Name |
Level |
Short Description |
Aphotic Shield |
Knight of the Beyond 2 |
Go on Hit me. I will make you regret it. |
Borrowed Time |
Knight of the Beyond 4 |
You can't harm me. I will only becomes stronger. |
Invulnerability |
Wizard 7 |
You focus and become immune to physical damage |
Remove Protection |
Wizard 1, Warmage 1 |
Reduce targets damage reduction |
Remove Protection, mass |
Wizard 3, Warmage 3, Hexblade 2 |
Reduce targets damage reduction |
Remove Protection, swift |
Wizard 2, Warmage 2, Hexblade 1 |
Reduce targets damage reduction |
Senescence |
Time 2, Chronomancer 1, Naturalist 2 |
You feel old and cease to function |
Spell ban |
Wizard 3, Hexblade 2 |
You ban the usage of a certain spell. |
Spell embargo |
Wizard 2, Hexblade 1 |
You punish the usage of a certain spell school |
Vile Mark |
Blackguard 2 |
You impose a vile mark onto the target, which negates healing. |
Name |
Level |
Short Description |
Abyssal Claws |
Demoniac 4 |
His blazing claws tore his enemies to shreds. |
Babau Ambush |
Assassin 2, Blackguard 2, Demoniac 3, Abyss 3, Cleric of a chaotic evil God 3 |
You summon an ambush of babaus. |
Blessed Hammer |
Cleric 2 |
This Blessed Hammer is a formidable weapon versus the undead hordes I am facing every day. |
Circle of Healing |
Faith Healer 1 |
Circle of Healing restores hitpoints to everyone within the circle. |
Conjure Dreamscape |
Dreamkiller 1 |
They bring the dream to you if they must. |
Conjure Dreamscape, Greater |
Dreamkiller 2 |
They bring the dream to you if they must. |
Cure, Greater |
Cleric 3 |
You lay your hands upon your friend and her wounds start to close. |
Cure, Lesser |
Cleric 1 |
You lay your hands upon your friend and her wounds start to close. |
Cure, Moderate |
Cleric 2 |
You lay your hands upon your friend and her wounds start to close. |
Divine Spirit |
Faith Healer 2 |
The divine spirit guides you. |
Elemental Blades |
Elementalist 3 |
You summon two blades. |
Elemental Storm |
Elementalist 4 |
Storm rains all kinds of elements. |
Entangling Roots |
Keeper of the Grove 2, Chloromancer 2 |
Causes roots to burst from the ground, immobilizing and damaging a target enemy |
Fast Healing, Greater |
Naturalist 3 |
You lay your hands upon your friend and her wounds start to close. |
Fast Healing, Lesser |
Naturalist 1 |
You lay your hands upon your friend and her wounds start to close. |
Fast Healing, Moderate |
Naturalist 2 |
You lay your hands upon your friend and her wounds start to close. |
Grove |
Druid 1 |
You create a magical natural area. |
Healing Totem |
Naturalist 3, Witchdoctor 2 |
You create a magical totem, which radiates a healing aura. |
Inner Armor |
Sacred Fist 4 |
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells. |
Inner Fire |
Sacred Fist 1 |
The inner fire burns within granting armor and fast healing. |
Loot Anchor |
Berzog Domain 3 |
Your loot shall be mine! |
Maw of Belcheresk |
Demoniac 3 |
You tear your enemies apart from afar |
Mist Coil |
Knight of the Beyond 1 |
Mysterious vapor from beyond that can be used to fill emptiness or take it. |
Project Lesser Avatar of Berzog |
Berzog Domain 4 |
Berzog, lend me your shield! |
Revivify |
Faith Healer 4 |
Your faiths drags the soul of a fallen companion back into her mortal form. |
Sacred Strikes |
Sacred Fist 2 |
A brilliant divine radiance surrounds the subjects hands and weapons. |
Spell Totem |
Naturalist 3, Witchdoctor 2 |
You create a magical totem, which starts casting spells. |
Spell Trap |
Daggerspell mage 2 |
You create a magical mine, which casts a spell when someone comes near it. |
Summon |
-1 |
You summon a creature. |
Summon Bear |
Druid 3, Beastmaster 2, Cleric of a nature or animal god 3 |
You summon a bear. |
Summon Dretches |
Blackmage 1 |
You summon some demons |
Summon Hound Archon |
Cleric of a good god 2 |
You summon an Archon. |
Summon Lantern Archon |
Cleric of a good god 1 |
You summon an Archon. |
Summon Large Elemental |
Druid 3, Wizard 3. Cleric of a matching elemental god 3 |
You summon an elemental. |
Summon Legion Archon |
Cleric of a good god 3 |
You summon an Archon. |
Summon Lion |
Druid 2, Scout 2, Cleric of a nature or animal god 2 |
You summon a lion. |
Summon Medium Elemental |
Druid 2, Wizard 2, Cleric of a matching elemental god 2 |
You summon an elemental. |
Summon Schir |
Blackmage 2 |
You summon some demons |
Summon Small Elemental |
Wizard 1, Druid 1, Cleric of a matching elemental god 1 |
You summon an elemental. |
Summon Wolf |
Druid 1, Scout 1, Cleric of a nature or animal god 1 |
You summon a wolf. |
Summon holy four arm |
Athros 3 |
You a holy four arm. |
Tranquility |
Keeper of the Grove 4 |
Causes a rain of healing energy to pour down in a large area, healing friendly allied units. |
Wildmagic |
Wildmage 2 |
Not even the Wildmage knows what will happen when he unleashes the forces of chaos. |
Name |
Level |
Short Description |
Gentleman's Agreement |
Wizard 2, Bard 2, Ranger 1, Enchanter 1 |
A gentlemen's agreement, or gentleman's agreement, is an informal and legally non-binding agreement between two or more parties. |
Gentleman's Handshake |
Wizard 0, Bard 0, Ranger 0 |
You are so fucking tiring. |
Good Night Song |
Wizard 2 |
You are so fucking tiring. |
Nilbogism |
Wizard 4, Bard 3, Nilbog 1 |
Nilbogs were goblins possessed by trickster spirits, the result of a condition known as nilbogism. |
Nudge |
Wizard 3, Enchanter 2 |
I did not control him, I gave him only a small hint. |
Otto's Gambit |
Wizard 3, Bard 2, Enchanter 3 |
Otto the great of Boccob and inventer of many spells had discussions with his friend Lord Robilar, who was a rash and impetuous fighter, gained fame using this technique against his enemies.
By offering Otto's Gambit, a target starts fighting furiously. The unfit or the unwise suffer even more under this dangerous sacrifice, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.
|
Name |
Level |
Short Description |
Arc |
Wizard 3, Lightning 3, Thunder Caller 3 |
Zap! |
Body of the Sun |
Pyromancer 2 |
By drawing on the power of the sun, you cause your body to emanate fire. |
Boulder |
Ironcaster 2 |
Throw a huge boulder at your enemies |
Cloud |
Druid 2, Wizard 3, Air 2 |
A steam cloud is created. |
Conflagration |
Druid 4, Wizard 4, Fire 3, Pyromancer 3 |
All shall burn. |
Corrosive Skin |
Druid 3, Warmage 3 |
You retaliate with acid. |
Cyclone Armor |
Druid 2, Elementalist 1 |
This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks. |
Eclipse |
Stargazer 3, Wizard 5 |
There be night. |
Face melter |
Wizard 6 |
You touch the face of your opponent and it begins to melt away in agonizing pain. |
Face melter, lesser |
Wizard 3 |
You touch the face of your opponent and it begins to thaw in agonizing pain. |
Fire Wall |
Pyromancer 4 |
Fire Wall is just what it says- a wall of fire. |
Fist of Heavens |
Cleric 3 |
Lightning attack from the sky that releases Holy Bolts. |
Flames of Azzagrat |
Demoniac 2, Blackguard 2, Demon domain 2 |
Unholy flames erupt from your fingertips teleporting the target. |
Forceful Touch |
Wizard 3 |
You hurl your opponent with ease. |
Holy Bolt |
Cleric 1 |
Bolt of energy that damages undead. |
Ice Slick |
Druid 1, Wizard 2, Cold 1, Hyperborean 1 |
The ground gets ice cold and slippery. |
Iron blizzard |
Ironcaster 4 |
Summon an iron blizzard |
Needles |
Ironcaster 1 |
Shoot a swarm of iron needles at target |
Oil |
Druid 3, Wizard 2, Earth 2 |
A puddle of oil is created. |
Primordial Storm |
Thunder Caller 4 |
This storm would make even Talos envious. |
Rain |
Druid 1, Wizard 2, Water 1 |
Dance for Rain. |
Righteous Fire |
Cleric 3 |
An attack that burns a target until nothing is left! |
Sacred Purge |
Sacred Fist 3 |
A brilliant divine radiance blasts your foes and heals your allies. |
Shock Pulse |
Zariel 4, Wizard 6 |
By charging the ions in the air surrounding her, the caster discharges bursts of electrical energy. |
Starmantle |
Stargazer 4 |
This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground. |
Stars Of Arvandor |
Stargazer 2 |
The stars guide you and you guide the stars. |
Sword Blast |
Ironcaster 3 |
Shoot daggers at everything in a cone |
Tornado Blast |
Druid 3, Warmage 3 |
You induce the formation of a slender vortex of fiercely swirling air. |
Touch Freeze Burn |
Wizard 3, Naturalist 3, Elementalist 2 |
You touch your enemy he first becomes cold as ice and than starts burning with a flash. |
Vulcan Cannon |
Warmage 3 |
The earth bursts open and a miniature version of a volcano shoots boulders. |
Name |
Level |
Short Description |
Blasphemy |
Black Mage 2, Black Guard 1, Cleric 2 |
"Your god can't help you now" |
Curse of a thousand blades |
Wizard 3, Hexblade 2 |
Increase physical damage of the targets. |
Desecrate |
Black Mage 2 |
You create a magical area of plague and despair. |
Doubt |
Black Mage 2, Hexblade 1 |
Your enemies lose trust in their friends |
Iron Maiden |
['Wizard 3', 'Hexblade 2'] |
This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings. |
Life Tab |
['Wizard 2', 'Hexblade 2'] |
This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own. |
Lower Resist |
Wizard 3, Hexblade 2 |
Elemental attacks do more damage to the cursed monster.
|
Nauseating Poison |
Witchdoctor 3 |
Calling upon the venomous powers of unnatural predators.. |
Necrophobia |
Wizard 2, Hexblade 1, Blackguard 1 |
Fear the dead. |
Pollution |
Wizard 2 |
You create a magical area of plague and despair. |
Sickening Poison |
Witchdoctor 1 |
Calling upon the venomous powers of natural predators.. |
Skull Trap |
Wizard 3 |
When this spell is cast, a skull is created and hurled by the caster into the target area. |
Summon Ghost |
Wizard 3, Undeath 2, Cleric of a God of death 2 |
You summon a ghost. |
Summon Mummy |
Wizard 3, Undeath 3, Cleric of a God of death 3 |
You summon a mummy. |
Summon Skeletal Champion |
Wizard 1, Undeath 1, Cleric of a God of death 1 |
You summon a skeletal champion. |
Summon Zombie lord |
Wizard 2, Undeath 2, Cleric of a God of death 2 |
You summon a zombie lord. |
Threshold to Eternity |
Necromancer 4 |
You bring death. |
Weaken |
Wizard 1, Hexblade 1 |
This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective. |
Name |
Level |
Short Description |
Barkskin |
Druid 2 |
Tough as a tree. |
Berzogs Quick Scalping |
Berzog Domain 2 |
Your beard shall be mine! |
Bloodlust |
Red Skinned Ogre Mage 6 |
BLOOOODLUST! |
Cognatogen |
Mad Scientist 2 |
The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations. |
Deflect Missile |
wildmage 1 |
you change the directory of a ranged attack aimed at you |
Experimental Admixture |
Mad Scientist 3 |
The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations. |
Fight or Flight |
druid 2, ranger 1 |
You let your instincts take over |
Flying Eye Bomb |
Blue Skinned Ogre Mage 6 |
My Eye go fly. My eye go BOOM!. |
Galling Touch |
Wizard 2, Cleric 2 |
You perform a very invasive touch that temporarily makes your enemy very vulnerable to you. |
Hex |
Witchdoctor 4 |
Transforms an enemy unit into a random critter, disabling all abilities.
|
Hunters Mercy |
Arcane Archer 1, Ranger 1 |
You let your instincts take over |
Incarnium Surge |
Incarnate 1 |
Your soul energy surges and briefly intensifies, causing one of your soulmelds to pulse with enhanced power. |
Mutagen |
Mad Scientist 1 |
The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations. |
Nature's Avatar |
Wildling 4 |
With a touch, you gift your animal ally with nature's strength, resilience, and speed. |
Natures Step |
Keeper of the Grove 3 |
You and your allies stride with ease through the thickest thicket. |
Oil Beard |
Berzog Domain 1 |
Barbers finest. |
Shieldbearer |
Wizard 1, Olam 1, Magesmith 1 |
A feeling of protectiveness and guardianship fills you as you complete the spell. Touching the target shield, you point to the creature it is meant to protect and watch as the shield rises in the air and floats gently toward the indicated creature. |