The Ogre Mage

Properties

Attributes: special

Favored Skills: Survival, Knowledge (Arcana)

Size: Large

Type: Giant

Movement: 12 m

Features

Monstrous race: Ogre Mages are more powerful than other races. Every Ogre Mage starts at level 4 upon creation. Also Ogre Mages can’t choose a class but they receive more racial Abilities as they level up.

Monstrous attributes: Ogre Mages don't roll for stats. Ogre Mages start out with the following stats: Str: 26 Dex: 10 Con: 24 Int: 14 Wis:14 Cha: 20

Darkvision: You possess darkvision 18m.

Large Size: -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, lifting and carrying limits double those of Medium characters. You also possess a reach of 3m. Furthermore, your HPR is increased by one.

Spell Like Abilities: As they level up Ogre Mages gain a number of Spell Like abilities.. The casting stat for those abilities is Charisma. The DC of their SLA’s is their Level/2 + CHA mod + 10 The Ogre Mage can learn the Arcane Thesis feat for his SLA’s as though they were spells.

Thick Skin: +5 Nat. AC

Regeneration: Ogre Mages regenerate lost Hit points at a rate shown in their level. Fire and acid deal normal damage to an ogre mage meaning damage from those sources does not regenerate at the given rate but can be healed normally. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or some other vital organ is severed, it must be reattached within 10 minutes or the creature dies. An ogre mage cannot regrow lost body parts.

Spell Resistance: Ogre Mages receive spell resistance 10 + their level + Charisma Modifier.

Level Progression: Hit point Rate: 10, first level Ogre Mages gain their Hitpoint Rate *5 Class Skills: Concentration, Athletics Skills per level (2 + int mod)

LevelWilRefFortAbilities
4424Spell Like abilities 1, Regeneration 3
5424Spell Like abilities 2, Regeneration 4
6535Spell Like abilities 3, Regeneration 5

Spell Like Abilities 1: The ogre Mage chooses three Spells from either the conjuration evocation or illusion school with spell level of up to one. He may cast each of those spells once per day as an SLA. In addition he may cast the invisibility spell at will as an SLA.

Spell Like Abilities 2: The ogre Mage chooses three Spells from either the conjuration evocation or illusion school with spell level of up to two. He may cast each of those spells once per day as an SLA. He gains one more use of each of the spells he knew before. In addition he may cast the fly spell as an SLA two times per day

Spell Like Abilities 3: The ogre Mage chooses three Spells from either the conjuration evocation or illusion school with spell level of up to three. He may cast each of those spells once per day as an SLA. He gains one more use of each of the spells he knew before. In addition he may cast the Cone of Cold spell as an SLA two times per day.

Feats: More Magics

Subraces

Blue Skinned Ogre Mage

Attributes: +4 Charisma

First Level: The character level of the Ogre Mage counts as one higher for his caster level and he chooses two more schools from which he can choose his SLA’s He may choose one additional SLA

Second Level: The Ogre Mage uses the level at which he casts a spell-like ability to determine if he can learn the Empower and Quicken spell-like ability feats. He may choose one additional SLA

Third Level: He may choose one additional SLA Additionally you may use the Flying Eye Bomb spell as an SLA at will.

Feats: None.

Red Skinned Ogre Mage

Attributes: +4 Strength

First Level: The Red Skinned Ogre Mage receives +1 BAB, he can also choose spells from the transmutation school for his sla’s. The red skinned ogre can also regenerate fire damage.

Second Level: Boiling blood: the Red Skinned Ogres Blood is hot. Whenever he takes melee damage the attacker takes fire damage equal to the red ogres CON mod.

Third Level: The Red Skinned Ogre Mage receives +1 BAB The Red Skinned Ogre Mage may cast the Bloodlust spell as an SLA 1/day

Feats: None.

Two Headed Ogre Mage

Attributes: +2 Strength, +2 Constitution, +2 Charisma

First Level: The two headed Ogre Mage gains one more swift action per turn that can only be used for mundane actions such as attacks, combat maneuvers, aiding others and so on (everything non-magical). He gains The Ambidexterity feat even if He doesn’t fulfill the prerequisites. In Addition He cannot be flanked anymore and receives a +3 racial bonus on perception checks.

Second Level: You gain one more standard action per turn that can only be used for mundane actions such as attacks, combat maneuvers, aiding others and so on (everything non-magical). You Magics me smash!: If an enemy is afflicted by a melee attack as well as a spell by The two headed Ogre Mage in the same turn you receive +2 on attack rolls versus that enemy and all Spell DC’s versus that enemy are by 2 higher until the end of your turn.

Third Level: The second head may fly into a rage, that works just like the savages rage. This only restricts actions on your extra swift and standard action. The rage doubles your regeneration bonus and allows you to make a full-attack action with your extra standard action. The two Head Ogre Mage adds Haste to the List of SLA’s known.

Feats: None.