Call Lemures
Action: 60 minutes
Save: None
Skill checks: Cosmology 15, 2 checks; Heal 15, 1 checks; Occultism 20, 1 check <duration> 24 hours </duration>
Call lemures from the pits of avernus
You call 1d6 Lemures from the pits of avernus. The Lemures are mindless and follow you to the best of their ability. If some creature attacks you, the Lemures will attack that creature. If the Lemures sense a demon, they will also attack the demon.
Focus: A place of many deaths
Backlash:
Material Component: Nine fist sized tumors
Failure: Failing two skill checks in a row affects the caster with hells curse