The Human

Properties

Attributes: +1 to two attributes.

Favored Skills: Any two skills

Size: Medium

Type: Humanoid

Movement: 9m

Features

Weapon Familiarity: A human receives weapon proficiency with one weapon of choice, if it is a martial weapon it becomes a simple weapon.

Education: Humans gain 4 extra skill points and one extra feat which may not be an origin feat.

Carpe Diem: At the start of each day, choose one of the following energies and you receive the associated bonus until the next morning.

Energy Bonus
Might +1 bonus on Strength skill checks.
Spirit +1 bonus on Wisdom and Constitution skill checks.
Mind +1 bonus on Intelligence skill checks.
Grace +1 bonus on Charisma and Dexterity skill checks.

Racial Powers

Lesser Racial Power (Level 2): You receive one luck reroll. As an immediate action you can spend one luck reroll to reroll a check receiving a bonus from Carpe Diem.

Moderate Racial Power (Level 4): You may choose another energy to benefit from the Carpe Diem feature.

You receive one bonus feat, highly recommended are Carpe Diem Focus and Carpe Diem Synergies.

The feat Carpe Diem Focus lets you double the passive bonus and Carpe Diem Synergies provides synergistic and active effects.

Greater Racial Power (Level 6): When rolling a natural 20, you may roll a d10 instead of a d6 and add the result to the natural 20.

Feats: Bestow Luck, Browsing, Carpe Diem Focus, Carpe Diem Synergies, Defiant Luck, Huntmaster, Improved Carpe Diem Energies, Improvisation, Miliary Ranks, Worshipping Tradition

Subraces

Subraces

Half-Dwarf Half-Elf Half-Orc Human Maenad Xeph

Half-Dwarf

Attributes: +2 Constitution

Darkvision: You possess darkvision 18m.

Dwarven Blood: Half-dwarves their armor counts as being one category lighter when determining movement restrictions. Finally they possess a +2 bonus to saving throws versus poisons, diseases and to avoid being tripped or bull rushed while standing on the ground.

Progression Options

Feats: Half Heritage

Half-Elf

Attributes: +2 Charisma or Dexterity

Elven Ancestry: Half-elves are immune to sleep spells and similar magic effects. They also possess low-light vision and a +2 racial bonus to Will saves, which increases to +4 against enchantment spells or effects.

Progression Options

Feats: Half Heritage

Half-Orc

Attributes: +2 Strength

Darkvision: You possess darkvision 18m.

Orcblood: Half-orcs posses a +2 racial bonus to Fortitude saves, which increases to +4 against poison or disease.

Progression Options

Feats: Half Heritage, Headlong Rush, Iron Skin

Human

Attributes: +2

Broad Background: Pick one additional origin feat for which you meet the requirements.

Life Long Learning: You receive one additional skill point everytime you level up.

Progression Options

Feats: Human Edge

Maenad

Attributes: +2 Charisma

Fury Within: Maenads may use the outburst ability once per day as a swift action.

Outburst: The maenad takes a -2 penalty to intelligence and wisdom while receiving a +2 moral bonus to strength and +1 level for spells and powers with an energy descriptor for up to four rounds.

Progression Options

Feats: Tempestuous Temper

Xeph

Attributes: +2 Dexterity

Quickness: Xeph have the ability to burst as a free action, which can be used once per day and improves the Xeph's movement speed by 3 m for three rounds. The ability improves at level 4 giving 6 m movement speed.

Innate Spell Evasion: Xeph have spell resistance equal to 5 + their level + their dexterity modifier.

Darkvision: You possess darkvision 18m.

Progression Options

Feats: Xeph Burst, Extra, Xeph Celerity