Recall

Psychoportation
Level: Tracer 3
Duration: 3 turns or until used
Action: free action
Save: None

Tracer bounces backward in time.

Mark your position, hitpoints and power points. At any point during duration you may activate recall as an immediate action. Your position hitpoints and power points are reset. If you use this to avoid some kind of attack you must succeed an opposed initiative check to make it happen early enough.

Special: When casting time hop on the tracer set the recall timer according to the time hop and let her teleport back to her old position if she is too far in the future (instantly without the dc 15 wisdom check). The tracer may try a will save to resist.

Focus: None

Material Component: None