The Headhunter

Bounties, contracts, warrants: it doesn't matter what the paperwork calls it. You find people who don't want to be found. You've learned to think like your quarry, to predict the desperation-fueled decisions that fugitives always convince themselves are clever, and to wait with the particular patience of someone who knows time is on their side. You try not to ask too many questions about who deserves what.

Properties

Attributes: Wisdom, Constitution

Favored Skills: Investigation, Perception, Traveling

Example Starting Equipment

Durable field clothes, a weapon of your preference, a set of manacles, a bounty ledger with several open contracts, and a reputation that precedes you in certain circles.

Origin Feats

Determination You receive +2 on will saves and reduce the effect of fear.
Focused Fighter You receive +1 on attack rolls and your combat maneuvers are improved.
Instilled Hatred You receive favored enemy benefits versus one specific type.
Irresistable You have a higher DC and more uses.
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Military Training You receive armor proficiency.
Posthaste You receive +2 initiative, and more movement speed.
Slim And Shady Gain lesser sneak attack
Tavern Brawler Use unarmed strikes and improvised weapons
Twin Sword Duelist Gain +4 AC against a single enemy