Temporal Strike

Psychoportation
Level: Cenobite of the Broken Hourglass 2
Duration: One round
Action: standard action
Range: close
Save: Will, negates

You knock someone out of the hourglass.

If you succeed on a ranged touch attack, the creature is moved through a hole in time-space. The creature will come back after one round at the start of their turn. For the creature it seems as if no time has passed. A will saving throw negates the effect.

Augment

Focus: None

Material Component: None