The Vagabond

The road is your only true constant, a winding path woven with old folklore, traditional customs, and the spirits of those who traveled it before you. For a traveler like you, the concept of home is no longer a place on a map, but an intangible sanctuary of memory and unyielding honor carried deep inside. You hold a shared respect for those who live beneath the open sky, respecting the ancient unwritten laws of hospitality and survival over the decrees of kings. Knowing you will always be a stranger to the comfortably settled world, you walk the forgotten paths with a guarded dignity that demands respect from strangers and terrifies the narrow-minded.

Properties

Attributes: Constitution, Charisma

Favored Skills: Gossip, Lore, Traveling

Example Starting Equipment

A patched traveling cloak with hidden linings, a versatile blade for defense and camp work, a half empty remedy, dried rations, and a small, tarnished token that serves as a reminder of your belonging.

Origin Feats

Barber Surgeon Deal 1d8 damage with daggers, handaxes and better criting
Determination You receive +2 on will saves and reduce the effect of fear.
Instilled Hatred You receive favored enemy benefits versus one specific type.
Hardened By The Land Special weapon proficiency and +2 to fortitude saves.
Leatherskin Your skin counts as a leather armor
Luck Of Heroes You receive a +1 bonus on all saving throws and a +1 bonus to Armor Class.
Posthaste You receive +2 initiative, and more movement speed.
Rainbow Soul Your elemental powers are less predictable.
Spirit Guide Improve certain Minions and receive a bonus based on the guide.
Survivor Improve saves and receive additional negative hitpoints.
Tournament Experience Receive a bonus with commoners and with bastard swords.
Vampire Hunter You have learned the secret techniques of Van Richten.