The Cultist

You did not stumble into devotion — you were chosen, indoctrinated, or perhaps seduced by the promise of forbidden knowledge. The cult may be behind you now, or perhaps it never truly let you go. You carry its rituals in your muscle memory, its prayers half-formed on your lips, and a bone-deep awareness of just how easy it is to make people believe.

Properties

Attributes: Charisma, Intelligence

Favored Skills: Occultism, Religion, Culture

Example Starting Equipment

Worn robes, a cult symbol you may or may not still revere, a cipher-locked journal, and a small vial of something you were told never to open.

Origin Feats

Deep Doctrine Gain 1 cl for specific spells
Determination You receive +2 on will saves and reduce the effect of fear.
Irresistable You have a higher DC and more uses.
Loaded With Power Your powers posses more might.
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Precocious Once per day, you use a minor Ultimate power.
Ray Slinger Gain various bonuses when using ray attacks.