The Urchin

No one handed you anything. You learned to read people before you learned to read words, to find warmth in the places others overlooked, and to make yourself invisible when visibility meant danger. Somewhere in all that hardship, you found a resilience that comfort never builds — and a sharp, unromantic view of how the world actually works.

Properties

Attributes: Charisma, Wisdom

Favored Skills: Culture, Gossip, Trickery

Example Starting Equipment

Patched clothes with hidden pockets, a small knife, a stolen trinket of unclear value, and a mental map of the city's back alleys.

Origin Feats

Determination You receive +2 on will saves and reduce the effect of fear.
Leatherskin Your skin counts as a leather armor
Lucky Bastard Reroll a D20 check once per day
Instilled Hatred You receive favored enemy benefits versus one specific type.
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Military Training You receive armor proficiency.
Precocious Once per day, you use a minor Ultimate power.
Slim And Shady Gain lesser sneak attack
Spirit Animal Gain familiar bonus from your totem animal
Survivor Improve saves and receive additional negative hitpoints.
Tough Childhood Gain more positive and negative hitpoints
Trap Sense You receive trapfinding and a bonus to reflex saves.