The Guard

Standing watch teaches you that most people are not dangerous, and that the ones who are rarely look the part. You've broken up fights, talked down the desperate, hauled the belligerent to cells, and learned to read a crowd the way a sailor reads water. Whether you were proud of the institution you served is a separate question from whether you did the job well.

Properties

Attributes: Strength, Wisdom

Favored Skills: Perception, Athletics, Leadership

Example Starting Equipment

A guard's uniform or its remnants, a baton or short sword, a whistle, and a report you filed once that was quietly buried by someone above you.

Origin Feats

Agile Bulwark You may use your dexterity in the fattest armors.
Beefy Gain 1 point of resilience and more hitpoints.
Determination You receive +2 on will saves and reduce the effect of fear.
Drink Like A Fish Once per day, an alcoholic beverage heals you.
Focused Fighter You receive +1 on attack rolls and your combat maneuvers are improved.
Jack Of All Trades Gain more skill proficiencies
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Military Training You receive armor proficiency.
Posthaste You receive +2 initiative, and more movement speed.
Tavern Brawler Use unarmed strikes and improvised weapons