The Giant Folk
Properties
Attributes: +2 Strength
Favored Skills: Subrace dependent
Size: Medium
Type: Giant
Movement: 9m
Features
Stability: Giant folks are exceptionally stable on their feet. A giant folk has a +2 bonus on checks made to resist being bull rushed or tripped when standing firmly on the ground.
Powerful Build: Your strength counts as 2 higher to calculate damage, bull rush push distance and lifting capacity, but not for anything else. Every three levels this increases by 1.
Climate Tolerant: You may exist comfortably in harsh environments without having to make Fortitude saves, as if constantly under the effects of Endure Elements..
Heavy Weight: Giant folks have 6 additional hit points. However they take a -2 penalty on stealth checks.
Feats: Big Foot, Power House, Toughness Of A Giant
Subraces
Firbolg
Attributes: +2 Wisdom, -2 Constitution
Favored Skills: Handle Animal, Knowledge(Nature)
Fey Magic: You receive minor spell knowledge and may cast your wisdom modifier times per day any spell as spell-like ability from the list: Detect Magic, disguise self. The casting ability is wisdom and caster level based on your level.
Lesser Racial Power: You add charm monster (only for animals, beasts and plants) and vanish to the list of spell-like abilities.
Moderate Racial Power: When you change shape into any kind of animal or beast, you may still use any illusion spells.
Greater Racial Power: Enemies with powers that see through invisibility or see true must succeed a will saving throw versus you to see you when you use your racial vanish or disguise spell.
Feats: Family Clans, Wild Empathy
Goliath
Attributes: +2 Constitution, -2 Dexterity
Favored Skills: Athletics, Endurance
Lesser Racial Power: Goliaths receive +2 on will saving throws and +4 on stealth checks in stony area due to their skin stone-like skin structure..
Moderate Racial Power: A Goliath may perform standing as running jumps and climb with full movement speed without penalty. Additionally he may take 10 with jump and climb checks and does not lose his dexterity modifier to armor class when climbing.
Greater Racial Power: The Goliath movement speed is only halved in difficult terrain, other penalties vanish.
Once per day a Goliath may reroll a natural 1 on a d20 roll.
Jotunbrud
Attributes: +2 Constitution, -2 Dexterity
Favored Skills: Athletics, Craft
Elemental Resistance: The jotunbrud is connected to some specific giant rage and receives energy resistance 5 versus that one element.
Lesser Racial Power: A Jotunbrud gains 10 elemental resistance based on his ancestor.
Moderate Racial Power: A Jotunbrud gains 15 elemental resistance based on his ancestor.
Greater Racial Power: A Jotunbrud may duplicate the psionic power stomp once per minute as a psychic warrior of his class level, the casting stat is strength, and powerful build applies. As part of an full-attack he may sacrifice one attack to perform the stomp power. This is considered a supernatural ability.
Feats: Elemental Rage, Mo Boom Fo Ma Fiyya, Stomper
Norn
Attributes: +2 Wisdom, -2 Dexterity
Favored Skills: Knowledge(Religion), Knowledge(Nature)
Snowborn: Norn ignore the effects of cold weather and the environmental effects of (high) mountains such as snow and ice. They also have perfect vision during a snowstorm where others would suffer from snow-blind.
Lesser Racial Power: Norns spells which do not deal damage have a by one point heighten DC.
Moderate Racial Power: Whenever the Norn uses the aid another action the one which does the roll may roll twice and take the better of.
Greater Racial Power:
The Norn gains an additional use of his capstone ability.
Fate's Edict: Choose a single ally or enemy within medium range which is currently doing a saving throw. The target must make two saves. The enemy takes the lower of the two and the ally the higher. Those saves cannot be rerolled by any means. This ability is magical nature, thus spell resistance applies, albeit the Norn receives a +4 bonus to this roll. This ability is wisdom based.
Feats: Elemental Rage