Telekinesis

Psychokinesis
Level: Force Mantle 2, Psion 3, Concordant 3
Duration: 1 round / level
Action: standard action
Range: close

Through sheer force of will, you manipulate objects and creatures from afar, moving them, restraining foes, or hurling them with tremendous force.

You move objects or creatures by concentrating on them as a standard action. Depending on the version selected, the spell can provide a gentle, sustained force or perform combat maneuvers.

Sustained Force: You can move an object that would be a light load for a medium sized creature with your primary casting attribute as strength score. The object moves at a speed of 6m per round. The object can be moved vertically, horizontally, or both, but cannot be moved beyond the spell's range. You can manipulate an object as though using one hand, such as pulling a lever, turning a key, or opening a door. You may perform fine manipulation with a skill check, substitute dexterity with your primary ability modifier and add a -5 penalty. You need to concentrate on the effect to use it. If concentration ends, the object falls or stops. The spell also ends if the object is forced beyond its range.

When a creature holds an object you need to perform the disarm the creature first.

Combat Maneuver: Once per round, as a standard action you can perform a bull rush (in any direction), disarm, grapple, or trip maneuver using telekinesis. Resolve the maneuver normally, except that it does not provoke attacks of opportunity. Use your primary casting ability instead of your Strength or Dexterity modifier.

Focus: None

Material Component: None