The Feyfolk
Properties
Attributes: +2 Cha
Favored Skills: Bluff, Fly, Perform (any)
Size: Medium
Type: Fey
Movement: 9m
Features
Low Light Vision: All Feys have Low Light Vision.
Trickery of the Fey: Feyfolks Compulsion effects, racial spells and all combat maneuvers receive +1 DC. All Feyfolk know a unique combat maneuver the Fey's Feint (from here on it shall be referred to as Feynt for better readability).
Fey Magic: All Feyfolk can use the following Spell Like abilities 1 time per encounter: Hypnotism, Charm Person, Sleep (ignore the HD cap on the first target), Faerie Fire (of course).
Vulnerability to Cold Iron: All Feyfolk cannot use damage reduction except from armors versus cold iron weapons.
Wingperson: Feyfolk can fly like a Raptorean with a number of hit dice equal to 4 + their level.
Racial Powers
Lesser Racial Power: A Feyfolk receives a +2 bonus to their reflex saves.
Moderate Racial Power: A Feyfolk may cast Fearie Fire as a swift action.
Greater Racial Power: Feyfolk add another use to their Capstone ability:
Dance of the Fey As a full-attack action the Feyfolk may move up to twice their fly speed and take as many turns as they want during this movement. They may perform attacks as their normal full-attack action allows them to and may distribute them among as many enemies as they can reach this way. Every enemy hit by this attack is affected by the Feyfolks racial Combat Maneuver if they fail the saving throw. This movement does not provoke attacks of opportunity.
Feats: Faerie Dust, Glitter Flitter, Only One Vulnerability, Wild Empathy
Subraces
Fey Of The Summer Court
Attributes: +2 Dexterity, -2 Constitution
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Fire Resistance: The summer court grants the Feyfolk a resistance to fire equal to their level + their Charisma Modifier
Confusing Feynt: The Fey of the Summer Court can use a special melee Combat Maneuver. If the affected enemy fails a Cha or Wisdom based Wil save they become confused for one round. For all other Feat and saving throw purposes this counts as the Feynt Maneuver.
Feats: Summer Dust
Fey Of The Winter Court
Attributes: +2 Strength, -2 Wisdom
Cold and Negative Energy Resistance: The winter court grants the Feyfolk a resistance to cold and negative energy equal to their level + their Charisma Modifier
Frightening Feynt: The Fey of the Winter Court can use a special melee Combat Maneuver. If the affected enemy fails a Cha or Intelligence based Wil save they become frightened for one round. For all other Feat and saving throw purposes this counts as the Feynt Maneuver.
Feats: Winters Beckoning