The Genasi

Properties

Attributes: Subrace dependent

Favored Skills: Knowledge Planes

Size: Medium

Type: Native Elemental

Movement: 9m

Features

Elemental resistance: Genasi gain resistance 10 to their respective element, which improves to 20 at level 6.

Darkvision: You possess darkvision 18m.

Natural Magic: All Genasi possess the ability to work magic. They have a small complement of spell-like abilities determined by their bloodline. They gain their first listed SLA at 1st level the second at level 3 and the third at level 6. Each SLA may be cast once per day. The caster level of their SLAs is equal to their hit dice, and the DC is equal to 10 + Charisma modifier + the level of the spell.

Racial Powers

Lesser Racial Power: The DC of any ability matching their subtype is increased by 2 and if they deal damage of their subtype it is increased by 1 per dice.

Feats: Elemental Absorption, Elemental Prowess, Elemental Rage, Genasi Versatility

Subraces

Air Genasi

Attributes: +2 Dexterity, +2 (Wisdom or Intelligence), -2 Constitution

Subtype: Air

Favored Skill: Acrobatics, Fly

Breathless: You do not breathe, so you are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poisons).

Clear Sight: Air genasi see through any kind of fog.

Spell Like abilities: Level 1: Obscuring Mist, Level 3: Gust of Wind, Level 6: Tornado Blast

Moderate Racial Power: You may walk on air 1.5m above ground ignoring any kind of ground effect as difficult terrain.

Greater Racial Power: You may walk on air, your maximal inclination is 45 degrees.

Feats: None.

Corrosive Genasi

Attributes: +2 Strength, +2 Constitution, -2 Charisma

Subtype: Acid

Favored Skill: Concentration

Acid Spittle: You may spit acid as a standard action. Acid Spittle is a ranged touch attack with 4.5m range that deals 1d6 + 1d6 per two levels points of acid damage.

Spell Like abilities: Level 1: Soften Earth and Stone, Level 3: Alter self, Level 6: Corrosive Skin

Greater Resiliency: The Corrosive Genasi reduces any incoming damage by half his level.

Moderate Racial Power: You may enhance Acid Spittle with slow poison. Acid Spittle with slow poison makes opponents staggered for one turn per level unless they succeed a constitution based fortitude saving throw.

Greater Racial Power: You may use Acid Spittle to remove the following conditions: Stun, paralysis, poison.

Feats: Personal Touch

Fire Genasi

Attributes: +2 Dexterity, +2 Charisma, -2 Wisdom

Subtype: Fire

Favored Skill: Sleight of the Hand

Fire affinity: The fire born gains the ability to ignite objects by touching them.

Additionally weapons that already inflict fire damage deal an additional 1d6 points of fire damage.

Spell Like abilities: Level 1: Fire eyes, Level 3: Scorching ray, Level 6: Elemental Aura(Fire)

Moderate Racial Power: Once per turn as a free action after successfully using the grab combat maneuver you may burn the target alive dealing 1d6 per level points of fire damage.

Greater Racial Power: The fire genasi may once per day use his scorching ray SLA with +2 cl as swift action.

Feats: None.

Rime Genasi

Attributes: +1 Constitution, +2 Intelligence, +1 Wisdom

Subtype: Cold

Favored Skill: Endurance

Spell Like abilities: Level 1:Ice Slick, Level 3: Kelpstrand, Level 6: Icelance

Arctic Acclimated: Accustomed to the blizzards and extreme cold, you ignore the difficulties of traversing ice and snow and are not affected by cold weather.

Moderate Racial Power: As a swift action, you can quickly liquify and reform your hands into blades of ice. These blades are natural weapons, which you can use to make unarmed strikes with 1d10 slashing damage. While your hands are this way you cannot manipulate objects as you normally would be able to, such as drink a potion or use a door handle.

Greater Racial Power: While you stand on ice or snow you receive your wisdom modifier points of fast-healing.

Feats: Layer Of Ice