| Name |
Level |
Short Description |
| Senescence |
Time 2, Chronomancer 1, Naturalist 2 |
You feel old and cease to function |
| Remove Protection, swift |
Wizard 2, Warmage 2, Hexblade 1 |
Reduce targets damage reduction |
| Spell embargo |
Wizard 2, Hexblade 1 |
You punish the usage of a certain spell school |
| Remove Protection |
Wizard 1, Warmage 1 |
Reduce targets damage reduction |
| Vile Mark |
Blackguard 2 |
You impose a vile mark onto the target, which negates healing. |
| Remove Protection, mass |
Wizard 3, Warmage 3, Hexblade 2 |
Reduce targets damage reduction |
| Spell ban |
Wizard 3, Hexblade 2 |
You ban the usage of a certain spell. |
| Aphotic Shield |
Knight of the Beyond 2 |
Go on Hit me. I will make you regret it. |
| Borrowed Time |
Knight of the Beyond 4 |
You can't harm me. I will only becomes stronger. |
| Invulnerability |
Wizard 7 |
You focus and become immune to physical damage |
| Name |
Level |
Short Description |
| Summon |
-1 |
You summon a creature. |
| Summon Demons 1 |
Blackmage 1 |
You summon some demons |
| Cure, Lesser |
Cleric 1 |
You lay your hands upon your friend and her wounds start to close. |
| Summon Celestial 1 |
Cleric of a good god 1, Paladin 1 |
You summon an a Celestial. |
| Summon Small Elemental |
Wizard 1, Druid 1, Cleric of a matching elemental god 1 |
You summon an elemental. |
| Summon Wolf |
Druid 1, Scout 1, Cleric of a nature or animal god 1 |
You summon a wolf. |
| Conjure Dreamscape |
Dreamkiller 1 |
They bring the dream to you if they must. |
| Grove |
Druid 1 |
You create a magical natural area. |
| Rain |
Druid 1, Wizard 2, Water 1 |
Dance for Rain. |
| Circle of Healing |
Faith Healer 1 |
Circle of Healing restores hitpoints to everyone within the circle. |
| Mist Coil |
Knight of the Beyond 1 |
Mysterious vapor from beyond that can be used to fill emptiness or take it. |
| Fast Healing, Lesser |
Naturalist 1 |
You lay your hands upon your friend and her wounds start to close. |
| Zala's Icejacket |
Ranger 1, Wizard 2 |
This spell coats one person in magical ice and snow that provides excellent protection from fire until it melts. |
| Inner Fire |
Sacred Fist 1 |
The inner fire burns within granting armor and fast healing. |
| Cloud |
Druid 2, Wizard 3, Air 2 |
A steam cloud is created. |
| Babau Ambush |
Assassin 2, Blackguard 2, Demoniac 3, Abyss 3, Cleric of a chaotic evil God 3 |
You summon an ambush of babaus. |
| Summon Bear |
Druid 3, Beastmaster 2, Cleric of a nature or animal god 3 |
You summon a bear. |
| Summon Demons 2 |
Blackmage 2 |
You summon some demons |
| Entangling Roots |
Keeper of the Grove 2, Chloromancer 2 |
Causes roots to burst from the ground, immobilizing and damaging a target enemy |
| Blessed Hammer |
Cleric 2 |
This Blessed Hammer is a formidable weapon versus the undead hordes I am facing every day. |
| Cure, Moderate |
Cleric 2 |
You lay your hands upon your friend and her wounds start to close. |
| Summon Celestial 2 |
Cleric of a good god 2, Paladin 2 |
You summon a Celestial. |
| Summon Medium Elemental |
Druid 2, Wizard 2, Cleric of a matching elemental god 2 |
You summon an elemental. |
| Summon Lion |
Druid 2, Scout 2, Cleric of a nature or animal god 2 |
You summon a lion. |
| Spell Trap |
Daggerspell mage 2 |
You create a magical mine, which casts a spell when someone comes near it. |
| Conjure Dreamscape, Greater |
Dreamkiller 2 |
They bring the dream to you if they must. |
| Oil |
Druid 3, Wizard 2, Earth 2 |
A puddle of oil is created. |
| Divine Spirit |
Faith Healer 2 |
The divine spirit guides you. |
| Fast Healing, Moderate |
Naturalist 2 |
You lay your hands upon your friend and her wounds start to close. |
| Sacred Strikes |
Sacred Fist 2 |
A brilliant divine radiance surrounds the subjects hands and weapons. |
| Wildmagic |
Wildmage 2 |
Not even the Wildmage knows what will happen when he unleashes the forces of chaos. |
| Healing Totem |
Naturalist 3, Witchdoctor 2 |
You create a magical totem, which radiates a healing aura. |
| Spell Totem |
Naturalist 3, Witchdoctor 2 |
You create a magical totem, which starts casting spells. |
| Summon holy four arm |
Athros 3 |
You a holy four arm. |
| Summon Elephant |
Druid 4, Beastmaster 3, Cleric of a nature or animal god 4 |
You summon a bear. |
| Loot Anchor |
Berzog Domain 3 |
Your loot shall be mine! |
| Summon Demons 3 |
Blackmage 3 |
You summon some demons |
| Cure, Greater |
Cleric 3 |
You lay your hands upon your friend and her wounds start to close. |
| Summon Celestial 3 |
Cleric of a good god 3 |
You summon a Celestial. |
| Summon Large Elemental |
Druid 3, Wizard 3, Cleric of a matching elemental god 3 |
You summon an elemental. |
| Maw of Belcheresk |
Demoniac 3 |
You tear your enemies apart from afar |
| Elemental Blades |
Elementalist 3 |
You summon two blades. |
| Fast Healing, Greater |
Naturalist 3 |
You lay your hands upon your friend and her wounds start to close. |
| Project Lesser Avatar of Berzog |
Berzog Domain 4 |
Berzog, lend me your shield! |
| Summon Demons 4 |
Blackmage 4 |
You summon some demons |
| Summon Celestial 4 |
Cleric of a good god 4 |
You summon a Celestial. |
| Summon Huge Elemental |
Druid 4, Wizard 4, Cleric of a matching elemental god 4 |
You summon an elemental. |
| Abyssal Claws |
Demoniac 4 |
His blazing claws tore his enemies to shreds. |
| Elemental Storm |
Elementalist 4 |
Storm rains all kinds of elements. |
| Revivify |
Faith Healer 4 |
Your faiths drags the soul of a fallen companion back into her mortal form. |
| Tranquility |
Keeper of the Grove 4 |
Causes a rain of healing energy to pour down in a large area, healing friendly allied units. |
| Inner Armor |
Sacred Fist 4 |
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells. |
| Name |
Level |
Short Description |
| Gentleman's Handshake |
Wizard 0, Bard 0, Ranger 0 |
You are so fucking tiring. |
| Gentleman's Agreement |
Wizard 2, Bard 2, Ranger 1, Enchanter 1 |
A gentlemen's agreement, or gentleman's agreement, is an informal and legally non-binding agreement between two or more parties. |
| Nilbogism |
Wizard 4, Bard 3, Nilbog 1 |
Nilbogs were goblins possessed by trickster spirits, the result of a condition known as nilbogism. |
| Otto's Gambit |
Wizard 3, Bard 2, Enchanter 3 |
Otto the great of Boccob and inventer of many spells had discussions with his friend Lord Robilar, who was a rash and impetuous fighter, gained fame using this technique against his enemies.
By offering Otto's Gambit, a target starts fighting furiously. The unfit or the unwise suffer even more under this dangerous sacrifice, for one failed retaliatory strike can undo the advantage gained. Lord Robilar, a rash and impetuous fighter, gained fame using this technique against his enemies.
|
| Nudge |
Wizard 3, Enchanter 2 |
I did not control him, I gave him only a small hint. |
| Good Night Song |
Wizard 2 |
You are so fucking tiring. |
| Name |
Level |
Short Description |
| Holy Bolt |
Cleric 1 |
Bolt of energy that damages undead. |
| Ice Slick |
Druid 1, Wizard 2, Cold 1, Hyperborean 1 |
The ground gets ice cold and slippery. |
| Cyclone Armor |
Druid 2, Elementalist 1 |
This skill allows the Druid to sheath himself in a swirling mass of charged particles that absorbs damage from fire-, cold-, and lightning-based attacks. |
| Needles |
Ironcaster 1 |
Shoot a swarm of iron needles at target |
| Frost Fingers |
Winter 1 |
From your outstretched hand erupts a fan of biting frost that drags the warmth from flesh and spirit. |
| Flames of Azzagrat |
Demoniac 2, Blackguard 2, Demon domain 2 |
Unholy flames erupt from your fingertips teleporting the target. |
| Touch Freeze Burn |
Wizard 3, Naturalist 3, Elementalist 2 |
You touch your enemy he first becomes cold as ice and than starts burning with a flash. |
| Boulder |
Ironcaster 2 |
Throw a huge boulder at your enemies |
| Body of the Sun |
Pyromancer 2 |
By drawing on the power of the sun, you cause your body to emanate fire. |
| Stars Of Arvandor |
Stargazer 2 |
The stars guide you and you guide the stars. |
| Arctic Wind |
Druid 3, Winter 2 |
Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. |
| Fist of Heavens |
Cleric 3 |
Lightning attack from the sky that releases Holy Bolts. |
| Righteous Fire |
Cleric 3 |
An attack that burns a target until nothing is left! |
| Corrosive Skin |
Druid 3, Warmage 3 |
You retaliate with acid. |
| Tornado Blast |
Druid 3, Warmage 3 |
You induce the formation of a slender vortex of fiercely swirling air. |
| Conflagration |
Druid 4, Wizard 4, Fire 3, Pyromancer 3 |
All shall burn. |
| Sword Blast |
Ironcaster 3 |
Shoot daggers at everything in a cone |
| Arc |
Wizard 3, Lightning 3, Thunder Caller 3 |
Zap! |
| Sacred Purge |
Sacred Fist 3 |
A brilliant divine radiance blasts your foes and heals your allies. |
| Eclipse |
Stargazer 3, Wizard 5 |
There be night. |
| Vulcan Cannon |
Warmage 3 |
The earth bursts open and a miniature version of a volcano shoots boulders. |
| Auril's Flowers |
Winter 3 |
The ground erupts in a violent surge of rime and shattered ice. A spreading mantle of frost wraps itself around every creature in the blast, rooting them to the earth and locking their limbs in a glacial prison that splinters only when enough force is brought to bear. |
| Face melter, lesser |
Wizard 3 |
You touch the face of your opponent and it begins to thaw in agonizing pain. |
| Forceful Touch |
Wizard 3 |
You hurl your opponent with ease. |
| Iron blizzard |
Ironcaster 4 |
Summon an iron blizzard |
| Fire Wall |
Pyromancer 4 |
Fire Wall is just what it says- a wall of fire. |
| Starmantle |
Stargazer 4 |
This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground. |
| Primordial Storm |
Thunder Caller 4 |
This storm would make even Talos envious. |
| Shock Pulse |
Zariel 4, Wizard 6 |
By charging the ions in the air surrounding her, the caster discharges bursts of electrical energy. |
| Face melter |
Wizard 6 |
You touch the face of your opponent and it begins to melt away in agonizing pain. |
| Name |
Level |
Short Description |
| Blasphemy |
Black Mage 2, Black Guard 1, Cleric 2 |
"Your god can't help you now" |
| Necrophobia |
Wizard 2, Hexblade 1, Blackguard 1 |
Fear the dead. |
| Summon Skeletal Champion |
Wizard 1, Undeath 1, Cleric of a God of death 1 |
You summon a skeletal champion. |
| Doubt |
Black Mage 2, Hexblade 1 |
Your enemies lose trust in their friends |
| Weaken |
Wizard 1, Hexblade 1 |
This bane allows the Necromancer to sap the strength from his enemy. Enemies are enfeebled to the point that their blows become highly ineffective. |
| Sickening Poison |
Witchdoctor 1 |
Calling upon the venomous powers of natural predators.. |
| Desecrate |
Black Mage 2 |
You create a magical area of plague and despair. |
| Summon Ghost |
Wizard 3, Undeath 2, Cleric of a God of death 2 |
You summon a ghost. |
| Summon Zombie lord |
Wizard 2, Undeath 2, Cleric of a God of death 2 |
You summon a zombie lord. |
| Curse of a thousand blades |
Wizard 3, Hexblade 2 |
Increase physical damage of the targets. |
| Iron Maiden |
Wizard 3, Hexblade 2 |
This spell curses a creature, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings. |
| Life Tab |
Wizard 2, Hexblade 2 |
This skill allows the Necromancer to literally suck the life from his victims. The Necromancer is able to reach into the wellspring of mortality and siphon off its essence, consuming it to replace his own. |
| Lower Resist |
Wizard 3, Hexblade 2 |
Elemental attacks do more damage to the cursed monster.
|
| Pollution |
Wizard 2 |
You create a magical area of plague and despair. |
| Summon Mummy |
Wizard 3, Undeath 3, Cleric of a God of death 3 |
You summon a mummy. |
| Nauseating Poison |
Witchdoctor 3 |
Calling upon the venomous powers of unnatural predators.. |
| Skull Trap |
Wizard 3 |
When this spell is cast, a skull is created and hurled by the caster into the target area. |
| Threshold to Eternity |
Necromancer 4 |
You bring death. |
| Heart of Ice |
Winter 4 |
You channel the killing stillness of deepest winter, freezing the warmth of life at its core. |
| Name |
Level |
Short Description |
| Hunters Mercy |
Arcane Archer 1, Ranger 1 |
You let your instincts take over |
| Oil Beard |
Berzog Domain 1 |
Barbers finest. |
| Incarnium Surge |
Incarnate 1 |
Your soul energy surges and briefly intensifies, causing one of your soulmelds to pulse with enhanced power. |
| Mutagen |
Mad Scientist 1 |
The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations. |
| Shieldbearer |
Wizard 1, Olam 1, Magesmith 1 |
A feeling of protectiveness and guardianship fills you as you complete the spell. Touching the target shield, you point to the creature it is meant to protect and watch as the shield rises in the air and floats gently toward the indicated creature. |
| Fight or Flight |
Druid 2, Ranger 1 |
You let your instincts take over |
| Deflect Missile |
Wildmage 1 |
you change the directory of a ranged attack aimed at you |
| Berzogs Quick Scalping |
Berzog Domain 2 |
Your beard shall be mine! |
| Galling Touch |
Wizard 2, Cleric 2 |
You perform a very invasive touch that temporarily makes your enemy very vulnerable to you. |
| Barkskin |
Druid 2 |
Tough as a tree. |
| Cognatogen |
Mad Scientist 2 |
The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations. |
| Natures Step |
Keeper of the Grove 3 |
You and your allies stride with ease through the thickest thicket. |
| Experimental Admixture |
Mad Scientist 3 |
The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations. |
| Nature's Avatar |
Wildling 4 |
With a touch, you gift your animal ally with nature's strength, resilience, and speed. |
| Hex |
Witchdoctor 4 |
Transforms an enemy unit into a random critter, disabling all abilities.
|
| Flying Eye Bomb |
Blue Skinned Ogre Mage 6 |
My Eye go fly. My eye go BOOM!. |
| Bloodlust |
Red Skinned Ogre Mage 6 |
BLOOOODLUST! |