Use your monstrous nature to intimidate others.
Vae Weapon Mastery BAB 4+, base intelligence 13+, Combat Expertise, Improved Trip, Weapon Focus (spiked chain or whip), Drow Weapon Training free trip attempt with spiked chains or whips
Vendor Gold Goblin Refresh daily limited abilities for a small fee.
Way Of Four Winds Githzerai of the Wuzhou Style, base wisdom 19+ You can activate your racial powers as swift action when dealing a critical hit.
Way Of The Hand Razor Githzerai of the Long Fist, base wisdom 19+ Keen edge applies to all of your weapons.
Wicked Valor Tiefling, base wisdom 19+ If your spell resistance is hurt you deal bonus damage.
Wild Empathy Race connected to Fey You can speak with animals, beasts and magical beasts.
Winters Beckoning Feyfolk of Wintercourt, level 5 Learn Charm Monster SLA.
Xaniquis Weapon Mastery base dexterity 13+, Dodge, Mobility, Point Blank Shot, Shot on the Run, Drow Weapon Training Bonus Damage while moving and shooting
Xeph Burst, Extra Xeph, base constitution 17+ You can use your burst racial trait more often.
Xeph Celerity Xeph, base Dexterity 23+ You can use your burst racial trait to gain an extra attack.
Name Prerequisites Short Description
Burning Rage Living, being killed by fire and brought back, Savage You become immune to fire during you rage.
Cold Blooded Rage Living, being killed by cold and brought back, Savage You become immune to cold during you rage.
Death Blade Mind blade, Living, being killed and brought back. Add +1d6 negative energy damage to your mind blade
Immortal Living, being killed and brought back ten times or on all attributes 30+ You have surpassed mortality.
Learned Resistance Living, being killed and brought back You become resistant against the cause of your death
Reincarnate Living, being killed and reborn three times You have been reborn so often, you can influence your next living form.
Returned From The Dark Living, being killed and brought back Receive darkvision.
Revenant Living, being killed and brought back Gain favored enemy against creature type that killed you recently
Shift The Border Living, being killed by hit point damage and brought back Get +4 negative hit points
Tempting Fate Living, being killed and brought back You avoid death
True Reincarnate Living, being killed and reborn five times, Reincarnate You have been reborn so often, you can choose your next living form.
True Revenant Living, being killed and brought back seven times You have died so often, your soul knows how to find its way back into the world of the living.
Undying Body Living, being killed and brought back into your own body five times You have died so often, your soul stays in your body, no matter the condition.
Undying Rage Living, being killed and brought back, Savage, Deathless Rage class feature For your deathless rage ability you count as being two levels higher.
Name Prerequisites Short Description
Advantageous Avoidance Level 3, Any Luck Feat Maybe negate critical hit.
Elusive Target Dodge, Mobility, BAB 3+ Trip foe who missed you on the move.
Persistent Spell Extend spell One of your spells works all day long.
Practiced Whatever 'Caster'-level 1 Gain +4 CL
Rapid Shot Dex 13+, Point-Blank Shot You can fire one additional time this round.
Name Prerequisites Short Description
Aligned Disguise Disguise Ranks 10+ As part of disguise you can also change your aura.
Dart Frog Poisoner Sleight of the hand ranks 5+ Use poisonous frogs to enpoison your weapons.
Double Jump Athletics Ranks 10+ Jump as a swift action.
Keen Investigator None Gain +2 on investigate and insight checks
Master Appraiser Appraiser Ranks 10+ You identify all non unique items.
Master Smith Craft (Weapons and Armors) Ranks 10+ You can create magic weapons and armors.
Skill Master class with 4 or more skills per level Archieve Mastery in one skill
Skill Monkey class with 4 or more skills per level All class skill ranks count as one higher
Walking Medkit Heal Ranks 10+ Heal as if you do longterm care.
Wall Runner Acrobatics Ranks 10+ You can run on walls.
Name Prerequisites Short Description
Beast Style base wisdom 13+ Take a penalty to AC but add Wisdom bonus to natural weapon damage against attackers.
Blacksmith Anvil BAB 6+, Blacksmith Style, Craft(Weapon and Armors) ranks 6+, Weapon Focus(Any Hammer) Improve when using forge your enemy.
Blacksmith Striker BAB 3+, Blacksmith Style, Craft(Weapon and Armors) ranks 6+, Weapon Focus(Any Hammer) Improve when using forge your enemy.
Blacksmith Style BAB 1+, Craft(Weapon and Armors) ranks 4+, Weapon Focus(Any Hammer) When fighting with bludgeoning weapons you may perform a single strike that knocks out opponents.
Blacksmith'S Furnance BAB 4+, Craft(Weapon and Armors) ranks 7+, Blacksmith Style, Weapon Focus(Any Hammer) Deal fire damage to increase the reduction of damage reduction.
Blacksmith'S Hardening BAB 3+, Craft(Weapon and Armors) ranks 7+, Blacksmith Style, Weapon Focus(Any Hammer) When dealing cold damage, increase the duration of forge your enemy.
Chefs Firm Grip BAB 4+, Chefs Style, Greater Combat Maneuver Grab, base dexterity 15+, Profession(Cook) ranks 7+, Skillfocus(Profession(Cook))
Chefs Kitchen Mastery BAB 6+, Greater Combat Maneuver Grab, Chefs Style, base dexterity 17+, Spring attack, Profession(Cook) ranks 9, Skillfocus(Profession(Cook))
Chefs Salad BAB 3+, Chefs Style, Improved Combat Maneuver (Grab), base dexterity 15, Profession(Cook) ranks 6+, Skillfocus(Profession(Cook))
Chefs Style BAB 1+, Improved Combat Maneuver (Grab), base dexterity 13+, Profession(Cook) ranks 4+, Skillfocus(Profession(Cook))
Chefs Toolkit BAB 1+, Chefs Style, Improved Combat Maneuver (Grab), base dexterity 13+, Profession(Cook) ranks 4+, Skillfocus(Profession(Cook))
Colossus Immortality BAB 6+, base Constitution 19+, Colossus Style, Colossus Immovability Reduce the damage of a heavy blow.
Colossus Immovability BAB 3+, base Constitution 17+, Combat Expertise, Colossus Style You receive +2 on saving throws versus overrun, bull rushes and trips while in colossus style.
Colossus Skill BAB 4+, base Constitution 17+, base Dexterity 11+, Combat Expertise, Colossus Style You may use any of your dexterity dependent feats as if you had 13 dexterity.
Colossus Style BAB 1+, base Constitution 15+, Combat Expertise, Armor Focus(Any Heavy Armor) Ultra heavy armors give you dr while using combat expertise.
Duelist Style BAB 1+, base dexterity 13+, Weapon Focus(Fencing Weapon) Perform a combat maneuver as part of a full-attack.
Duelists Parry BAB 3+, base dexterity 15+, Combat Expertise, Weapon Focus(Fencing Weapon) Use attack roll to evade an attack.
Duelists Wit BAB 6+, base dexterity 17+, base Intelligence 15+, Combat Expertise, Weapon Focus(Fencing Weapon) You always count as having made one attack less to parry.
Eagles Crown BAB 6+, Spring Attack, base dexterity 15+, base Wisdom 17+, Eagles Style, Weapon Focus Use aid another on yourself if you have nothing to do.
Eagles Fury BAB 3+, base dexterity 15+, base Wisdom 15+, Eagles Style, Weapon Focus Two consecutive full-round attacks reduce the eagle styles penalty to attack rolls.
Eagles Style BAB 1+, base dexterity 15+, base Wisdom 13+, Weapon Focus This style focuses using one single weapon and provides a bonus attack with light weapons.
Hammer And Sickle Propaganda BAB +6, Knowledge(Politics) ranks 9+, No level in any divine class, Hammer and Sickle Secularization Dispel divine magic
Hammer And Sickle Secularization BAB 4+, Knowledge(Politics) ranks 7+, No level in any divine class, Hammer and Sickle Style +2 on saves against divine spells
Hammer And Sickle Style BAB 1+, Knowledge(Politics) ranks 1+, No level in any divine class Improve enhancement of hammer and sickle by one.
Lumberjack Red Tree Chopper BAB 6+, base Dexterity 17+, Improved Trip, Lumberjack Style Your standard action attacks with two handed axes give more bonuses.
Lumberjack Style BAB 1+, base Dexterity 13+, Weapon Focus(Any Axe), Power Attack, Endurance Add your strength modifier to damage with a two handed axes performing a standard action attack.
Lumberjack Tree Felling Strike BAB 4+, base Dexterity 15+, Improved Trip, Lumberjack Style Your standard action attacks with two handed axes give more bonuses.
Lumberjacks Deforestation BAB 6+, base Dexterity 17+, Lumberjack Tree Felling Strike, Lumberjack Style, Whirlwind attack You can use the Lumberjack Tree Felling Strike in combination with whirlwind attack.
Mage Slayer Feedback BAB 6+, Base Knowledge(Arcane) 12 or Base Knowledge(Religion) 12, Mage Slayer Style Deal 1d6 points of bonus damage for each spell level dispeled.
Mage Slayer Guidance BAB 6+, Base Knowledge(Arcane) 16 or Base Knowledge(Religion) 16, Mage Slayer Style Ignore miss chance from illusion magic and choose what to dispel with your mage slayer strike.
Mage Slayer Style BAB 1+, Base Knowledge(Arcane) score 4 or Base Survival Score 4 +4 on checks to identify spells. You can perform a dispeling strike.
Mage Slayer Watch BAB 3+, Base Knowledge(Arcane) score 8 or Base Survival Score 8, Mage Slayer Style You receive more chances to make attacks of opportunity versus casters.
Phalanx Formation BAB 6+, Phalanx Style, Alertness, Weapon Focus(Long Spear) You can not be flanked, while adjacent to an ally.
Phalanx Impaler BAB 4+, Phalanx Style, Combat expertise, Weapon Focus(Long Spear) While being in phalanx style, you deal double damage against moving creatures.
Phalanx Reach BAB 3+, Phalanx Style, Weapon Focus(Long Spear) While being in phalanx style, increase the range of your long spear by 1.5m.
Phalanx Style BAB 1+, Weapon Focus(Long Spear) You can use a long spear one handed along with a shield in the off hand. If you do so, you count as being in phalanx style.
Shield Of Blades Retaliation Shield of Blades Style, BAB 4+ Use Karmic Strike more efficiently.
Shield Of Blades Style BAB 2+, Dodge, Weapon Focus(Any Light or Heavy blade You receive shield bonus when performing a full-attack.
Shield Of Blades Superiority BAB 6+, Combat Expertise, Shield of Blades Style, Weapon Focus(Any Light or Heavy blade Increase the shield bonus you receive during full-attack actions.
Titan Mauler Style Power Attack, Monkey Grip, Athletics 5 Perform less attacks to deal devastating damage.
Titan Maulers Big Game Hunter Titan Mauler Style, Power Attack, Monkey Grip, Athletics 8, Survival 6, +5 BAB Easier critting for power attack users.
Titan Maulers Jotungrip Titan Mauler Style, Power Attack, Monkey Grip, Athletics 5 You do not receive the normal -2 to attack rolls for using a too large weapon.
Titan Maulers Massive Weapons Titan Mauler Style, Power Attack, Monkey Grip, Athletics ranks 9+, BAB 6+ Your base weapon damage die is treated as heavy damage.
Name Prerequisites Short Description
Abyssal Horde Caster, level 3, Spell focus conjuration Whenever you summon demons, you summon one additional dretch.
Air Elemental Focus Ability to summon air elementals Improves the whirlwind of air elementals
Babau Commando Ability to cast Summon Babau, Caster level 6 Summon an additional babau
Celestial Servant Aasimar, Animal companion or familiar or mount class feature Grant celestial template to animal companion, familiar or mount.
Demon Summoner Demon mastery, caster, level 5 Roll twice d100 and take the better, when summoning demons.
Durable Summoning Access to summoning spells Summons receive +2HP/HD
Earth Elemental Focus Ability to summon earth elementals Earth elementals give +1 resilience to adjacent allies
Elemental Merger caster, Ability to summon elementals Your elementals can merge to get larger.
Epic Minion Mastery Minions, Base primary attribute 21+ if any or base charisma 19+ All your minions receive a bonus to attributes.
Equiping The Minions Minions, Signature Minion (feat), base charisma 21+ Teach your signature minion weapon proficiency.
Extended Duration Ability to summon or create anything Increases the duration of summoning abulities by the factor 10
Ferocious Minions Base strength 15+, Orc, Level 2 Grant ferocity to minions.
Fire Elemental Focus Ability to summon fire elementals Double the damage of the fire elemental burn ability
Fire Elemental Specialization Fire Elemental Focus, Ability to summon fire elementals, Pyromancer or access to fire domain , level 3 The normal attacks of your fire elementals deal pure fire damage.
Hellish Legion Caster, level 3, Spell focus conjuration Whenever you summon devils, you summon one additional lemure.
Huntmaster Handle Animal Score 8+, Either the animal companion or divine bond (mount) or mount class feature, Human or wolfen Gain bonuses with specific animal types and enhance animal companion or mount.
Legendary Minion Mastery Minions, Base primary attribute 25+ if any or base charisma 23+ All your minions receive a bonus to attributes.
Minion Mastery Minions, Base primary attribute 17+ if any or base charisma 15+ All your minions receive a bonus to attributes.
Perfect Control Minions, base intelligence 19+ Your Minions gain your teamwork feats.
Powerful Summoning Access to summoning spells Summons receive +1damage/2HD
Schir Charge Summon Schir with caster level 4, Knowledge Abyss ranks 5+ Schirs get +2 attack, +2d6 damage when charging in first round
Signature Minion None Choose one minion and get boni for that one
Signature Undead Minion Undead minions, base charisma 21+ Your animated dead never stay dead.
Spirits Of The Wild Summoning Naturalist, base Charisma 23+, base Wisdom 21+ Your summons are imbued with a wild soul.
Summon Ability Focus Access to summoning spells +2 DC against special attacks of your summons
Summon Orglash Ability to summon air elementals, Ethran You can summon special rashemi air elementals.
Water Elemental Focus Ability to summon water elementals Water elementals gain ranged attack
Name Prerequisites Short Description
Blacksmith Anvil BAB 6+, Blacksmith Style, Craft(Weapon and Armors) ranks 6+, Weapon Focus(Any Hammer) Improve when using forge your enemy.
Blacksmith Striker BAB 3+, Blacksmith Style, Craft(Weapon and Armors) ranks 6+, Weapon Focus(Any Hammer) Improve when using forge your enemy.
Combined Arms Weapon focus(any ranged weapon), Weapon focus(any melee weapon) When you hit an opponent with a ranged weapon allies get bonus on melee and vice versa
Dart Frog Poisoner Sleight of the hand ranks 5+ Use poisonous frogs to enpoison your weapons.
Elemental Merger (Team Edition) Elemental Merger (feat) You can merge your elementals with those of your friends.
Environmental Tag Team None You are trained to use environmental magic together.
Fill The Gap None You can complete a formation.
Focusing Blow Drow or Hobgoblin Allies can damage you to help break mind-affecting effects.
Precise Strike base dexterity 13+, base attack bonus +1 Deal additional precision damage when flanking with an ally who also has this feat.
Team Building Enchanter You can use your teamwork feats with enchanted opponents.
Thunder Twin Level 1 and not higher, Dwarf but no duergar Gain a couple of bonuses which only work with your twin.
Name Prerequisites Short Description
Advanced Practice Advanced Training, Basic Practice, Basic Training Attribute or both primary attributes 19+ Gain a +2 enhancement bonus to your unarmed strikes.
Basic Practice Martial Artist or Martial Hero, level 3, Basic Training, Basic Training Attribute or both primary attributes 15+ Gain a +1 enhancement bonus to your unarmed strikes.
Grand Masters Perfection Grand Masters Practice, Basic Training Attribute or both primary attributes 31+ or on all Attributes 21+ Gain a +5 enhancement bonus to your unarmed strikes.
Grand Masters Practice Masters Practice, Basic Training Attribute or both primary attributes 27+ or on all Attributes 17+ Gain a +4 enhancement bonus to your unarmed strikes.
Masters Practice Advanced Practice, Basic Training Attribute or both primary attributes 23+ or on all Basic Training Attributes 15+ Gain a +3 enhancement bonus to your unarmed strikes.