Wormhole
Level: Nomad 2
Duration: Concentration, up to one turn per manifester level
Action: standard action
Range: Medium
Target: Targets within 1.5m of two connected mouths
Save: Fortitude which cannot be failed voluntarily
Fastest traveling ever.
When manifesting this power you select two positions within range which are attached to some solid object. All creatures which come within the area of the wormhole must succeed a fortitude save or are instantly moved to a random spot just barely out of the position of the other end. If a creature wants to use the wormhole it can choose to make a fortitude save with a -10 penalty.
Augment
- For 4 additional power points the wormholes teleport hurts and deals 8d6 points of damage on a failed fortitude save.
Focus: None
Material Component: None