Basilisk Cave
Murky water swirls around you as you navigate the twisting corridors of the submerged labyrinth. Phosphorescent algae cling to the stone walls, casting an eerie glow that barely penetrates the gloom. In the distance, you hear a faint hissing sound that sends chills down your spine.
Requirements: Level 2
Description: Reach the Basilisk and defeat it. To reach the Basilisk, you need to swim through a maze of underwater caves. In order to do so, make a swim and a survival check and use the lower result. If there is more than one character, only one makes the survival check, while all others need to make the swim check and the lowest result among all of these checks is taken. Minotaurs only need to make swim checks they survival is assumed to be higher than the swim check. If the check is at least 15, you find an opportunity to breath. If you roll at least 20, you can reach the Basilisks cave. You can do such rolls Each such combination of checks represents 30 seconds without air and you have as many checks as you like. In the Basilisks cave you can breath normally. There you need to defeat the Basilisk. After the Basilisk is defeated, each character has the chance to make a potion from its blood. The quality of the potion depends on an alchemy skill check result and lasts for one minute when consumed.
At least 15: Immunity to petrification, can also be used to restore a petrified creature to flesh.
At least 20: + 5 bonus to fortitude saves.
At least 25: 10 temporary hitpoints
At least 30: 10 points of hardness
At least 40: Permanently increase the constitution attribute by one.
Rewards:
- 1 feat
- One Basilisk blood potion per character.