Skull Trap

Necromancy [Death]
Level: Wizard 3
Duration: 1 minute per level or until triggered
Action: Standard Action
Range: medium
Area: 4,5m radius
Save: Reflex, halves

When this spell is cast, a skull is created and hurled by the caster into the target area.

When this spell is cast, a skull is created and hurled by the caster into the target area. The skull will remain floating in the air until triggered by a creature coming within 1.5m of it. Once tripped, it explodes dealing 1d6 points of damage per caster lever (save vs spell for half) to all creatures within 4.5m radius.

Focus: None

Material Component: None