The Githzerai
Properties
Attributes: +2 Dexterity, -2 Intelligence, +2 Wisdom
Favored Skills: Subrace Specific
Size: Medium
Type: Humanoid
Movement: 9m
Features
Weapon familarity: All githzerais select a style which is connected to some weapon and offers them different bonuses and abilities. This choice is permanent. The githzerai treats the weapon as simple and monk weapon and as favored weapon of any martial arts school he can access.
Darkvision: You possess darkvision 18m.
Dodgy: Their dexterity counts as 4 points higher to calculate AC and Reflex saves but nothing else.
Enmity: Githzerai gain the favored enemy(Mindflayer) class feature. However, they may not take any feat that has as prerequisite favored enemy except the extra favored enemy feat for aberrations.
Strong Mind: Githzerais minds are fortified they receive +2 on will saves and mind affecting abilities must first succeed a level check dc 10 + level + the githzerais wisdom modifier.
Natural Psionic:
All githzerai gain a number of Psi Like abilities. At first level they can use two of those abilities per day. Their manifester level is equal to their Hit Dice, the saves are wisdom based. Each of the abilities can be used one time per day (this does not allow you to take Psionic feats or the Mindblade feat chain).
At first level they add astral traveler, inertial armor, psionic daze and cat fall to their list of PLA's known.
Every odd level they gain one additional use of their PLA's
Feats: Disciple Of The Weapon, Focused Mind, Githzerai Mind Armor., Tower Of Iron Will, Two Skies(Freedom And Mending)
Subraces
Crescent
Attributes: None
Favored Skills: Diplomacy, Stealth
Favored Weapons: Sickles, Kukris, Sabres, Scimitars are your favored weapons.
Bend Will: Abilities that require will saving throws have a 2 point higher DC.
Moderate Racial Power: Add Mind Link and Empathy to your list of PLA's known.
Greater Racial Power: Add Empathic Feedback to your list of PLA's known.
Feats: None.
Four Winds
Attributes: None
Favored Skills: Bluff, Knowledge(Planes)
Favored Weapons: Wazikashis, Katanas, Daikatana are your favored weapons.
Master-of-the-Four-Winds: When you deal elemental damage as part of your attack deal one more point per dice.
Moderate Racial Power: Add Energy Missile, Sustenance and Slow breathing to your list of PLA's known.
Greater Racial Power: Add Energy cone to your list of PLA's known.
Feats: Way Of Four Winds
Long Fist
Attributes: None
Favored Skills: Acrobatics, Bluff
Favored Weapons: Dagger, starknives, punching daggers, cestus are your favored weapons.
Circular Footwork: You may move 1.5m after each 1.5m step and may perform another 1.5m step after each attack.
Moderate Racial Power: Add Far hand and Prescience, Offensive to your list of PLA's known.
Greater Racial Power: Add Keen Edge (can only be cast on your racial favored weapons) to your list of PLA's known.
Feats: Way Of The Hand Razor