Name Type Attributes Favored Skills
Aasimar Native Outsider +1 to all Diplomacy, Perception
Beastman Monstrous Humanoid Diverse Diverse
Changeling Humanoid(Shapechanger) Diverse Diverse
Death Touched Humanoid(Death Touched) Diverse Diverse
Drow Humanoid -2 Constitution, +2 Dexterity, +2 Charisma (females) +2 Intelligence (males) Bluff (females), Perception(males), Stealth
Dwarf Humanoid +2 Constitution Appraise, Craft, Endurance
Elf Humanoid Diverse Stealth, Perception
Feyfolk Fey +2 Charisma Bluff, Fly, Perform (any)
Genasi Native Elemental Diverse Knowledge Planes
Giant Folk Giant +2 Strength Diverse
Githyanki Humanoid +2 Constitution, -2 Wisdom Intimidate, Knowledge(Arcane and Psionics)
Githzerai Humanoid +2 Dexterity, -2 Intelligence, +2 Wisdom Diverse
Gnome Humanoid -2 Strength, +2 Intelligence Perception, one Knowledge or Craft of choice
Goblinoid Humanoid Diverse Diverse
Halfling Humanoid -2 Strength, +2 Dexterity Acrobatics, Perception
Homunculus Aberration +2 Constitution, -2 Charisma Diverse
Human Humanoid +1 on 2 of choice. Any two skills (Only those that can be used untrained or profession and knowledge skills)
Ogre Mage Giant Diverse Survival, Knowledge (Arcana)
Orc Humanoid Diverse Intimidate, Athletics
Tiefling Native Outsider Diverse Diverse
Tree Folk Humanoid Plant +2 Wisdom Concentration, Insight, Knowledge Nature
Trollkin Giant +2 Constitution, -2 Intelligence Survival, Endurance
True Halfblood Diverse Diverse Diverse
Warforged Living Construct +2 Intelligence Endurance, Craft(Armorer), Knowledge(Engineering)

General Rules

Some races may choose to which attribute they receive a bonus. These bonuses do not stack with themselves or other bonuses granted from a race. And they do not overwrite mali.

All races receive some lesser, moderate and greater abilities. Which are granted at level 2, 4, 6 respectively.

Favored Skill: Favored skills are always class skills and receive a +2 racial bonus.