The Githyanki

Properties

Attributes: +2 Constitution, -2 Wisdom

Favored Skills: Intimidate, Knowledge(Arcane and Psionics)

Size: Medium

Type: Humanoid

Movement: 9m

Features

Darkvision: You possess darkvision 18m.

Followers of the God-Queen: The Githyanki gains +4 on ride checks with red dragons and +4 on diplomacy checks with red dragons and liches. This bonus increases to +10 if the check is made to convince them not to kill him.

Strong Mind: Githyanki minds are fortified they receive +2 on will saves and mind affecting abilities must first succeed a level check dc 10 + level + the githyankis constitution modifier.

From the Academy: Choose one psionic power of the psion, arcane spell of the wizard or martial maneuvers of any of the nine schools of the first level. You may use this ability once per day as a SLA/PLA/MLA. The caster level is determined by the githyanki level. Psionic abilities are automatically augmented by exactly 1 power point per two levels. Martial stances stay active for one turn +1 turn per two levels. The main attribute is your highest mental attribute.

Natural Psionic: All Githyanki may manifest some powers and have two power points per level. Their manifester level is their Hit Dice, the saves are intelligence based. They gain astral traveler, far hand and psionic daze. However, the Githyanki does not qualify for any non racial psionic feats.

Racial Powers

Lesser Racial Power: Githyanki gain the favored enemy(Mindflayer) class feature, you may take the extra favored enemy feat only for aberrations.

Moderate Racial Power: The githyanki add concealing amorpha to the power known.

Greater Racial Power: The githyanki add dimensional door to the powers known.

Feats: Elitist Education System, Githyanki Armor Experts, Tower Of Iron Will, Two Skies(Everlasting Battle)

Subraces

Gish Caste

Attributes: +1 Strength, +1 Intelligence, +1 Charisma

Fighter Mage Caste: Only characters which take a class that provides arcane spell casting abilities and at least moderate base attack bonus can be part of this caste.

Masters of Magic and Sword: Gishes are experts in combining sword bashing and arcane magic, they gain their highest available spell level as bonus to melee damage and if they hit a foe in melee it takes -2 on saving throws versus the next arcane spell from the gish.

Feats: None.

Hr'A'Cknir Caste

Attributes: +2 Intelligence

Astral Caste: Only characters which take a class that provides access to third level spells or 3rd level psionic powers can be part of this caste.

Astral Manipulation: These unpronounceable bastards know how to manipulate astral energies in their favor. Their main arcane caster, divine caster or manifester attribute counts as four points higher for spell, powers hitpoint related effects and passive class abilities. However, DCs are not affected.

Feats: None.

Warlock Caste

Attributes: +2 Charisma

Gifted Caste: Only characters which take a class that have spontaneous spell casting abilities, access to warlock invocations or wilders can become part of this caste.

Gifted: Your DCs are one point higher for any ability.

Feats: None.

Warrior Caste

Attributes: +2 Strength

Warrior Caste: Only characters which take a class with full base attack bonus can be of the warrior caste.

Master of the Blades: Those of the warrior caste have a +2 to attack and damage rolls with two-handed slashing weapons wield in two hands.

Feats: None.