Fire Starter

Street 2 (passive)
Action: none
Range: personal
Target: Personal

"I fell down the stairs." - Quibberts, scared burn victim

As part of an attack you may use alchemical fire to set your own weapon afire or hit an opponent who is set afire by an alchemical fire, dealing 1d6 fire damage per successful attack for three rounds. If you are set afire yourself you gain no penalty in the first three rounds, but opponents engaging you in melee take 1d6 fire damage. In addition he gains a +2 on Perform(Fire starter) and Craft(Alchemy) checks.