The Bard
Hit Point Rate: 6
Class Skills: Acrobatics, Appraise, Bluff, Craft, Gather Information, Linguistics, Diplomacy, Disguise, Escape Artist, Stealth, Insight, Intimidate, Investigation, Knowledge (all), Perception, Perform, Profession, Sleight of Hand, Use Magic Device
Skill Points: 6 + Int per level
Level | BAB | Fort | Will | Ref | Class Features |
---|---|---|---|---|---|
1 | 0 | 0 | 0 | 0 | Spellcasting, Bardic Music, Lesser Archetype Power |
2 | +1 | +1 | +1 | +1 | Rhythmic Strikes, Lesser Racial Power |
3 | +2 | +2 | +2 | +2 | Moderate Archetype Power |
4 | +3 | +3 | +3 | +3 | Grooving to the Beat, Moderate Racial Power |
5 | +4 | +4 | +4 | +4 | A Charmed Life |
6 | +5 | +5 | +5 | +5 | Full of Sound and Fury, Greater Archetype Power, Greater Racial Power |
Class Features
Proficiencies: The bard is proficient with light armor, small shield and the targe. He is proficient with simple and martial weapons. Counts as bard for feat purposes.
Spellcasting: A Bard may cast spells like a bard, but is using the progression table below. Also a bard knows four spells of the 0th level. A bard receives spell casting and bardic music abilities known from the same pool of total abilities known and must choose which one he takes.
Spells per day | Abilities known and maximum level | ||||||
---|---|---|---|---|---|---|---|
Level | 0 | 1 | 2 | Abilities Known | Music Level | Spell Level | |
1st | 1 | - | - | 2 | 1 | 0 | |
2nd | 2 | 0 | - | 4 | 1 | 1 | |
3rd | 3 | 1 | - | 6 | 2 | 1 | |
4th | 4 | 2 | 0 | 8 | 2 | 2 | |
5th | 4 | 3 | 1 | 10 | 3 | 2 | |
6th | 4 | 4 | 2 | 12 | 3 | 2 |
Bardic Music:
The Bard may use her songs to produce magical effects. Those can be dispelled as spells, and have a caster level equal to the bards level. She may do so 3 plus her Charisma bonus times per day. Unlike the base bard, she has another selection of magical effects to choose from. To learn a bardic music the bard must use the a spell known slot from exactly one level lower than the bardic music.
You may use arcane abilities which require verbal components while providing bardic music (stances). Unless otherwise noted all bonuses have moral as their type of origin.
The Bard gains the ability to use bardic music as a bard of his class level to produce effects of feats that require bards music. Unless otherwise noted, activating this ability (or others that require the expenditure of bardic music) requires a standard action. To be affected, an ally must be able to clearly hear the bard sing or play the music and be within 36m of the bard. An area of magical silence or an anti magic fiend stops the song instantaneously. Bardic music does not linger when stopped voluntarily e.g. to activate another bards music.
Most Bardic music has the special range earshot. The range is different per performance, performance that does not use handheld devices, such as sing, or dance, has 18m range, performance using handheld devices, such as the lute, has 36m range. While music with a stationary instrument such as the organ have 72m.
Rhythmic Strikes: While under the effects of bardic music, the Bard gains a bonus on weapon damage rolls equal to her Charisma bonus.
Grooving to the Beat: Every time the bard uses one of his bardic music abilities he may do a 3m step dancing around (which does not provoke attacks of opportunity).
A Charmed Life: The bard can no longer roll a natural one on anything - if he does, he immediately gains a free reroll. He must abide by the results of the reroll, unless it is another one. In addition, anytime he rolls a natural twenty, he gains a +2 luck bonus to attack rolls, damage rolls, saving throws, and skill checks for the next three rounds.
Full of Sound and Fury:
Once per day, the bard may make use of one of the following abilities:
Let Slip the Dogs of War: If the bard attacks an opponent in melee and succeeds, he may allow all allies who threaten that opponent to make a single attack at their highest attack bonus versus that same opponent as an immediate action. Out of the Jaws of Death: As an immediate action, the bard may use one of his bards music, but the effect is restricted to one single ally and the duration to at most one single turn.
Feats: Diamond Hymn, Epic Wardance, Extra Bardic Ability, Solo, Wardance
Archetypes
Bravado
Bravados do not gain access to bards spells, but only to bardic music. However, the Bravado may learn hymn and finale spells as bardic music of the same level.
Fencing Weapons: Duel sword, elven curve blade, foil, long sword, rapier, saberBonus Bardic Music:
- Capstone Bard Music: Staccato Volante
Lesser Archetype Power: When the Bravado hits an opponent with a fencing weapon she receives +4 dodge bonus to armor class versus that opponents attacks for one turn.
Bravados receive +2 on attack rolls with fencing weapons, when she has a free offhand.
Moderate Archetype Power: The Bravado learns a special kind of fencing, when she has a free offhand and a fencing weapon in her main hand she may benefit from single weapon fighting and two weapon fighting techniques at the same time. The two weapon fighting techniques treat the main hand as being main and offhand simultaneously. You do not receive a penalty for two-weapon fighting.
Greater Archetype Power: After using a bardic music ability that takes a standard action, the Bravado receives temporary hp equal to his level + your charisma modifier.
Bravados combat maneuvers receive +2 DC.
Feats: Epic Combat School, Solo
Hoaxer
Bonus Spells:
- 1:Foresee Attack
- 1:Foresee Skill
- 2:Foresee Resistance
- 2:Glibness
Lesser Archetype Power: The Hoaxer may cast Foresee spells as at will SLA.
The Hoaxer may ignore racial restrictions of enchantment spells and may use disguise self to disguise as any other race that has the same size category without penalty.
Moderate Archetype Power: When a Hoaxer uses a Foresee spell and does not like the rolled outcome, they may choose to discard the result.
The Hoaxers illusion spells seem very believable, even opponents with true seeing need to succeed a will save to disbelieve them.
Greater Archetype Power: When a Hoaxer uses a Foresee spell and chooses to discard the rolled outcome, they may keep it for his next roll of the same kind.
The hoaxer may hoax. The perfect tone ability may be used on enemies to make them reroll a d20 check.
Feats: None.
Hustler
Lesser Archetype Power: The hustler gains the ability to use some special Maneuvers from the Street school. These tricks use the Hustlers intelligence to determine their DC. The number of tricks the Hustler knows is indicated in the table below. The Hustler does not learn any stances but he can learn passive Maneuvers. These are always active.
Level | Tricks known | Maximum level of Tricks Known |
---|---|---|
1st | 2 | 1 |
2nd | 3 | 1 |
3rd | 4 | 2 |
4th | 5 | 2 |
5th | 6 | 3 |
6th | 7 | 3 |
Moderate Archetype Power:
The hustler may do a special knowledge check with a bonus equal to his class level +3 + his Intelligence modifier to see whether he knows some relevant information about local notable people, possible heists, guard patrols, or noteworthy places. (If the hustler has 5 or more ranks in;Knowledge;(local), he gains a +2 bonus on this check.) A hustler may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
In addition when a hustler has higher initiative then all opponents, he gains a +2 bonus on all rolls.
Greater Archetype Power:
Once per day as a free immediate action the hustler can choose to get his intelligence modifier as bonus to all d20 rolls until one whole turn has passed.
Feats: Streetsmart, Swift And Eloquent
Lyric Thaumaturge
Lesser Archetype Power: A Lyric Thaumaturge has a deeper understanding of magic and gains spells as the table below indicates. Choose two spell schools from the wizard, you add these two spell schools to your spells that can be learned. Unlike other bards the Lyric Thaumaturge may only learn bardic music equal to the level of their spells known (instead of one level higher).
Spells per day | Spells known and Bardic Music known | |||||||
---|---|---|---|---|---|---|---|---|
Level | 0 | 1 | 2 | 3 | Abilities Known | Music Level | Spell Level | |
1st | 1 | 1 | - | - | 3 | 1 | 1 | |
2nd | 2 | 2 | - | - | 6 | 1 | 1 | |
3rd | 3 | 3 | 1 | - | 9 | 2 | 2 | |
4th | 4 | 4 | 2 | - | 12 | 2 | 2 | |
5th | 4 | 4 | 3 | 1 | 15 | 3 | 3 | |
6th | 4 | 4 | 4 | 2 | 18 | 3 | 3 |
The Lyric Thaumaturge may use perform instead of concentration checks to upkeep spells even when distracted or injured.
Moderate Archetype Power: You can expend a use of bardic music to add 1d6 per two levels points of bonus sonic damage to any spell with the sonic descriptor.
Additionally his inspire bravery ability also gives a bonus on caster level checks to pierce spell resistances.
Greater Archetype Power: The Lyric Thaumaturge does not provoke attacks of opportunity when casting spells.
Feats: None.
Mirth Of The Mountain
Bonus Bardic Music:
- 1: Thunder Strike
- 2: Storm Bolt
- Capstone Bard Music: Avatar
The Mirth of the gains proficiency with medium armor, heavy shields and any one handed hammer.
Lesser Archetype Power: The Mirth of the Mountain ignores arcane spell failure from medium armors and heavy shields.
Additionally, he receives +2 on attack rolls wielding a one-handed hammer.
Moderate Archetype Power: Every friend who does any attack action (standard attack action, full-attack action or the charge action) while being affected by the skalds inspiration ability, receives the skalds level as damage reduction for one turn.
Additionally, he deals damage with one handed hammers as if they were one size category larger.
Greater Archetype Power: When you score a critical hit with a one handed hammer your target must succeed a will saving throw or is stunned for one round per critical hit multiplier.
Additionally, he receives his shield bonus versus touch attacks.
Feats: Thunderclap