The Mercenary
Wars don't care about loyalty, and neither do mercenaries — at least that's what you told yourself. You've fought in campaigns whose causes you barely understood, alongside comrades whose names you've half-forgotten. But somewhere in the blood and coin, you learned the difference between surviving a fight and winning one.
Properties
Attributes: Strength, Dexterity
Favored Skills: Traveling, Composure, Commerce
Example Starting Equipment
Worn but serviceable armor, a contract of employment (expired), a weapon of your choice, and a lucky charm from a fallen comrade.Origin Feats
| Beefy | Gain 1 point of resilience and more hitpoints. |
| Daisho | Have two chosen weapons. |
| Dreadful Wrath | Emit a frightful presence. |
| Drink Like A Fish | Once per day, an alcoholic beverage heals you. |
| Jack Of All Trades | Gain more skill proficiencies |
| Luck Of Heroes | You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class. |
| Military Training | You receive armor proficiency. |
| Slim And Shady | Gain lesser sneak attack |
| Specialized Fighter | Gain +2 damage with weapons |
| Tavern Brawler | Use unarmed strikes and improvised weapons |
| Twin Sword Duelist | Gain +4 AC against a single enemy |