Energy Aptitude [class] [Epic]
Straight Ahead!
Prerequisites: Intelligence 21+, Archetype dedicated to one or more energy types
Benefit:
You receive a bonus based on the energy type of your archetype. If you have an archetype like razor that allows multiple elements, you have to choose one at the morning of each day.
Fire: At the start of your first combat turn you may move 3m as a free action, unless you are incapacitated. Cold: Negative status effects, such as paralysis, that you create and that already last at least two turns last one turn longer. Acid: Negative status effects, such as paralysis, that affect you decay one turn earlier down to 1 turn. Lightning: Your speed multiplier for running increases by 2 and for charging by 1. Sonic: Your mental combat maneuvers deal 1d6 damage per level.