The Feyfolk
Properties
Attributes: +2 Charisma
Favored Skills: Acting, Gossip
Size: Medium
Type: Fey
Movement: 9m
Features
Low Light Vision: All Feys have Low Light Vision.
Trickery of the Fey: Feyfolks Compulsion effects, and all (combat) maneuvers receive +1 DC. Their racial spells and special Feynt maneuver receive a +2 to DC. All Feyfolk know a unique combat maneuver the Fey's Feint (from here on it shall be referred to as Feynt for better readability).
Fey Magic: All Feyfolk can use the following Spell Like abilities 1 time per encounter: Hypnotism, Charm Person, Sleep (ignoring the HD cap of the first target), Faerie Fire (of course).
Vulnerability to Cold Iron: All Feyfolk do not apply natural armor bonus against cold iron weapons.
Feary Wings: You gain fly speed equal to your land speed +6m and may use athletics to do fly checks. You have an average maneuverability.
When wearing medium or heavier armor and having space for your wings, you may fly at half speed as a bodged flyer. You sink 3m each turn flying this way.
When having a medium or heavier load (count your armor weight as part of your load), you cannot fly.
You take a -2 penalty to AC while flying.
Racial Powers
Lesser Racial Power (Level 2): A Feyfolk receives a +2 bonus to their reflex saves.
Moderate Racial Power (Level 4): A Feyfolk may cast Faerie Fire as a swift action and may ignore the HD cap of sleep and fascination effects.
Greater Racial Power (Level 6): Feyfolk add another use to their Ultimate ability:
Dance of the Fey As a full-attack action the Feyfolk may move up to twice their fly speed and take as many turns as they want during this movement. They may perform attacks as their normal full-attack action allows them to and may distribute them among as many enemies as they can reach this way. Every enemy hit by this attack is affected by the Feyfolks racial Combat Maneuver if they fail the saving throw. This movement does not provoke attacks of opportunity.
Feats: Faerie Dust, Glitter Flitter, Only One Vulnerability, Wild Empathy
Subraces
Subraces
Fey Of The Autumn Court
Attributes: +2 Constitution, -2 Strength
Withering Feynt: The Fey of the Autumn Court can use a special melee Combat Maneuver. If the affected enemy fails a Constitution or Charisma-based Will save, they are limited to move, standard and full-round actions in the first turn and a standard or move action in the second turn. For all other Feat and saving throw purposes, this counts as the Feynt Maneuver.
Harvest Bounty: The Fey of the Autumn Court are healed by their level + their charisma modifier, whenever a positive effect on them with a duration of at least two turns ends.
Progression Options
Feats: None.
Fey Of The Spring Court
Attributes: +2 Wisdom, -2 Dexterity
Overspreading Feynt: The Fey of the Spring Court can use a special mental Combat Maneuver with 9m range. If the affected enemy fails a Charisma or Intelligence-based Will save, it becomes confused until they did not act normally for one turn. For all other Feat and saving throw purposes, this counts as the Feynt Maneuver.
Seeding: Whenever, the Fey of the Spring Court uses an ability, that heals or provides a buff to themselves or a single ally. They may choose the buff to start its effect and ends its effect one turn later.
Progression Options
Feats: None.
Fey Of The Summer Court
Attributes: +2 Dexterity, -2 Constitution
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +2 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Warm Heart: The summer court grants the Feyfolk a resistance to fire equal to their level + their Charisma Modifier.
Their Charm effects end one turn later, even if the no hostility contract is broken.
Charming Feynt: The Fey of the Summer Court can use a special mental Combat Maneuver. If the affected enemy fails a Charisma or Wisdom based Will save they become charmed for one turn. For all other Feat and saving throw purposes this counts as the Feynt Maneuver.
Progression Options
Feats: Summer Dust
Fey Of The Winter Court
Attributes: +2 Strength, -2 Wisdom
Cold and Negative Energy Aptitude: The winter court grants the Feyfolk a resistance to cold and negative energy equal to their level + their Charisma Modifier.
When dealing cold or negative energy damage, increase it by 1d6.
Halting Feynt: The Fey of the Winter Court can use a special melee Combat Maneuver. If the affected enemy fails a Strength or Charisma based Will save their movement speed is set to 0 for one turn and they automatically miss the second attack they perform during that time as if they had failed their attack roll. For all other Feat and saving throw purposes this counts as the Feynt Maneuver.
Progression Options
Feats: Winters Beckoning