Shield Sphere
Level: Ectoplasmic Aegis 2, Guardian Mantle 3
Duration: One turn per level
Action: standard action
Range: Sphere around the manifester.
Come closer friends.
Specify a radius at least 3m and at most 12m. You create a sphere of that radius that moves with you blocking attacks through sphere, i.e., from inside to outside or vice versa. The sphere blocks ranged attacks and effects that deal physical or energy damage, such as arrows, the fireball spell or the acid breath weapon of a dragon. The sphere automatically takes half the full effect. The sphere has 25 shield points. If a shield sphere is down to zero shield points, the shield sphere bursts and the attacks pierce the sphere and affects targets with the residual damage.
If repair abilities are used on the shield sphere, they restore shield points.
You may use damp power for your shield sphere to reduce the damage it takes from appropriate sources.
Augment:
- You may spend power points to increase the shield capacity: For each power point spend, increase the number of shield points by 5.
- You may spend four power points so that the shield sphere only becomes inactive when reaching zero shield points. It can still be repaired and automatically restores 20 shield points at the start of each of your turns.
- You may spend two power points so that the shield sphere becomes semi-permeable. Choose one direction, such as from inside to outside. The sphere blocks attacks and effects that deal physical or energy damage only in that direction. The other direction is unaffected.
Focus: None
Material Component: None