The Orc

Properties

Attributes: Diverse

Favored Skills: Athletics, Brawn

Size: Medium

Type: Humanoid

Movement: 10.5m

Features

Darkvision: You possess darkvision 36m.

Weapon Familiarity: Orcs treat any weapon with "orc" or "orcish" in the name as martial weapons, rather than exotic weapons. Orcs treat two handed axes and falchions as simple weapons.

Iron Stomach: You gain a +2 racial bonus on Fortitude saves, which increases to +4 on saves against poison and disease.

Nomads Endurance: You may exist comfortably in harsh environments without having to make Fortitude saves, as if constantly under the effects of Endure Elements..

Racial Powers

Lesser Racial Power (Level 2): Orcs receive their strength modifier as additional negative hitpoints.

Moderate Racial Power (Level 4): Orcs cannot be staggered and receive every turn another saving throw versus persistent stun, paralyze or petrification effects.

Greater Racial Power (Level 6): When an Orc is bloodied, he receives +2 caster level and for the purpose of damage calculation she is considered having her strength score increased by 4.

Feats: Blood Vengeance, Born Alone, Born Of Fury, Comeback, Ferocious Minions, Ferocious Tenacity, Grudge Fighter, Headlong Rush, Iron Skin, Mo Boom Fo Ma Fiyya, Tenacious Survivor

Subraces

Subraces

Gray Orc Green Orc Mountain Orc Ogrillon Orog

Gray Orc

Attributes: +2 Strength, +1 Intelligence, +1 Wisdom

Marks of civilization: A Gray orc receives an additional skill of choice as favored skill.

Strength in Numbers: A Gray Orc receives a bonus teamwork feat. When a Gray Orc or one of their minions uses a teamwork feat with an numerical bonus and has more allies than they would need for the teamwork feat, the numerical bonus of that teamwork feat is increased by 1.

Greater Racial Power (Level 6): Instead of the regular orcs greater racial power, when a Gray Orc benefits from a divine ability, such as blackguard, cleric and paladin spells, they receive a +2 moral bonus to attack rolls and will saves.

Progression Options

Feats: Loyalty, Worshipping Tradition

Green Orc

Attributes: +2 Strength, +2 Dexterity, -2 Intelligence

Adrenalin Rush: A Green Orc has +6m movement speed on their first move action and +8 on their first attack roll each encounter.

Woodland Stride: A Woodland Strider may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment.

Progression Options

Feats: Greenfinger

Mountain Orc

Attributes: +2 Strength, +2 Dexterity, -2 Intelligence

Natural Climber: You possess climb speed. However, your bonus to climb is only +4.

Warpaint: A Mountain Orc can apply warpaint on himself or another creature of the orc, ogre, beast or animal type, this requires one hour of work. Once after applying the warpaint, the Mountain Orc can activate all the warpaint he applied as a full-round action and it stays active for 10 minutes thereafter. Warpaint cannot be activated multiple times. The warpaint provides a +2 bonus to brawn checks, +2 on saving throws versus fear and +1 on fear DCs. All these bonuses are moral based.

Progression Options

Feats: Improved Scare Tactics, Scare Tactics

Ogrillon

Attributes: +3 Strength, +2 Constitution, -2 Intelligence, -2 Charisma

Brute Force: The Ogrillon cannot roll a natural one on a strength dependent check. Reroll on a one as a free action. That roll cannot be rerolled again, even if it is another one.

Ravenous: When an Ogrillon has not successfully attacked in his last turn, he receives a -2 penalty to will saves.

Progression Options

Feats: None.

Orog

Attributes: +2 Strength, +1 Intelligence, +1 Charisma

Heavy Magic: When the Orogs Strength modifier is higher than their casting attributes modifier, to determine bonus damage they count as having an casting attributes modifier up to 4 points higher up to the strength modifier.

They may perform spell attack rolls using strength as attack roll attribute and pierce spell resistance using their strength.

Underdark Smiths: Orogs receive +2 on craft weapon, armory checks and receive the craft magic weapon and armor feat even if they are no spellcasters. Their caster level for such purposes counts as their level +2.

Progression Options

Feats: Elemental Rage