Abjuration

Name Level Short Description
Senescence Time 2, Chronomancer 1, Naturalist 2 You feel old and cease to function
Remove Protection, swift Wizard 2, Warmage 2, Hexblade 1 Reduce targets damage reduction
Spell embargo Wizard 2, Hexblade 1 You punish the usage of a certain spell school
Remove Protection Wizard 1, Warmage 1 Reduce targets damage reduction
Vile Mark Blackguard 2 You impose a vile mark onto the target, which negates healing.
Remove Protection, mass Wizard 3, Warmage 3, Hexblade 2 Reduce targets damage reduction
Spell ban Wizard 3, Hexblade 2 You ban the usage of a certain spell.
Aphotic Shield Knight of the Beyond 2 Go on Hit me. I will make you regret it.
Borrowed Time Knight of the Beyond 4 You can't harm me. I will only becomes stronger.
Invulnerability Wizard 7 You focus and become immune to physical damage

Conjuration

Name Level Short Description
Summon -1 You summon a creature.
Summon Demons 1 Blackmage 1 You summon some demons
Cure, Lesser Cleric 1 You lay your hands upon your friend and her wounds start to close.
Summon Celestial 1 Cleric of a good god 1, Paladin 1 You summon an a Celestial.
Summon Small Elemental Wizard 1, Druid 1, Cleric of a matching elemental god 1 You summon an elemental.
Summon Wolf Druid 1, Scout 1, Cleric of a nature or animal god 1 You summon a wolf.
Conjure Dreamscape Dreamkiller 1 They bring the dream to you if they must.
Grove Druid 1 You create a magical natural area.
Rain Druid 1, Wizard 2, Water 1 Dance for Rain.
Circle of Healing Faith Healer 1 Circle of Healing restores hitpoints to everyone within the circle.
Mist Coil Knight of the Beyond 1 Mysterious vapor from beyond that can be used to fill emptiness or take it.
Fast Healing, Lesser Naturalist 1 You lay your hands upon your friend and her wounds start to close.
Zala's Icejacket Ranger 1, Wizard 2 This spell coats one person in magical ice and snow that provides excellent protection from fire until it melts.
Inner Fire Sacred Fist 1 The inner fire burns within granting armor and fast healing.
Cloud Druid 2, Wizard 3, Air 2 A steam cloud is created.
Babau Ambush Assassin 2, Blackguard 2, Demoniac 3, Abyss 3, Cleric of a chaotic evil God 3 You summon an ambush of babaus.
Summon Bear Druid 3, Beastmaster 2, Cleric of a nature or animal god 3 You summon a bear.
Summon Demons 2 Blackmage 2 You summon some demons
Entangling Roots Keeper of the Grove 2, Chloromancer 2 Causes roots to burst from the ground, immobilizing and damaging a target enemy
Blessed Hammer Cleric 2 This Blessed Hammer is a formidable weapon versus the undead hordes I am facing every day.
Cure, Moderate Cleric 2 You lay your hands upon your friend and her wounds start to close.
Summon Celestial 2 Cleric of a good god 2, Paladin 2 You summon a Celestial.
Summon Medium Elemental Druid 2, Wizard 2, Cleric of a matching elemental god 2 You summon an elemental.
Summon Lion Druid 2, Scout 2, Cleric of a nature or animal god 2 You summon a lion.
Spell Trap Daggerspell mage 2 You create a magical mine, which casts a spell when someone comes near it.
Conjure Dreamscape, Greater Dreamkiller 2 They bring the dream to you if they must.
Oil Druid 3, Wizard 2, Earth 2 A puddle of oil is created.
Divine Spirit Faith Healer 2 The divine spirit guides you.
Fast Healing, Moderate Naturalist 2 You lay your hands upon your friend and her wounds start to close.
Sacred Strikes Sacred Fist 2 A brilliant divine radiance surrounds the subjects hands and weapons.
Wildmagic Wildmage 2 Not even the Wildmage knows what will happen when he unleashes the forces of chaos.
Healing Totem Naturalist 3, Witchdoctor 2 You create a magical totem, which radiates a healing aura.
Spell Totem Naturalist 3, Witchdoctor 2 You create a magical totem, which starts casting spells.
Summon holy four arm Athros 3 You a holy four arm.
Summon Elephant Druid 4, Beastmaster 3, Cleric of a nature or animal god 4 You summon a bear.
Loot Anchor Berzog Domain 3 Your loot shall be mine!
Summon Demons 3 Blackmage 3 You summon some demons
Cure, Greater Cleric 3 You lay your hands upon your friend and her wounds start to close.
Summon Celestial 3 Cleric of a good god 3 You summon a Celestial.
Summon Large Elemental Druid 3, Wizard 3, Cleric of a matching elemental god 3 You summon an elemental.
Maw of Belcheresk Demoniac 3 You tear your enemies apart from afar
Elemental Blades Elementalist 3 You summon two blades.
Fast Healing, Greater Naturalist 3 You lay your hands upon your friend and her wounds start to close.
Project Lesser Avatar of Berzog Berzog Domain 4 Berzog, lend me your shield!
Summon Demons 4 Blackmage 4 You summon some demons
Summon Celestial 4 Cleric of a good god 4 You summon a Celestial.
Summon Huge Elemental Druid 4, Wizard 4, Cleric of a matching elemental god 4 You summon an elemental.
Abyssal Claws Demoniac 4 His blazing claws tore his enemies to shreds.
Elemental Storm Elementalist 4 Storm rains all kinds of elements.
Revivify Faith Healer 4 Your faiths drags the soul of a fallen companion back into her mortal form.
Tranquility Keeper of the Grove 4 Causes a rain of healing energy to pour down in a large area, healing friendly allied units.
Inner Armor Sacred Fist 4 A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells.

Divination

Name Level Short Description
True Strike Alchemist 1, Bloodrager 1, Wizard 1 You gain temporary, intuitive insight into the immediate future during your next attack.
Foresee Attack Wizard 1, Hoaxer 1 You foresee the result of the next attack.
Foresee Skill Wizard 2, Hoaxer 2 You foresee the result of the next skill check.
Reveal Weakness Wizard 2 Increase the chance to critical hit the foe.
Foresee Resistance Wizard 3, Hoaxer 3 You foresee the result of the next saving throw.

Enchantment

Name Level Short Description
Gentleman's Handshake Wizard 0, Bard 0, Ranger 0 You are so fucking tiring.
Gentleman's Agreement Wizard 2, Bard 2, Ranger 1, Enchanter 1 A gentlemen's agreement, or gentleman's agreement, is an informal and legally non-binding agreement between two or more parties.
Nilbogism Wizard 4, Bard 3, Nilbog 1 Nilbogs were goblins possessed by trickster spirits, the result of a condition known as nilbogism.
Otto's Gambit Wizard 3, Bard 2, Enchanter 3 Otto the great of Boccob and inventer of many spells had discussions with his friend Lord Robilar, who was a rash and impetuous fighter, gained fame using this technique against his enemies. By offering Otto's Gambit, a target starts fighting furiously. The unfit or the unwise suffer even more under this dangerous sacrifice, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.
Nudge Wizard 3, Enchanter 2 I did not control him, I gave him only a small hint.
Good Night Song Wizard 2 You are so fucking tiring.

Evocation

Name Level Short Description
Holy Bolt Cleric 1 Bolt of energy that damages undead.
Ice Slick Druid 1, Wizard 2, Cold 1, Hyperborean 1 The ground gets ice cold and slippery.
Cyclone Armor Druid 2, Elementalist 1 This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks.
Needles Ironcaster 1 Shoot a swarm of iron needles at target
Frost Fingers Winter 1 From your outstretched hand erupts a fan of biting frost that drags the warmth from flesh and spirit.
Flames of Azzagrat Demoniac 2, Blackguard 2, Demon domain 2 Unholy flames erupt from your fingertips teleporting the target.
Touch Freeze Burn Wizard 3, Naturalist 3, Elementalist 2 You touch your enemy he first becomes cold as ice and than starts burning with a flash.
Boulder Ironcaster 2 Throw a huge boulder at your enemies
Body of the Sun Pyromancer 2 By drawing on the power of the sun, you cause your body to emanate fire.
Stars Of Arvandor Stargazer 2 The stars guide you and you guide the stars.
Arctic Wind Druid 3, Winter 2 Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast.
Fist of Heavens Cleric 3 Lightning attack from the sky that releases Holy Bolts.
Righteous Fire Cleric 3 An attack that burns a target until nothing is left!
Corrosive Skin Druid 3, Warmage 3 You retaliate with acid.
Tornado Blast Druid 3, Warmage 3 You induce the formation of a slender vortex of fiercely swirling air.
Conflagration Druid 4, Wizard 4, Fire 3, Pyromancer 3 All shall burn.
Sword Blast Ironcaster 3 Shoot daggers at everything in a cone
Arc Wizard 3, Lightning 3, Thunder Caller 3 Zap!
Sacred Purge Sacred Fist 3 A brilliant divine radiance blasts your foes and heals your allies.
Eclipse Stargazer 3, Wizard 5 There be night.
Vulcan Cannon Warmage 3 The earth bursts open and a miniature version of a volcano shoots boulders.
Auril's Flowers Winter 3 The ground erupts in a violent surge of rime and shattered ice. A spreading mantle of frost wraps itself around every creature in the blast, rooting them to the earth and locking their limbs in a glacial prison that splinters only when enough force is brought to bear.
Face melter, lesser Wizard 3 You touch the face of your opponent and it begins to thaw in agonizing pain.
Forceful Touch Wizard 3 You hurl your opponent with ease.
Iron blizzard Ironcaster 4 Summon an iron blizzard
Fire Wall Pyromancer 4 Fire Wall is just what it says- a wall of fire.
Starmantle Stargazer 4 This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground.
Primordial Storm Thunder Caller 4 This storm would make even Talos envious.
Shock Pulse Zariel 4, Wizard 6 By charging the ions in the air surrounding her, the caster discharges bursts of electrical energy.
Face melter Wizard 6 You touch the face of your opponent and it begins to melt away in agonizing pain.

Illusion

Name Level Short Description
Replicate Illusionist 4 You create a perfect image of yourself.

Necromancy

Name Level Short Description
Blasphemy Black Mage 2, Black Guard 1, Cleric 2 "Your god can't help you now"
Necrophobia Wizard 2, Hexblade 1, Blackguard 1 Fear the dead.
Summon Skeletal Champion Wizard 1, Undeath 1, Cleric of a God of death 1 You summon a skeletal champion.
Doubt Black Mage 2, Hexblade 1 Your enemies lose trust in their friends
Weaken Wizard 1, Hexblade 1 This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective.
Sickening Poison Witchdoctor 1 Calling upon the venomous powers of natural predators..
Desecrate Black Mage 2 You create a magical area of plague and despair.
Summon Ghost Wizard 3, Undeath 2, Cleric of a God of death 2 You summon a ghost.
Summon Zombie lord Wizard 2, Undeath 2, Cleric of a God of death 2 You summon a zombie lord.
Curse of a thousand blades Wizard 3, Hexblade 2 Increase physical damage of the targets.
Iron Maiden Wizard 3, Hexblade 2 This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings.
Life Tab Wizard 2, Hexblade 2 This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own.
Lower Resist Wizard 3, Hexblade 2 Elemental attacks do more damage to the cursed monster.
Pollution Wizard 2 You create a magical area of plague and despair.
Summon Mummy Wizard 3, Undeath 3, Cleric of a God of death 3 You summon a mummy.
Nauseating Poison Witchdoctor 3 Calling upon the venomous powers of unnatural predators..
Skull Trap Wizard 3 When this spell is cast, a skull is created and hurled by the caster into the target area.
Threshold to Eternity Necromancer 4 You bring death.
Heart of Ice Winter 4 You channel the killing stillness of deepest winter, freezing the warmth of life at its core.

Transmutation

Name Level Short Description
Hunters Mercy Arcane Archer 1, Ranger 1 You let your instincts take over
Oil Beard Berzog Domain 1 Barbers finest.
Incarnium Surge Incarnate 1 Your soul energy surges and briefly intensifies, causing one of your soulmelds to pulse with enhanced power.
Mutagen Mad Scientist 1 The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations.
Shieldbearer Wizard 1, Olam 1, Magesmith 1 A feeling of protectiveness and guardianship fills you as you complete the spell. Touching the target shield, you point to the creature it is meant to protect and watch as the shield rises in the air and floats gently toward the indicated creature.
Fight or Flight Druid 2, Ranger 1 You let your instincts take over
Deflect Missile Wildmage 1 you change the directory of a ranged attack aimed at you
Berzogs Quick Scalping Berzog Domain 2 Your beard shall be mine!
Galling Touch Wizard 2, Cleric 2 You perform a very invasive touch that temporarily makes your enemy very vulnerable to you.
Barkskin Druid 2 Tough as a tree.
Cognatogen Mad Scientist 2 The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations.
Natures Step Keeper of the Grove 3 You and your allies stride with ease through the thickest thicket.
Experimental Admixture Mad Scientist 3 The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations.
Nature's Avatar Wildling 4 With a touch, you gift your animal ally with nature's strength, resilience, and speed.
Hex Witchdoctor 4 Transforms an enemy unit into a random critter, disabling all abilities.
Flying Eye Bomb Blue Skinned Ogre Mage 6 My Eye go fly. My eye go BOOM!.
Bloodlust Red Skinned Ogre Mage 6 BLOOOODLUST!