Dirge of Doom

Bardic Music 3 (Boost)
Action: standard action
Range: earshot
Target: Enemies within 9m
Save: Will

The use of curses has been practiced by many cultures.

When starting this hymn, all opponents within range take 1d6 points of negative energy damage and must succeed a will saving throw or are frightened until they are 9m away from the bard for one full turn. A successful saving throw negates the damage and removes the frightening condition.