Temporal Strike
Level: Cenobite of the Broken Hourglass 2
Duration: One round
Action: standard action
Range: close
Save: Will, negates
You knock someone out of the hourglass.
If you succeed on a ranged touch attack, the creature is moved through a hole in time-space. The creature will come back after one round at the start of their turn. For the creature it seems as if no time has passed. A will saving throw negates the effect.
Augment
- For every two additional power-points spend, you may increase the duration by one turn.
- For every additional power-points spend, the associated attack receives a +1 insight bonus to the attack roll.
Focus: None
Material Component: None