The Orc
Properties
Attributes: +2 Strength, -2 Intelligence
Favored Skills: Intimidate, Athletics
Size: Medium
Type: Humanoid
Movement: 10.5m
Features
Darkvision: You possess darkvision 36m.
Weapon Familiarity: Orcs treat any weapon with "orc" or "orcish" in the name as martial weapons, rather than exotic weapons. Orcs treat two handed axes and falchions as simple weapons.
Iron Stomach: You gain a +2 racial bonus on Fortitude saves, which increases to +4 on saves against poison and disease.
Nomads Endurance: You may exist comfortably in harsh environments without having to make Fortitude saves, as if constantly under the effects of Endure Elements..
Racial Powers
Lesser Racial Power: Orcs receive their strength modifier as additional negative hitpoints.
Moderate Racial Power: Orcs cannot be staggered and receive every turn another saving throw versus persistent stun, paralyze or petrification effects.
Greater Racial Power: When an Orc is bloodied, he receives +2 caster level and for the purpose of damage calculation she is considered having her strength score increased by 4.
Feats: Blood Vengeance, Born Alone, Born Of Fury, Comeback, Ferocious Minions, Ferocious Tenacity, Fire God'S Blessing, Grudge Fighter, Headlong Rush, Iron Skin, Mo Boom Fo Ma Fiyya, Tenacious Survivor
Subraces
Gray Orc
Attributes: +2 Wisdom
Marks of civilization: A grey orc receives an additional skill of choice as favored skill.
Strength in Numbers: A grey orc receives half the bonus he receives for attack rolls for flanking as heavy damage bonus to damage rolls while two or more allies threat the same creature he treats.
Greater Racial Power: Instead of the regular orcs greater racial power, when a grey orc benefits from a divine ability, such as blackguard, cleric and paladin spells, they receive a +2 moral bonus to attack rolls and will saves.
Feats: Loyalty
Green Orc
Attributes: +2 Wisdom
Adrenalin Rush: A Green Orc has +6m movement speed on their first move action and +4 on their first attack roll each encounter.
Woodland Stride: A Woodland Strider may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment.
Feats: Greenfinger
Mountain Orc
Attributes: +2 Dexterity
Natural Climber: You possess climb speed. However, your bonus to climb is only +4.
Warpaint: A Mountain Orc can apply warpaint on himself or another creature of the orc, ogre, beast or animal type, this requires one hour of work. Once after applying the warpaint, the Mountain Orc can activate all the warpaint he applied as a full-round action and it stays active for 10 minutes thereafter. Warpaint cannot be activated multiple times. The warpaint provides a +2 bonus to intimidate checks, +2 on saving throws versus fear and +1 on fear DCs. All these bonuses are moral based.
Greater Racial Power: Instead of the regular orcs greater racial power, the mountain orcs warpaint also provides a heavy bonus to damage rolls that is equal to the moral bonus he receives to intimidate checks.
Feats: Improved Scare Tactics, Scare Tactics
Ogrillon
Attributes: +2 Constitution
Brute Force: The Ogrillon cannot roll a natural one on a strength dependent check. Reroll on a one as a free action. That roll cannot be rerolled again, even if it is another one.
Ravenous: When an Ogrillon has not successfully attacked in his last turn, he receives a -2 penalty to will saves.
Feats: None.
Orog
Attributes: +2 Charisma
Fire resistant: Orogs have 5 fire resistance.
Underdark Smiths: Orogs receive +2 on craft weapon, armory checks and +2 caster level to craft magic armors and weapons (up to +12).
Feats: Elemental Rage