Werewolf Village

Find the werewolf before it is too late

Requirements: Level 1 or 2, Solo

Description: The village is plagued by a werewolf and you are too. Find the werewolf and organize a mob to kill it. The werewolf stikes every night. Every night you need to make a perception roll DC 25. If you succeed the werewolf leaves you alone, otherwise it bites you once with +10 attack and 2d6+7 damage. Unless you have some special abilities, you are unarmored and flat footed. These nightly attacks also mean you can't heal or regain spells and abilities. In order to find out who is the wolf, you need to gather 30 evidence points. Every day gives you a new chance to follow some clues for evidence. This requires a skill check, randomly determined by rolling a 1d6. For every point in the skill check above 15, you gain one point of evidence.

Roll Skill
1 Insight
2 Gather information
3 Investigate
4 Survival (+5 with track)
5 Knowledge Nature
6 Perception
Finally after you gathered enough evidence, you need to organize the mob. This requires a DC 20 diplomacy check. You can try this check at most once per day. Alternatively you can take justice into your own hands and kill the werewolf. It has the stats of a Winter Wolf.

Rewards: