Imprisonment

Conjuration 6
Action: until all skill checks are done
Save: None
Skill checks: Knowledge (arcane) 30, 2 successes; Knowledge (Planes) 20, 1 successes; Knowledge (architecture) 20 1 success; Knowledge(nature) 25 1 success; Knowledge (rituals) 30, 2 success; Knowledge (dungeoneering) 25, 2 successes.

You imprison a creature

To cast this spell The Ritual has to be cast uninterupted by at least one caster at a time. It is possible to change out the casters inbetween or to have multiple casters cast the ritual at the same time. However per Round there can only be 4 skill checks attempted. Each caster can only attempt one skillcheck per turn. If the ritual succeeds a target of the rituals leaders choice is affected by Imprisonment (as per the spell). With a DC of 10 + 1/2 CL of the rituals Leader + the ritual Leaders int mod + 2 per person actively engaged in the incantation (meaning for each person making a skill check for the incantation) If the Ritual fails the casters that made the 2 failing skill checks in a row are affected by Imprisonment as per the spell. With a DC of 10 + 1/2 CL of the rituals Leader + the ritual Leaders int mod + 2 per person actively engaged in the incantation (meaning for each person making a skill check for the incantation)

Focus: None

Backlash: The Materials get used up

Material Component: The chain of a high ranking prison guard demon on Carceri

Failure: 2 failed skillchecks in a row lead to a failure of the spell and all casters are sent to a random layer of Carceri