Circular Reasoning

Telepathy
Level: Deadmind 3
Duration: 1 turn.
Action: Standard action
Range: close
Save: Will, negates

A logical fallacy in which the reasoner begins with what they are trying to end with. The components of a circular argument are often logically valid because if the premises are true, the conclusion must be true.

The target of this power ignores the effects of being at level or fewer hit points for the duration of this power. Even death can be postponed this way potentially allowing you to survive if you receive sufficient healing before the time is up.

Augment

Focus: None

Material Component: None