The Herbalist

The forest floor is a pharmacy, if you know how to read it. You spent years in the company of healers, apothecaries, or simply nature itself, learning which plants close wounds and which ones open them in ways that can't be closed. People come to you for help, and you've learned to look past what they say is wrong to find what's actually wrong.

Properties

Attributes: Wisdom, Intelligence

Favored Skills: Heal, Nature, Alchemy

Example Starting Equipment

Traveling robes with sewn-in pouches, a comprehensive herbalism kit, a field guide annotated with your own notes, and three unusual specimens that don't appear in any guide you've found.

Origin Feats

Academic Knowledge You learn more spells
Blessed Hands All your healing abilities are improved.
Determination You receive +2 on will saves and reduce the effect of fear.
Hardened By The Land Special weapon proficiency and +2 to fortitude saves.
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Troll Blood You heal faster. If you have a troll shape ability it is stronger.