Momentum

Psychometabolism
Level: Egoist 3
Duration: One round per level
Action: standard action
Range: Personal

The glands of your body emit massive quantities of endorphins, augmenting your natural abilities.

The transmuted creatures move and act less flexible but with more impact. This extra momentum has several effects. A creature with momentum is staggered. However, the creature with momentum may perform the charge action or use full-round spell casting abilities. Momentum grants a heavy damage multiplier of 1 which is halved for two weapon wielders. A creature that can ignore stagger cannot be affected by momentum. A creature with momentum gains a +2 to Fortitude saves and 2 points of DR. Momentum dispels and counters haste and vice versa. Effects that act like haste, provide no benefit while a creature is affected by momentum.

Focus: None

Material Component: None