The Goblinoid
Properties
Attributes: Depends on subrace
Favored Skills: Depends on subrace
Size: Medium
Type: Humanoid
Movement: 9m
Features
Darkvision: You possess darkvision 18m.
Eat Anything: You gain a +2 racial bonus on Fortitude saves, which increases to +4 on saves against poison and disease.
Treasure Cunning: You receive a +4 bonus on checks to locate and discern valuable items.
Aggressive Nature: You receive a +2 bonus to initiative, +1 on attack rolls and a -1 penalty to armor class. Furthermore, you always count as having your weapon readied.
Racial Powers
Lesser Racial Power: You learn how to make good surprises and receive a 2 + half their level points of precision damage, when you attack during the surprise round or attacking when your opponent does not gain their dexterity to AC or suffers under a fear effect.
Moderate Racial Power: You learn some breeding techniques that can be used to improve a familiar, animal cohort, animals or beasts summoned using the signature summoning feat or similar creatures with a +2 to one physical ability of your choice. Wolf-like creatures receive a +2 to all physical ability scores instead.
Greater Racial Power: You count as flanking when attacking foes that suffer under fear effects.
Feats: Flame Heart, Iron Skin, Lone With Wolf, Scare Tactics, Unnerving Presence
Subraces
Batiri
Attributes: -2 Strength, +2 Charisma, +2 Wisdom
Favored Skills: Ride, Profession(Woodworker)
War Mask: You can create special war masks that occupy the head item slot, which can be created using the profession woodworker skill. While wearing a war mask you receive a +2 to intimidate checks and you can use your wisdom instead of the original attribute for fear abilities such as demoralize or a create fear spell.
Totem Pole: Batiri may perform Inappropriate riding on creatures of the same size category while they still have their hands free. Furthermore, they do not receive a penalty to attack rolls and only -2 to reflex saving throws. Lastly, they may make use of the Lone with wolf feat with an Inappropriate Mount.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Feats: Family Clans, Primitive Weapon Mastery
Blue
Attributes: -2 Strength, +2 Dexterity, +2 Intelligence
Favored Skills: Autohypnosis, Ride
Psionic Touch: You may cast one first level psion power as PLA once per day. When you take a psionic class, you receive a +1 to DC with psionic powers.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Feats: None.
Bugbear
Attributes: +2 Strength, +2 Dexterity, -2 Intelligence
Favored Skills: Stealth, Intimidate
Brutalizer: A bugbear receives +2 on damage rolls with weapons that deal bludgeoning and piercing damage, such as morning stars.
When a Bugbear receives bonus damage of type precision that is independent of an attribute, they may convert it into heavy damage.
Feats: Improved Scare Tactics
Dekanter Goblin
Attributes: +2 Strength, +2 Constitution, -2 Charisma
Favored Skills: Athletics, Intimidate
Natural Weapons: Dekanter Goblins have a nose spike and claws. These natural weapons can be used as unarmed strike which deals 1d6 points of damage. Furthermore, when performing a charge using improved two-weapon fighting, the Dekanter may perform an additional unarmed attack using its horn.
Cold Resistance: You possess 5 points of cold resistance.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Lesser Racial Power: Instead of the normal lesser archetype ability, Dekanter Goblins receive 1 point of fast healing and 1 point of natural armor class.
Feats: Savagery
Goblin
Attributes: -2 Strength, +4 Dexterity, -2 Charisma
Favored Skills: Ride, Stealth
Fear from the Tall: Every move action a goblin makes receives the benefit from the disengage action. When a goblin performs the disengage action its movement provokes no attacks of opportunity.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Feats: Foe Of The Large, Greenfinger, Mo Boom Fo Ma Fiyya, Rude Songs
Gold Goblin
Attributes: +2 Dexterity, -2 Intelligence, +2 Charisma
Favored Skills: Appraise, Sleight of Hand
Golden: When the Gold Goblin possesses gold pieces and possesses more gold pieces than any other member of his party/tribe/clan/etc they receive a +2 bonus to one type of d20 rolls of their choice. The choice can be changed as part of a standard action at a price of 1 gp.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Feats: Golden Hue, Vendor
Half-Gnome
Attributes: -2 Strength, +2 Dexterity , +2 Charisma
Favored Skills: Craft, Performance
Cuteness of the Small: Humans easily mistake Half-Gnome as cute small green children. +4 on Charisma checks to claim innocence.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Feats: Confusius, Half Heritage, Rude Songs, Tantrum
Hobgoblin
Attributes: +2 Constitution, +2 Intelligence, -2 Charisma
Favored Skills: Intimidate, Knowledge(Engineering)
Saving Face: Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. Once per day, if you fail a d20 roll, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5).
Wartrained: You receive proficiency with kukris, scimitars, falcions, light armor and if you have poor base attack bonus it increases to fair. Furthermore, you receive a +4 bonus to confirm critical hits and a +1 on DCs of combat maneuvers.
Feats: Art Of War, Focusing Blow, Tyrannical Leadership
Nilbog
Attributes: -2 Strength, +2 Dexterity, +2 Charisma
Favored Skills: Stealth, Perform(Jester)
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Proficiencies: A Nilbog is always proficient with light and medium armors, light shields and all kinds of clubs. The Nilbog may their dexterity modifier to make attacks with a club and deals damage as a medium sized creature would deal. The Nilbogs abilities that work versus fear also work against praising enemies.
Nilbogism: The Nilbog is a very special goblin and chooses a class but no archetype. Instead, they receive special bonuses the archetypal Nilbog features. Nilbogs primary attribute is charisma.
Reversal Of Fortune: Whenever the Nilbog is damaged, they heal half their charisma modifier. While they do not receive an armor bonus the value increases by their level.
When a creature that is immune to mind affecting compulsion abilities, such as undead creatures, attacks the Nilbog, Nilbogism the Reversal of Fortune ability heals twice as many hitpoints.
Lesser Nilbog Archetype Feature: The Nilbog receives the Nilbogism spell as an spell-like ability that can be used three times per day.
While a creature is praising the Nilbog, the Nilbog is affected by aid another.
Moderate Nilbog Archetype Feature: The Nilbog is always affected by the Nilbogism spell, when it is dispelled it automatically reactivates after 1d4 turns.
Greater Nilbog Archetype Feature:
When a creature stops praising, it provokes an attack of opportunity from the Nilbog.
Feats: Fools Scepter, Impish Touch
Snow Goblin
Attributes: +1 Strength, +2 Dexterity, +1 Constitution, -2 Intelligence
Favored Skills: Climb, Intimidate
Powerful Build: Your strength counts as 2 higher to calculate damage, bull rush push distance and lifting capacity, but not for anything else. Every three levels this increases by 1.
Cold Resistance: You possess 5 points of cold resistance.
Booming Voice: Snow goblins can be heard over great distances, and their powerful voices can be quite intimidating. They receive a +1 DC to sonic based abilities.
Small: You are small and thus gain a +1 size bonus to your AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Furthermore, your HPR is reduced by one.
Feats: Layer Of Ice, Power House, Snow Goblin Noise