Winter Village

Winter is coming

Requirements: Level 3

Description: You need to keep the Village alive through a harsh winter. There are four key metrics that track the state of the Village. If one metric is negative at the beginning of three consecutive weeks, the challange is lost. The challange is won, if at least twelve weeks have passed and all metrics are positive at the beginning of the current week. At the start of the challange, all metrics are at zero.

Each week each character can decide for one metric to work on. In order to do so, the player rolls an appropriate skill check and improves the metric by the result of the skill check divided by the number of players. As usual non integer results are rounded down.

The following table describes the metrics.

Skill Some skills are more useful than others for improving certain metrics. This column indicates the possible skills and an extra bonus or malus on the check. If you have appropriate spells, psi powers etc, you may make caster level checks instead of skill checks for the task.

Decay Food gets consumed, wood gets burned etc. At the end of each week, the metric is reduced by the amount indicated in this column.

Metric Skills Decay Description
Food Survival, Profession cook -4, Profession farmer +4 10 The quantity is important, not the taste
Warmth Survival, Profession Lumberjack +4 5 Enough burnable material needs to be brought in to keep the village warm.
Health Heal 0 Represents the amount of medical supplies and sick villagers
Structural integrity Profession Carpenter + 4 0 Represents the damage to roofs, houses, etc.

At the beginning of each week, roll with 1d6 to determine an event that happens:

Roll Name Description
Storm 1 Reduce Structural integrity by 10
Rat infestation 2 If food is negative, nothing happens. If it is positive, half it and reduce health by the same amount.
Plague 3 Reduce Health by 10
Severe Cold 4 Reduce Warmth by 10
No Event 5 No effects
Roll twice 6 Roll twice with a 1d4. The results are added.

Bring it on: Add "Morale" metric, which decays by 5 points each week and can be improved using Diplomacy or Perform checks. As an extra reward, you get a moral bonus of 6 on an attribute of choice for your next challenge.

Rewards: