Muradins Forge

Conjuration 4
Action: 60 minutes
Save: None
Skill checks: Knowledge (religion) 20, 2 checks; Knowledge (stones) 15, 1 checks; Craft (smithery) 22, 1 check

Create a forge out of the Stones around you and use it to Craft or enchant one Weapon or Armor.

Create a forge out of the Stones around you and use it to Craft or enchant one Weapon or Armor. And the beginning of the ritual you have to pray to Moradin and explain to him what you want to craft or enchant. If you want to craft something that goes against his wishes (dm's descrition) the ritual will result in a failure even if all the checks are succesful. If the ritual is succesful the stones surrounding you change shape and Form a forge containing all the tools needed and an active fireplace hot enough to use for smithery. The forge stays in place just as long as you need to finish your smithery. The forge also turns currency into any materials needed for crafting (at a 10% higher price were dealing with a dwarven god after all)

Focus: None

Backlash: Moradin takes the currency you wanted to use to pay for your crafting from you.

Material Component: A bar of steel as sacrifice to Moradin.

Failure: Failing two skillchecks in a row or using the ritual to craft something Moradin doesnt agree with results in a failure.