Flying Eye Bomb
Level: Blue Skinned Ogre Mage 6
Duration: 24h or until the eye is reattached or destroyed
Action: standard
Range: Personal
Save: None
My Eye go fly. My eye go BOOM!.
Detach one of your eyes to move on its own with a move and fly speed of 20 feet. Directing the eye requires a move action. Its Climb modifier is equal to 8+CL, and its Hide and Move Silently are equal to your CL. It is considered a Fine creature with 2 HP and AC of 20. When you use this invocation, your HP are reduced by 2 for the duration of this effect. For all other purposes, its stats are equal to yours. You can't cast spells or SLA’s through the eye, but any effects that affect your vision function through the eye as though it was still attached. If it is destroyed, you are dazzled for 1d4 rounds while the eye regrows, and you regain the 2 HP at the end of this time. You may only have one Crawling eye at a time. You may choose to blow up the crawling eye. If you do so it deals 1d10 / Cl (max 15d10) of fire damage to everyone in a 30 ft radius around it (reflex halves). If you do so you also receive half that damage and if your eye was destroyed in this manner it takes 8h of rest to grow back.
Focus: None
Material Component: One of your eyes.