The Drow

Properties

Attributes: -2 Constitution, +2 Dexterity, +2 Charisma (females) +2 Intelligence (males)

Favored Skills: Bluff (females), Perception(males), Stealth

Size: Medium

Type: Humanoid

Movement: 9m

Features

Darkvision: You possess darkvision 36m.

Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.

Trance: Drow possess immunity to magic sleep effects, and a +2 racial saving throw bonus on all Will saves that increases to +4 against enchantment spells or effects.

Spell Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s character level. Creatures affected by the Drows faerie fire ability also suffer a penalty of -2 on armor class and spell resistance.

Spell Resistance: Drow posses Spell Resistance equal to 5 + their level + their highest mental ability.

Poison Affinity: Drow are trained in the use of poison and never risk poisoning themselves when applying it. If they already got such an ability or later gain one, their poison DC is heighten by one.

Racial Powers

Lesser Racial Power: The duration of certain temporary beneficial status effects created by drows is increased by one turn. Female drow can use this for divine spells and abilities that rely on channel energy. Male drow for the arcane spells and abilities that rely on sacrificing arcane spells.

Moderate Racial Power: Drow can see perfectly in any kind of darkness.

Greater Racial Power: The drow gains another use of their Capstone ability: a drow may impose a -10 penalty on armor class for 3 rounds against a foe, who successfully confirmed a critical hit against the drow. The drow may even use this ability post mortem.

Feats: Drow Weapon Training, Drow'S Favored Weapon, Faerzress Bender, Focusing Blow, Gift Of The Spider Queen, Grudge Fighter, Master Of Shadows, Merciless Precision, Umbral Scion

Subraces

Aevendrow(Starlight Elf)

Attributes: None

Magic Training: Aevendrow do not receive any weapon training, however they receive the weapon training bonus on melee and ranged spell attacks. They receive one additional spell-slot in each level they access. A spell cast from this spellslot receives +1 CL and +1 DC.

Pure as Starlight: Aevendrow may choose to create light, or increase light levels, instead of darkness with any of their darkness abilities.

Feats: Gift Of The Moon

Despana

Attributes: None

Weapon Training: Members of house Despana are automatically proficient with all kinds of maces, such as light, heavy and war mace.

Servants: Members of the house Despana add the following to the List of their SLA's:

at first level: Summon Wolf

at third level:Summon Lion

at fifth level: Babau Ambush

In addition they gain an Additional use of all their Spell Like Abilities.

You may use strength score to qualify for minion feats.

Feats: Despana Weapon Mastery

Drow Commoner

Attributes: None

Weapon Training: Drow commoners are automatically proficient with all kinds of daggers, rapiers and hand crossbows

Deceitful: Drow commoners gain 1d6 sneak attack damage bonus.

Feats: Drow Commoner Weapon Mastery

Drow Of Eilistraee

Attributes: None

Weapon Training: Followers of Eilistraee are automatically proficient with longswords, bastard swords and longbows.

Redeeming the Drow: Followers of Eilistraee do not suffer daylight blindness and receive male and female benefits, but they do not receive the poison usage ability nor the darkness spell-like ability.

Moderate Racial Power: Instead of the drows normal moderate racial ability the followers of Eilistraee improves its faerie fire with moon fire. In addition to the normal effect, the creature shines faint blue moon light that illuminates as a torch. Undead and creatures with the evil subtype take 1d8 points of damage per level a will saving throw halves the damage. If shapechangers fail their will save they assume their original form.

Greater Racial Power: Instead of the drows normal greater racial ability the followers of Eilistraee receive a +2 on d20 checks in moonlight.

Feats: Elven Weapon Training, Evensong And Flamesong

Eilservs

Attributes: None

Weapon Training: Members of house Eilservs are automatically proficient with all kinds of two handed staffs.

Enduring (Male): Members of house Eilservs add Mage armor 1/day to their list of spell-like abilities. In addition, Mage armor spells or SLAs used by members of house Eilservs also give 4/- DR.

Blocking (Female): With a weapon of the house female Drow receive a shield bonus equal to 1 + the enchantment bonus of the two handed staff.

Feats: Eilservs Weapon Mastery

Lorendrow(Greenshadow Elf)

Attributes: +2 Wisdom instead of intelligence or charisma

Weapon Training: Lorendrow are automatically proficient with simple and martial non-metal weapons.

Environment Attunement: A Woodland Strider may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment.

Lesser Racial Power: The duration of certain temporary beneficial status effects created by Lorendrows are increased by one turn. The Aevendrow do that for spells that are connected to nature, such as druid, ranger and naturalist spells.

Feats: None.

Oblodra

Attributes: None

Weapon Training: Drow of House Oblodra have weapon training in summoned, grafted and polymorphed weapons.

Illicit Illithid Legacy: Drow of House Oblodra have a tradition of making deals and experiments with mindflayers. Once per day, you may ignore the effects of a mind-effecting ability. Additionally, you count as illithid for grafts.

Lesser Racial Power: The duration of certain temporary beneficial status effects created by drows of House Oblodra are increased by one turn. The Drow of House Oblodra can do so for psionic powers and psionic feats.

Feats: Mind Graft

Shi'Quos

Attributes: None

Weapon Training: Members of house Shi'Quos are automatically proficient with all kinds of spears, such as greatspear, short spear etc.

Protection (Female): Female of house Shi'Quos receive a +4 on AC against attacks of opportunity.

Aggression (Male): Male of house Shi'Quos receive a their level as bonus on damage rolls of attacks of opportunity with weapons of the house.

Feats: Shi'Quos Weapon Mastery

Szarkai(Ghost Spiders)

Attributes: None

Weapon Training: Szarkais have claws (1d8 / 19-20 x2). They are proficient with their claws and receive the unarmed strike feat.

Blessing: Szarkais albino mutation is seen as a gods blessing. Whenever someone uses aid another on a Szarkai, increase the bonus by 2.

Feats: None.

T'Sarran

Attributes: None

Weapon Training: Members of house T'sarran are automatically proficient with all kinds of double weapons, such as the double flail.

Avengeful (Male): Once per encounter, when falling unconscious, male members of house T'sarran immediately get a free standard action. They must use this action in an offensive manner however. They cannot use it to heal themselves or flee.

Avengeful (Female): Once per encounter, when they were beat unconscious and a full turn passed, female members of house T'sarran may use a standard action to heal themselves. After using this standard action, they are goaded for three turns by the creature that rendered them unconscious.

Feats: T'Sarran Weapon Mastery

Vae

Attributes: None

Weapon Training: Members of house Vae are automatically proficient with all kinds of flails and whips, such as light flails, heavy flails, double flails and the whip.

Controlled (male): Male members of house Vae may substitute their strength modifier by their intelligence modifier for attack and damage rolls with all kinds of flails and the whip.

Controlling (female): When a female member of house Vae deals damage to an ally with a weapon of house Vae, she can choose to affect that ally with the snake swiftness spell.

Feats: Vae Weapon Mastery

Xaniquis

Attributes: None

Weapon Training: Members of house Xaoquis are automatically proficient with all kinds of crossbows.

Attracted (male): Once per round, when casting a spell targeted at a single creature or attacking a creature with a crossbow, a member of house Xaoquis may move towards the target up to its movement speed as a free action. This movement provokes attacks of opportunity as usual.

Attracting (female): You receive a +2 bonus to the DC of the goad maneuver and receive skirmish and similar bonuses against goaded opponents that moved towards you in their last turn.

Feats: Xaniquis Weapon Mastery