Grove

Conjuration [Environmental, Nature, Animal, Plant, Earth, Healing]
Level: Druid 1
Duration: 1 turn per level
Action: Standard Action
Range: Close
Area: 6m radius spread
Save: None

You create a magical natural area.

Grove is a spell that makes a small part of environment natural. Plant creatures receive +4 on attack rolls and grapple checks.

Fire spells and effects can remove the grove.

When a rain spell is cast into the grove all living creatures within the grove lose fatigue or exhaustion conditions.

Focus: None

Material Component: None