The Halfling
Properties
Attributes: -2 Strength, +2 Dexterity
Favored Skills: Acrobatics, Perception
Size: Small
Type: Humanoid
Movement: 6m
Features
Weapon familarity: Halflings treat any weapon with "halfling" in the name as martial weapons, rather than exotic weapons. Halflings treat the short sword and shortbow as a simple weapon.
Lucky: Halflings possess a +1 racial bonus on all saving throws.
Fearless: +2 bonus on saving throws against fear: This bonus stacks with the halfling's +1 bonus on saving throws in general.
Skiprock Champion: +1 racial bonus on attack rolls and damage with thrown weapons and slings.
Racial Powers
Lesser Racial Power: Halflings may move their full speed or over noisy surfaces without taking a penalty to their Move Silently check.
Moderate Racial Power: Halflings receive an additional +1 size bonus to attack rolls and armor class.
Greater Racial Power: Halflings receive another capstone ability:
True Luck: Elect to treat a saving throw as if they had rolled a 20, you do not gain bonuses for having it rolled naturally - they may do so after the die is rolled.
In addition, their bonus on saving throws against fear in increases to +4.Feats: Cautious Fighter, Fearless Fighter, Foe Of The Large, Lucky Halfling
Subraces
Hairfoot
Attributes: +2 Charisma
Lucky charm: Lucky charm halflings provide +1 luck bonus to all saving throws to his allies (except himself).
Feats: None.
Stoutheart
Attributes: +2 Constitution
Luckier: Stoutheart halflings receive double the bonuses from their Lucky ability, giving them a +2 bonus on all saving throws.
Feats: None.
Streetwise
Attributes: +2 Intelligence
Self-Taught: Streetwise halflings gain a bonus feat at 1st level.
Feats: None.