The Mercenary

Wars don't care about loyalty, and neither do mercenaries — at least that's what you told yourself. You've fought in campaigns whose causes you barely understood, alongside comrades whose names you've half-forgotten. But somewhere in the blood and coin, you learned the difference between surviving a fight and winning one.

Properties

Attributes: Strength, Dexterity

Favored Skills: Traveling, Composure, Commerce

Example Starting Equipment

Worn but serviceable armor, a contract of employment (expired), a weapon of your choice, and a lucky charm from a fallen comrade.

Origin Feats

Beefy Gain 1 point of resilience and more hitpoints.
Daisho Have two chosen weapons.
Dreadful Wrath Emit a frightful presence.
Drink Like A Fish Once per day, an alcoholic beverage heals you.
Jack Of All Trades Gain more skill proficiencies
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Military Training You receive armor proficiency.
Slim And Shady Gain lesser sneak attack
Specialized Fighter Gain +2 damage with weapons
Tavern Brawler Use unarmed strikes and improvised weapons
Twin Sword Duelist Gain +4 AC against a single enemy